"d0747ee3cf8fa167"{"slug":"physics-tools-unity-2","category":{"id":550,"sourceId":550,"taxonomyId":550,"taxonomy":"category","slug":"physics-tools-unity-2","name":"Physics","parentId":533,"count":14,"hasChildren":false,"href":"/category/physics-tools-unity-2/","seoTitle":"Free Unity Tools Physics | 3DCGHUB","seoDescription":"Browse free Physics in Tools for Unity tools on 3DCGHUB. Explore 14+ curated free downloads with previews, compatibility notes, and secure download access.","sitemapEnabled":true},"children":[],"items":[{"id":"23389","slug":"arcade-vehicle-physics","title":"Arcade Vehicle Physics","category":"Physics","engine":"Original Unity version: 2020.3.12","assetVersion":"Original Unity version: 2020.3.12","engineVersion":"Asset Version:1.4","tag":"Physics","accent":"amber","visual":"character","summary":"Arcade Vehicle Physics focuses on quick, drivable vehicle setup for arcade racing, car combat, and arena-style games. It uses a body-and-wheels workflow, includes camera behavior through Cinemachine, and keeps movement logic open for project-specific changes.","platform":"Unity","publishedAt":"2026-04-09T16:57:37.000Z","updatedAt":"2026-04-19T15:35:28.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.12","Asset Version: 1.4"],"featuredImage":{"alt":"Arcade Vehicle Physics","src":"https://3dcghub.com/wp-content/uploads/2026/04/e3bbf714c3a4_5ce8864d-d46d-4138-a915-13dff6f18543_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23426","slug":"easy-collider-editor","title":"Easy Collider Editor","category":"Physics","engine":"Original Unity version: 2019.4.25","assetVersion":"Original Unity version: 2019.4.25","engineVersion":"Asset Version:6.18.3","tag":"Physics","accent":"teal","visual":"luts","summary":"Easy Collider Editor speeds up collider placement in Unity by letting you select mesh vertices, preview the result, and create common collider shapes with a shortcut. It also reaches into VHACD-based convex hull generation and skinned mesh bone colliders wh...","platform":"Unity","publishedAt":"2026-04-09T17:12:53.000Z","updatedAt":"2026-04-19T15:35:27.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.25","Asset Version: 6.18.3"],"featuredImage":{"alt":"Easy Collider Editor","src":"https://3dcghub.com/wp-content/uploads/2026/04/52fa4ef76589_5a4460df-f082-4c4a-bb6d-c35794fee210_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23402","slug":"dynamic-water-physics-2","title":"Dynamic Water Physics 2","category":"Physics","engine":"Original Unity version: 6000.0.40","assetVersion":"Original Unity version: 6000.0.40","engineVersion":"Asset Version:2.19","tag":"Physics","accent":"blue","visual":"animation","summary":"Dynamic Water Physics 2 simulates buoyancy and hydrodynamics from mesh data, so objects of any shape or size can react to water above or below the surface. It also includes ship and submarine controls, multiplayer support, and integration with several water...","platform":"Unity","publishedAt":"2026-04-09T17:12:42.000Z","updatedAt":"2026-04-19T15:35:27.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 6000.0.40","Asset Version: 2.19"],"featuredImage":{"alt":"Dynamic Water Physics 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/2ac563dda735_8b3979b6-a239-417a-987b-9d7669fa86f6_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23437","slug":"magica-cloth-2","title":"Magica Cloth 2","category":"Physics","engine":"Original Unity version: 2021.3.20","assetVersion":"Original Unity version: 2021.3.20","engineVersion":"Asset Version:2.16.0","tag":"Physics","accent":"amber","visual":"character","summary":"Magica Cloth 2 brings cloth simulation to Unity DOTS and works with both Transform and Mesh setups. It avoids special shaders, supports runtime builds, and adds collision tools such as edge collision, backstop, and self-collision.","platform":"Unity","publishedAt":"2026-04-09T17:22:18.000Z","updatedAt":"2026-04-19T15:35:26.