Latest updates

Driveable SteamPunk Car / Vehicle ( SteamPunk Car Retro Futuristic Victorian)
This Victorian steampunk car combines a playable vehicle setup with a retro-futuristic look and AAA-quality presentation. It also includes five custom painted material variations and both single-mesh and 20-piece mesh options for flexible scene work.

OGS – Dialogue & Quest Master
Dialogue & Quest Master turns Unreal Engine 5 into a structured workspace for interactive stories, quests, and cinematic conversations. It brings dialogue editing, quest logic, statistics, and save handling into one extensible framework built with C++ and Blueprints.

Defender: Top-Down Shooter v3.3
Defender is a modular twin-stick action RPG framework built in Blueprints for single-player or local co-op top-down shooters. The v3.3 update adds Chaos Destructibles, a settings menu, broader localization support, new Niagara VFX, and camera and loot refinements.

UE5 Character Absorb VFX
UE5 Character Absorb VFX focuses on dissolve and absorption effects for skeletal meshes and static meshes. It uses Niagara and material parameters, with one setup note for custom meshes.

ASIAN – Fire Stage Arena
ASIAN – Fire Stage Arena centers on a burned arena with a strong fire-stage identity. HDRIBackdrop Plugin is enabled, and some CC0 modified assets from freepoly.com and Vue are included. The tags point to a fantasy fighting scene with Asian and East Asian visual cues.

Apache Warrior 1
Apache Warrior 1 combines an Epic Skeleton setup with 14 extra tail bones, 52 facial blendshapes, and modular mesh parts. Its material set and PBR textures give the character a direct path from assembly to rendering.

Medieval Village – Slavic Huts environment
This environment package captures a Slavic-inspired medieval village with modular thatched huts, fences, woodpiles, and natural landscapes. It also includes dynamic lighting, an interactive raven system, and a hidden ritual area for darker fantasy scenes.

OmniShade PBR – Physically Based Uber Shader
OmniShade PBR extends Unityâs Standard Lit workflow with a physically based shader that adds stylized lighting, layered materials, and texture painting support. It also supports Built-In, URP, and HDRP, with adaptive shader variants and Shader Graph implementation.

Planets Earth, Mars and the Moon
Planets Earth, Mars and the Moon brings three realistic-looking planets into Unity with prefabs, customizable shaders, clouds, atmosphere, and a demo scene. It suits projects that need orbital views, flyby shots, or planet-focused visuals with clear surface detail.

Marine Shader Pack
Marine Shader Pack gives Unity projects an ocean shader, a river shader, and supporting shaders for ground, ruffles, clover, sand, and rock. It also includes environment models and supports Built-In and URP workflows.

Ice World
Ice World centers on a large set of ice textures and shader variants that can be used on lakes, rivers, and model surfaces. It also includes demo scenes, ice floe models, and support for several Unity render pipelines.

Sprite Shaders Ultimate
Sprite Shaders Ultimate brings sprites and UI elements into motion with a large set of combinable shaders. It includes tools for masking, fading, pixel art handling, shader baking, and support across render pipelines.