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Math For Video Games: The Fastest Way To Get Smarter At Math
A beginner-level course that uses video game design and coding problems to teach core math. It moves from arithmetic and number bases into vectors, trigonometry, probability, and projectile motion.

Egg Snatchers – Fun Local Multiplayer Game in Unity Netcode
Egg Snatchers focuses on a local multiplayer game flow where players connect on the same network, move through shared scenes, and interact with systems like eggs, fills, powerups, and combat. It also folds in object-oriented principles, clean code, and Unity Netcode setup for local use.

Coding in Unity: Mastering Procedural Mesh Generation
This Unity course focuses on building meshes through code, starting with simple geometry and moving into terrain and landscape generation. It follows a clear path through shapes, mesh data, noise, and infinite landscapes, with a level aimed at intermediate developers.

Unreal Engine 5: One Course Solution For Niagara VFX
This course moves through Niagara in a practical order, starting with basic usage and continuing into custom modules and blueprint-driven behavior. It also covers VFX materials, noise texture baking in Unreal, and examples such as rain, waterfalls, lightning hits, and projectiles.

Learn how to create a 2D Action game with Unity
A structured Unity course for making a Soul Knight-style 2D action game, from player setup and dungeon generation to weapons, enemies, and boss encounters. It also covers C#, clean code, and object-oriented programming in practice.

Build a Poker Game in Unity: Complete Development Course
This Unity course follows the full path of a poker game build, from the table layout and interface to card handling, AI opponents, and game flow control. It is aimed at learners who want a practical card-game project with state management at its core.

Unreal Engine 5 C++: Make Your Own Action Combat Game
This Unreal Engine 5 C++ course walks through a combat-game build from setup and character movement to lock-on, player combat, stats, and enemy behaviour. It also covers interfaces, design patterns, and debugging practices for a cleaner C++ workflow.

The Ultimate 2D Top Down Unreal Engine Course
This Unreal Engine 5 course focuses on Paper 2D and PaperZD for building 2D top-down games and 2D/3D hybrid top-down projects. It moves through Paper 2D basics, three project builds, Sequencer cutscenes, dialogue systems, and Blueprint usage from the basics up to advanced work.

Unreal Engine 5 C++: Advanced Action RPG
An intermediate Unreal Engine 5 C++ course focused on advanced RPG combat, Gameplay Ability System work, and the systems that support responsive melee gameplay. It moves from hero setup and combo design into enemy AI, reactions, special abilities, UI, and game mode structure.

Unreal Engine 5: One Course Solution For Material
This course follows Unreal Engine 5 material creation through a node-by-node workflow. It moves from graph basics into master materials, scene setup, and landscape work.

Unreal Engine 5 for Beginners – Create your first game
This beginner course walks through Unreal Engine 5 basics, then moves into Blueprints, character animation, UI widgets, and the steps needed to create a real 3D game. It is aimed at beginner game developers who want a practical starting point.

Create Zelda-like skills with C++ in unreal engine 5
This Unreal Engine 5 course focuses on a skill framework and locomotion state handling in C++, with five gameplay skills, stamina states, and supporting UI. It also covers communication between C++ and Blueprint for third-person puzzle projects.