Latest updates

Lodmod
Lodmod brings LOD creation into a Blender workflow that starts from selected meshes and turns a repetitive reduction task into a single operation. It also gives room to inspect, adjust, and organize the generated versions before they stay in the scene.
![Lazy Shapekeys [Shape Keys Folder & Utility]](https://3dcghub.com/wp-content/uploads/2026/04/be87b3db3244_c2ce39237c0551cd180db085554320c2-300x150.webp)
Lazy Shapekeys [Shape Keys Folder & Utility]
Lazy Shapekeys [Shape Keys Folder & Utility] brings folder-based control to shape keys, with batch keyframe insert/delete and bulk value reset controls. It also creates separate objects for each key, handles forced transfer and modifier application, and opens a graph editor window focused on a selec

Rbc | A Physics-Based Vehicle Rigging Addon
Rbc gives Blender users a faster way to set up physics-based vehicle rigs without starting from scratch. It focuses on realistic behavior, quick setup, and enough customization to tune the rig until it responds the way a scene needs.

Node Pie
Node Pie adds a pie menu to Blenderâs node editor so nodes can be added faster and with fewer interruptions. Its shortcuts also support auto-connection, link insertion, and node groups. The extension focuses on discoverability, muscle memory, and a more direct way to move through node-heavy work.

Modular Staircase Blueprint
This blueprint helps place stairs in a scene without treating every setup the same way. It exposes a wide range of variables, updates as you scale it, and includes a separate tool for checking asset size against its pivot and bounds. It fits naturally into scene-building work where stair geometry, f

Sakuga Toon Shader Cycles & Eevee
Sakuga Toon Shader Cycles & Eevee brings a procedural toon-shading workflow to Blender models without UV mapping. It combines Metallic and Point Light lighting modes with rimlights, outlines, paint textures, flares, and a monkey demo scene for testing the setup.

Real-Time Fur Studio
Real-Time Fur Studio brings real-time fur creation into Blender, turning curves into lifelike fur with more depth and realism. It suits furry creatures, character work, stylized assets, and clothing details where surface detail needs to stay readable.

Military Animation Pack I (Unarmed)
Military Animation Pack I (Unarmed) brings together Brazilian Army drill commands and exercise motions for the UE5 Mannequin. It focuses on marching, turn-in-place actions, idles, salutes, and bodyweight exercises with real-world attention to posture and hand position.

Special Ops – Modular Character Bundle
This bundle focuses on cinematic special-ops scenes that need fast character variation, pose control, and modular gear options. It combines photorealistic operatives, camouflage choices, and Unreal Engine-oriented Blueprint tools for tactical setups. It fits jungle firefights, urban combat, and othe

Swordswoman
Swordswoman is set up as a modular female character with a UE4 skeleton, facial expressions, and separated armor, hair, body, and clothing parts. It also includes a full body without seams plus multiple 4K texture sets for the main components.

Post Apocalyptic Melee Weapons
Post Apocalyptic Melee Weapons brings melee gear with variations, emissive burning detail, blood textures, and a flame particle system into one package. It also includes a blueprint that changes flame direction with the weapon swing, plus meshes in static and skeletal formats.

Particle Rings
Particle Rings centers on Niagara-based ring effects with broad control through 17 custom attributes. The effects are optimized and loop continuously, making them a practical fit for repeating visual moments in scenes or gameplay.