Latest updates

WindVFX
WindVFX focuses on a Niagara particle workflow tied to CascadeToNiagaraConverter, with a set of 19 wind and tornado variations. It also includes named LODs for three tornado presets, giving the asset a more structured production setup.

Tornado Generator – Niagara Fluids
Tornado Generator – Niagara Fluids centers on real-time control over shape, forces, and shader changes, making it easy to tune a tornado effect as a scene evolves. Its control set spans tornado shape, smoke and fire emission, particles, static meshes, and lightning.

Tick Optimization Toolkit
Tick Optimization Toolkit reduces the cost of ticking in actors, components, and timelines by adjusting frequency or disabling updates through distance and visibility. It keeps the workflow in Blueprints, with C++ support available and multiplayer features included.

Shader Compilation Screen – remove shader stutters
Shader and Niagara compilation can interrupt the first moments of a game with visible stutters. This Unreal Engine plugin focuses on that problem in packaged builds, where the engine behaves more predictably.

Stylized Eye Material
Stylized Eye Material brings humanoid and animal eye looks into one customizable template, including support for cat-shaped pupils. It can be set up procedurally inside the Unreal Editor or through a texture-based workflow, with animated pupils and depth effects that hold up in close-ups.

Simple Procedural Walk
Simple Procedural Walk gives skeletal meshes a real-time walking cycle without relying on pre-recorded animation. It is strongest on robotic or insectoid characters, with mechs also supported, while organic characters are left to motion-capture style movement.

Summon Creatures Vol.1 – Niagara
Summon Creatures Vol.1 – Niagara gathers 15 creature-summoning abilities into a single VFX package. Color, scale, erode rate, follow ground, and slow down controls make it easier to fit each effect to the shot.

Ancient Mayan Ruins
Ancient Mayan Ruins brings together weathered stone architecture, ruined temple forms, and jungle atmosphere in a compact environment. It fits historical and adventure scenes that need a clear ancient identity without a large level footprint.

DirectExcel
DirectExcel connects Unreal projects to Excel files through Blueprints and C++, letting developers read and write sheet data without converting it into CSV first. It also handles sheet editing, cell values, appearance data, and file-change notifications for live updates.

Mixed Magic 3 – Spell VFX Pack
Mixed Magic 3 – Spell VFX Pack gathers 34 magic effects in one set, with visuals for projectiles, impacts, lightning, smoke, fire, and more. The pack aims for a high-quality material system and direct integration into a project, making it useful for spellcasting scenes that need clear motion.

Master Materials and Layer System for Daz3D Imports
This material system gives imported characters a faster path into game-ready presentation, with runtime control over roughness, tint, makeup, and tattoos. It also centralizes shared parameters so multiple body regions can be adjusted together instead of edited one by one.

Alien dog
Alien Dog is a low-poly animated character for games and animated films. The set includes project files for Maya, Unreal, and Marmoset, while the Unreal project already carries a customized body, materials, and textures for the character.