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.20","Asset Version: 2.16.0"],"featuredImage":{"alt":"Magica Cloth 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/53741a7ca553_377342f0-a154-407a-913a-48e0c9777e08_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23430","slug":"hurricane-vr-physics-interaction-toolkit","title":"Hurricane VR - Physics Interaction Toolkit","category":"Physics","engine":"Original Unity version: 2019.4.1","assetVersion":"Original Unity version: 2019.4.1","engineVersion":"Asset Version:2.9.1","tag":"Physics","accent":"rose","visual":"audio","summary":"HurricaneVR is a Unity VR interaction framework centered on physics hands, responsive grabbing, and object collisions. It also covers player movement, sockets, weapons, and sample interactables for projects that need a physical VR loop.","platform":"Unity","publishedAt":"2026-04-09T17:22:04.000Z","updatedAt":"2026-04-19T15:35:26.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.1","Asset Version: 2.9.1"],"featuredImage":{"alt":"Hurricane VR - Physics Interaction Toolkit","src":"https://3dcghub.com/wp-content/uploads/2026/04/de5223ff03b1_b9dd83aa-837c-4855-a440-d6a6902ebe16_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23415","slug":"easy-character-movement-2","title":"Easy Character Movement 2","category":"Physics","engine":"Original Unity version: 2021.3.45","assetVersion":"Original Unity version: 2021.3.45","engineVersion":"Asset Version:1.4.2","tag":"Physics","accent":"violet","visual":"character","summary":"Easy Character Movement 2 centers on a CharacterMovement component that replaces Unityâs built-in Character Controller with a more flexible kinematic workflow. It also adds movement modes, grounding tools, platform handling, and options for custom gravity...","platform":"Unity","publishedAt":"2026-04-09T17:13:01.000Z","updatedAt":"2026-04-19T15:35:26.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.45","Asset Version: 1.4.2"],"featuredImage":{"alt":"Easy Character Movement 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/0ea8c048c175_40bb8f05-455a-46df-b201-ce0a6950be63_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23475","slug":"projectile-toolkit-3","title":"Projectile Toolkit 3","category":"Physics","engine":"Original Unity version: 6000.0.34","assetVersion":"Original Unity version: 6000.0.34","engineVersion":"Asset Version:3.0","tag":"Physics","accent":"cyan","visual":"city","summary":"Projectile Toolkit 3 brings projectile launch, trajectory prediction, and projectile aerodynamics into one Unity physics package. Version 3.1 adds an Aero Projectile Launcher template, frame-rate-independent predictor animation, and updated docs.","platform":"Unity","publishedAt":"2026-04-09T17:33:49.000Z","updatedAt":"2026-04-19T15:35:25.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 6000.0.34","Asset Version: 3.0"],"featuredImage":{"alt":"Projectile Toolkit 3","src":"https://3dcghub.com/wp-content/uploads/2026/04/88bf7dfb5ab0_c3c433be-3749-4a04-8dc9-4b94e8fa7d29_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23463","slug":"obi-rope","title":"Obi Rope","category":"Physics","engine":"Original Unity version: 2021.3.4","assetVersion":"Original Unity version: 2021.3.4","engineVersion":"Asset Version:7.0.4","tag":"Physics","accent":"teal","visual":"luts","summary":"Obi Rope brings rope, rod, and bone-driven motion into a single Unity workflow. It combines particle-based simulation with spline editing, runtime changes, and collision handling across the scene.","platform":"Unity","publishedAt":"2026-04-09T17:29:24.000Z","updatedAt":"2026-04-19T15:35:25.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.4","Asset Version: 7.0.4"],"featuredImage":{"alt":"Obi Rope","src":"https://3dcghub.com/wp-content/uploads/2026/04/f05dc02eb4ed_86bbe084-97b0-41ec-a77f-fafe275ca866_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23454","slug":"nwh-vehicle-physics-2","title":"NWH Vehicle Physics 2","category":"Physics","engine":"Original Unity version: 2022.3.20","assetVersion":"Original Unity version: 2022.3.20","engineVersion":"Asset Version:13.5","tag":"Physics","accent":"blue","visual":"animation","summary":"NWH Vehicle Physics 2 focuses on getting drivable vehicles into Unity quickly, then keeps them editable through modular parts and runtime control. It adds surface detection, vehicle switching, multiplayer support, and the full C# source code.","platform":"Unity","publishedAt":"2026-04-09T17:29:13.000Z","updatedAt":"2026-04-19T15:35:25.