"100c28a1af46a203"{"id":"1001094","slug":"goat-with-groom","title":"Goat with groom","category":"Mammals","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Mammals","accent":"blue","visual":"mech","summary":"An Unreal-ready goat model with Groom support, 45 animations plus in-place variants, two mesh densities, and a morph model added for UE5.6 and newer.","platform":"Unreal Engine","publishedAt":"2026-09-06T01:50:06.593Z","updatedAt":"2026-09-06T01:50:06.593Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"Goat with groom","src":"/wp-content/uploads/published/2026/09/09f71220d0a9-4b4f893e-4592-484e-b857-01870b45eb80-672cabee5d.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"mammals","name":"Mammals"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/09/54914faa2893-ee76575c-0a8a-4a65-bbf6-9f8e6d0e799b-c7a347081d.webp","alt":"Goat with groom"},{"src":"/wp-content/uploads/published/2026/09/62f9eee245e7-6b21a63b-49ef-42a7-bd67-0688d84bf722-db1c025216.webp","alt":"Goat with groom"},{"src":"/wp-content/uploads/published/2026/09/ceb764a425ef-93fd88e7-0d76-4c9b-8482-3fe7c4b250d8-98a4348da9.webp","alt":"Goat with groom"},{"src":"/wp-content/uploads/published/2026/09/784aaea896af-6aa7c92e-148f-4d17-9b1a-beee027872e0-18224f73ba.webp","alt":"Goat with groom"},{"src":"/wp-content/uploads/published/2026/09/c40c71728970-49e7dc79-781e-459d-ab6d-fcab8bef1f84-5ad71c5272.webp","alt":"Goat with groom"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eGoat with groom is a 3D model and animation set for anyone who needs a horned quadruped in a real-time scene without assembling fur, textures, and motion data from separate sources. The package contains one goat with two mesh densities, a Groom asset that gives the coat a separate layer of detail, and 45 animations with additional in-place variations. It also includes a minimalist third-person character and an animation blueprint so the full movement setup is visible from the start.\u003c/p\u003e \u003ch2\u003eNew morph option for UE5.6 and newer builds\u003c/h2\u003e\n\u003cp\u003eThe December 2025 update adds a morph model that sits alongside the original meshes. The file lives at \u003ccode\u003eCharacters/SK_GoatMiddlePolyMorph\u003c/code\u003e, so it is directly tied to the mid-poly version of the goat. In the demo scene, pressing P applies the morphs randomly. That gives a fast way to see how the animal can vary in shape without building a separate blend-shape interface by hand.\u003c/p\u003e\n\u003cp\u003eThis morph feature is listed as Unreal Engine 5.6 or later only. The main goat model and animations remain usable in the wider package, but the morph-specific workflow is meant for projects that already target that engine version.\u003c/p\u003e \u003ch2\u003eTurning on Groom for a Windows-based project\u003c/h2\u003e\n\u003cp\u003eThe Groom asset needs two project-side changes before it can work. First, the Groom plugin must be enabled. Then, under \u003ccode\u003eRendering\u003c/code\u003e And \u003ccode\u003eOptimisation\u003c/code\u003e, the \u003ccode\u003eEnable Support Compute Skin Cache\u003c/code\u003e Setting should be checked in the project settings.\u003c/p\u003e\n\u003cp\u003eThe Groom asset is confirmed only on Windows. Full platform support for the package is listed as Windows and Mac, with Mac as an option except for the Groom assets. Teams working on Mac should plan to treat the Groom layer as a Windows-only element and rely on the standard textured meshes elsewhere.\u003c/p\u003e \u003ch2\u003eTwo mesh densities, one animated character\u003c/h2\u003e\n\u003cp\u003eThe package counts as one character, but provides two geometry variants with noticeably different vertex loads. \u003ccode\u003eMesh_GoatLowPoly\u003c/code\u003e Has 3,038 vertices, while \u003ccode\u003eMesh_GoatMiddlePoly\u003c/code\u003e Has 11,298 vertices. The low-poly mesh offers a lighter option for scenes with many animals or distant cameras, while the mid-poly mesh gives more surface detail for closer presentation.\u003c/p\u003e\n\u003cp\u003eBoth are rigged. The rig is not built for the Epic skeleton, so the included animation blueprint does not rely on Unreal\u0026#39;s default humanoid mapping. Instead, it shows a control setup adapted to a quadruped, with Foot IK listed as a feature. This makes the package a useful reference for projects that need custom animal rigs rather than a retargeted humanoid skeleton.\u003c/p\u003e \u003ch2\u003eWalk, run, root motion, and in-place loops\u003c/h2\u003e\n\u003cp\u003eThe animation set is anchored in grounded locomotion. There are 45 animations in total, with 34 additional in-place variations. Walk and run are both covered in root-motion and in-place forms. That pairing matters for gameplay, because root motion can drive the goat forward through the level, while in-place versions allow the same performance to be reused in blend spaces, previews, or constrained camera moments.