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Create Zelda-like skills with C++ in unreal engine 5
This Unreal Engine 5 course focuses on a skill framework and locomotion state handling in C++, with five gameplay skills, stamina states, and supporting UI. It also covers communication between C++ and Blueprint for third-person puzzle projects.

Make a 2D Action Platformer in Unreal Engine 5
A side-scrolling action game in Unreal Engine 5 needs responsive movement, readable enemy behavior, and levels that support fast platforming. This training walks through that workflow with Paper 2D, from basics and Blueprints to combat, AI, UI, and level creation.

Create Zelda-like skills with C++ in unreal engine 5
This Unreal Engine 5 C++ course focuses on the problem of keeping skills, movement states, and interactable scene actors in one working system. It walks through a Zelda-like setup with named abilities, stamina-based locomotion, and blueprint communication.

Main Menus Beginner Class – Unreal Engine 5
Main Menus Beginner Class – Unreal Engine 5 focuses on functional menu systems for beginner developers working in Unreal Engine 5. It brings together main menu creation, graphics settings, frame rate limiters, multilingual subtitles, and customizable controls in a beginner-level format taught by Hyp

Advanced Unreal Engine 5 Multiplayer Gameplay Programming
This intermediate Unreal Engine 5 course focuses on multiplayer gameplay programming through Ability System theory and practice. It moves from setup and movement essentials into movement abilities, replicated inventory, combat, and environment features.

Niagara Beginners to advanced in Unreal Engine 5
This Unreal Engine 5 course starts Niagara from scratch and moves into real-time VFX through practical effect builds. It covers stylized fire, smoke, explosions, portals, energy balls, fluids, and other game-focused visuals, along with mesh, material, and node work inside Niagara.

Auto Upscale Addon
Auto Upscale Add-on for Blender gives rendered images a higher-resolution finish without adding friction to the workflow. It supports automatic and manual control, scale factors from 2x to 8x, and a choice between speed and quality priorities.

3D pool in UE5 C++ AAA Quality (Beginner to Advance)
This UE5 C++ course follows the making of a 3D pool game from the first code steps to final implementation. It covers Unreal Editor use, class structure, coding standards, vector math, and a physics model built from the ground up.

Create a Complete 2D Survivors Style Game in Godot 4
This course walks through building a complete 2D arena survival roguelike in Godot 4, from the first gameplay foundation to final release steps. It covers combat systems, upgrades, animation polish, UI work, saving, and publishing builds for multiple platforms.

Animated Render Border
Animated Render Border keeps Blenderâs render region moving with the subject, so the frame stays centered on selected objects or collections during animation. It also includes manual keyframing, margin control, and two tracking modes for different levels of precision.

Lodmod
Lodmod brings LOD creation into a Blender workflow that starts from selected meshes and turns a repetitive reduction task into a single operation. It also gives room to inspect, adjust, and organize the generated versions before they stay in the scene.

Auto-Rig Pro: Quick Rig
Quick Rig moves an existing skeleton and mesh into an Auto-Rig Pro control setup without rebuilding the whole character from scratch. It supports Preserve and Convert workflows, mapping presets, and broad limb coverage.