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2022.3.20","Asset Version: 13.5"],"featuredImage":{"alt":"NWH Vehicle Physics 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/aca45ab345c2_70f6980b-2041-4da8-91b4-d1e95b31d6c1_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23478","slug":"ragdoll-animator-2","title":"Ragdoll Animator 2","category":"Physics","engine":"Original Unity version: 2021.3.34","assetVersion":"Original Unity version: 2021.3.34","engineVersion":"Asset Version:1.0.4.0.4","tag":"Physics","accent":"amber","visual":"character","summary":"Ragdoll Animator 2 sets up humanoid ragdolls in a few clicks and extends to animals and other creature models with automatic assistance and scene gizmos. It works through rigidbody and joint physics, adds Extra Features and Equipables APIs, and includes uti...","platform":"Unity","publishedAt":"2026-04-09T17:42:09.000Z","updatedAt":"2026-04-19T15:35:24.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.3.34","Asset Version: 1.0.4.0.4"],"featuredImage":{"alt":"Ragdoll Animator 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/a5a86fd752a0_ef4b5cb3-9bd7-4015-b065-5dc6f8c79f77_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23511","slug":"wavemaker-2","title":"WaveMaker 2","category":"Physics","engine":"Original Unity version: 2019.4.34","assetVersion":"Original Unity version: 2019.4.34","engineVersion":"Asset Version:2.3","tag":"Physics","accent":"rose","visual":"audio","summary":"WaveMaker 2 turns a procedurally created rectangular mesh into a real-time wave surface that runs on the CPU. It reacts to rigidbodies, supports two-way interaction, and works with any material that already functions on a normal mesh.","platform":"Unity","publishedAt":"2026-04-09T17:50:06.000Z","updatedAt":"2026-04-19T15:35:23.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.34","Asset Version: 2.3"],"featuredImage":{"alt":"WaveMaker 2","src":"https://3dcghub.com/wp-content/uploads/2026/04/284db9716601_9b261ccc-ecb4-44d7-8146-12763700ea0e_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23504","slug":"toolkit-for-unity-physics-2026","title":"Toolkit for Unity Physics 2026","category":"Physics","engine":"Original Unity version: 6000.0.59","assetVersion":"Original Unity version: 6000.0.59","engineVersion":"Asset Version:4.0.0","tag":"Physics","accent":"violet","visual":"mech","summary":"Toolkit for Unity Physics 2026 brings together physics-based systems that plug into Unityâs built-in Physics behaviours. It focuses on projectile control, buoyancy, ropes, force effects, and softbody-like behaviour, with APIs, structs, and scripts meant t...","platform":"Unity","publishedAt":"2026-04-09T17:49:35.000Z","updatedAt":"2026-04-19T15:35:23.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 6000.0.59","Asset Version: 4.0.0"],"featuredImage":{"alt":"Toolkit for Unity Physics 2026","src":"https://3dcghub.com/wp-content/uploads/2026/04/df343032ce3d_79616528-337f-4786-b053-f513e366a42e_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23495","slug":"silantro-flight-simulator-toolkit","title":"Silantro Flight Simulator Toolkit","category":"Physics","engine":"Original Unity version: 2019.3.0","assetVersion":"Original Unity version: 2019.3.0","engineVersion":"Asset Version:3.5.15","tag":"Physics","accent":"cyan","visual":"city","summary":"Silantro Flight Simulator Toolkit is a Unity package for setting up and simulating fixed-wing aircraft with detailed aerodynamics, engine models, cockpit instruments, and input support. It also includes sample scenes that show manual, mobile, stabilized, an...","platform":"Unity","publishedAt":"2026-04-09T17:42:33.000Z","updatedAt":"2026-04-19T15:35:23.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.3.0","Asset Version: 3.5.15"],"featuredImage":{"alt":"Silantro Flight Simulator Toolkit","src":"https://3dcghub.com/wp-content/uploads/2026/04/40950f9dc369_c00f37d3-2929-4ee4-a088-72108b308b42_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"23484","slug":"realistic-mesh-deformation","title":"Realistic Mesh Deformation","category":"Physics","engine":"Original Unity version: 2021.3.2","assetVersion":"Original Unity version: 2021.3.2","engineVersion":"Asset Version:1.1","tag":"Physics","accent":"teal","visual":"luts","summary":"Realistic Mesh Deformation handles collision-driven changes on meshes that need to react in real time. 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Category
Physics resources
Browse curated Physics resources with clear compatibility notes, update context, download availability, and practical discovery signals for game development projects.