\u003c/p\u003e\n\u003cp\u003eThe asset also ships with an animation blueprint and a minimalistic third-person character as usage examples. Rather than leaving users to guess how the locomotion data should connect, the example character demonstrates how the animations, blueprints, and goat rig fit together.\u003c/p\u003e \u003ch2\u003eMaterials, textures, and the included texture set\u003c/h2\u003e\n\u003cp\u003eFor shading, the character is assigned 2 materials and 3 material instances. The textures included are split between body and horn maps. Resolution ranges cover both efficient use and higher-detail setups: \u003ccode\u003eTex_Goat1024R\u003c/code\u003e Is 1024x1024, \u003ccode\u003eTex_Goat4096B\u003c/code\u003e Is 4096x4096, \u003ccode\u003eTex_Goat4096N\u003c/code\u003e Is 4096x4096, \u003ccode\u003eTex_GoatHorn1024B\u003c/code\u003e Is 1024x1024, and \u003ccode\u003eTex_GoatHorn1024N\u003c/code\u003e Is 1024x1024.\u003c/p\u003e\n\u003cp\u003eThose maps are inherited from the asset\u0026#39;s broader family: the same goat also appears in the Mammals pack and the Complete Animals pack. If you later expand a scene beyond a single animal, the texture and material naming already points toward how the goat will work with a larger collection.\u003c/p\u003e \u003cp\u003eIn practice, the resource sits neatly at the point where a furry animal needs to move through game logic. The morph model covers shape variation on mid-poly geometry, the Groom asset adds coat detail for Windows projects, and the animation set provides a tested starting point for walk, run, and in-place movement. The low-poly and mid-poly meshes give it enough range to appear both as a gameplay animal and as a closer hero asset in a scene.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/medhue-tiger/\" title=\"Medhue Tiger\"\u003eMedhue Tiger\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/elemental-horses-pack/\" title=\"Elemental Horses Pack\"\u003eElemental Horses Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/groom-export/\" title=\"Groom Export\"\u003eGroom Export\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/hair-starter-pack/\" title=\"Hair Starter Pack\"\u003eHair Starter Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/elderwood-shaman/\" title=\"Elderwood Shaman\"\u003eElderwood Shaman\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4504,"navigation":{"current":6,"total":3043,"previous":{"id":"1001095","slug":"grappling-hook-system-with-physics","title":"Grappling Hook System (with Physics)","category":"Gameplay Features","platform":"Unreal Engine","updatedAt":"2026-09-06T01:52:41.055Z"},"next":{"id":"1001093","slug":"giant-scorpion","title":"Giant Scorpion","category":"Characters \u0026 Creatures","platform":"Unreal Engine","updatedAt":"2026-09-06T01:44:11.719Z"}},"relatedResources":[{"id":"1000952","slug":"medhue-tiger","title":"Medhue Tiger","category":"Mammals","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Mammals","accent":"blue","visual":"mech","summary":"Medhue Tiger is a low-poly 3D tiger with PBR textures, 28 animations, a drag-and-drop AI system, and an Unreal 5.6 Control Rig IK for uneven ground.","platform":"Unreal Engine","publishedAt":"2026-08-14T05:25:02.958Z","updatedAt":"2026-08-14T05:25:02.958Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Medhue Tiger","src":"/wp-content/uploads/published/2026/08/c044197a217b-f6fc2c94-014b-483a-ba87-36fa71e70819-2b0e38a7c4.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000594","slug":"elemental-horses-pack","title":"Elemental Horses Pack","category":"Mammals","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Mammals","accent":"blue","visual":"mech","summary":"Elemental Horses Pack delivers four themed horse variants, a bonus Rainbow Horse, a mannequin rider, and a combined 122 animations for Unreal Engine fantasy pro","platform":"Unreal Engine","publishedAt":"2026-07-17T01:17:52.961Z","updatedAt":"2026-07-17T01:17:52.961Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Elemental Horses Pack","src":"/wp-content/uploads/published/2026/07/b6ce7e93eff1-8ff73089-7625-4434-bd1a-61e86c1dc533-c5a3108d79.webp"},"hasDownloadLink":true,"downloads":0},{"id":"14035","slug":"groom-export","title":"Groom Export","category":"Engine Tools","engine":"5.5","assetVersion":"Engine version: 5.5","engineVersion":"Asset Version:1.0","tag":"Engine Tools","accent":"blue","visual":"character","summary":"Groom Export provides a streamlined way to convert engine-based groom files into the abc format. This tool ensures compatibility across different engine versions and resolves previous import issues with Maya.","platform":"Unreal Engine","publishedAt":"2026-03-11T13:17:17.000Z","updatedAt":"2026-04-19T15:45:55.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.5","Asset Version: 1.0"],"featuredImage":{"alt":"Groom Export","src":"https://3dcghub.com/wp-content/uploads/2026/03/49a11aab-3f78-47ba-88a3-2edc105cc12e.webp"},"hasDownloadLink":true,"downloads":0}]}
Mammals
Goat with groom
An Unreal-ready goat model with Groom support, 45 animations plus in-place variants, two mesh densities, and a morph model added for UE5.6 and newer.
Goat with groom is a 3D model and animation set for anyone who needs a horned quadruped in a real-time scene without assembling fur, textures, and motion data from separate sources. The package contains one goat with two mesh densities, a Groom asset that gives the coat a separate layer of detail, and 45 animations with additional in-place variations. It also includes a minimalist third-person character and an animation blueprint so the full movement setup is visible from the start.
New morph option for UE5.6 and newer builds
The December 2025 update adds a morph model that sits alongside the original meshes. The file lives at Characters/SK_GoatMiddlePolyMorph, so it is directly tied to the mid-poly version of the goat. In the demo scene, pressing P applies the morphs randomly. That gives a fast way to see how the animal can vary in shape without building a separate blend-shape interface by hand.
This morph feature is listed as Unreal Engine 5.6 or later only. The main goat model and animations remain usable in the wider package, but the morph-specific workflow is meant for projects that already target that engine version.
Turning on Groom for a Windows-based project
The Groom asset needs two project-side changes before it can work. First, the Groom plugin must be enabled. Then, under Rendering And Optimisation, the Enable Support Compute Skin Cache Setting should be checked in the project settings.
The Groom asset is confirmed only on Windows. Full platform support for the package is listed as Windows and Mac, with Mac as an option except for the Groom assets. Teams working on Mac should plan to treat the Groom layer as a Windows-only element and rely on the standard textured meshes elsewhere.
Two mesh densities, one animated character
The package counts as one character, but provides two geometry variants with noticeably different vertex loads. Mesh_GoatLowPoly Has 3,038 vertices, while Mesh_GoatMiddlePoly Has 11,298 vertices. The low-poly mesh offers a lighter option for scenes with many animals or distant cameras, while the mid-poly mesh gives more surface detail for closer presentation.
Both are rigged. The rig is not built for the Epic skeleton, so the included animation blueprint does not rely on Unreal's default humanoid mapping. Instead, it shows a control setup adapted to a quadruped, with Foot IK listed as a feature. This makes the package a useful reference for projects that need custom animal rigs rather than a retargeted humanoid skeleton.
Walk, run, root motion, and in-place loops
The animation set is anchored in grounded locomotion. There are 45 animations in total, with 34 additional in-place variations. Walk and run are both covered in root-motion and in-place forms. That pairing matters for gameplay, because root motion can drive the goat forward through the level, while in-place versions allow the same performance to be reused in blend spaces, previews, or constrained camera moments.
The asset also ships with an animation blueprint and a minimalistic third-person character as usage examples. Rather than leaving users to guess how the locomotion data should connect, the example character demonstrates how the animations, blueprints, and goat rig fit together.
Materials, textures, and the included texture set
For shading, the character is assigned 2 materials and 3 material instances. The textures included are split between body and horn maps. Resolution ranges cover both efficient use and higher-detail setups: Tex_Goat1024R Is 1024x1024, Tex_Goat4096B Is 4096x4096, Tex_Goat4096N Is 4096x4096, Tex_GoatHorn1024B Is 1024x1024, and Tex_GoatHorn1024N Is 1024x1024.
Those maps are inherited from the asset's broader family: the same goat also appears in the Mammals pack and the Complete Animals pack. If you later expand a scene beyond a single animal, the texture and material naming already points toward how the goat will work with a larger collection.
In practice, the resource sits neatly at the point where a furry animal needs to move through game logic. The morph model covers shape variation on mid-poly geometry, the Groom asset adds coat detail for Windows projects, and the animation set provides a tested starting point for walk, run, and in-place movement. The low-poly and mid-poly meshes give it enough range to appear both as a gameplay animal and as a closer hero asset in a scene.