Latest updates

LUMINA GI HDRP: Real-Time Voxel Global Illumination
LUMINA GI HDRP brings voxel-based real-time global illumination into HDRP with a setup path that stays focused on scene lighting rather than screen-space tricks. It uses sun and mesh-shaped light sources, stays locally stable in motion, and comes with clear limits on Unity versions, render modes, an

Magic Mirror Pro – Recursive Edition
Magic Mirror Pro – Recursive Edition brings recursive reflections into Unity with support for mirror surfaces, a fix for recursive water reflections, and shadow rendering across recursion layers. It also includes tuning options for performance and layer control, along with clear limits for VR and re

MudBun: Volumetric VFX & Modeling
MudBun focuses on localized volumetric effects that need real-time mesh generation, surface distortion, and flexible shaping. It also reaches into volumetric modeling, with meshing modes, auto-rigging, and export options that fit into Unity workflows.

Portal Effect: HDRP
Portal Effect: HDRP focuses on portals players can see and walk through, with the sense that space itself has been warped. It includes open, idle, and close VFX states, seamless camera transition, and rigidbody velocity preservation for HDRP projects.

See-through Shader
The See-through Shader keeps playable characters visible even when they move behind walls, structures, or other meshes. It works without modifying the mesh and comes with tools that make the effect quick to set up in a project.

Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather
Sky Master ULTIMATE is a Unity weather system that brings dynamic sky, volumetric clouds, lighting, GI, and ocean modules into one setup. It centers on Sky Manager control for day-night cycles and weather transitions, with pipeline-specific versions available for different render paths.

Volumetric Shadows for Particles
Volumetric Shadows for Particles combines slice-based particle rendering with a volumetric shadow map for smoke, steam, dust, and fire. It gives a Unity workflow for shaping particle shadows with light type, slice count, and surface shading controls.

Arcade Vehicle Physics
Arcade Vehicle Physics focuses on quick, drivable vehicle setup for arcade racing, car combat, and arena-style games. It uses a body-and-wheels workflow, includes camera behavior through Cinemachine, and keeps movement logic open for project-specific changes.

Dynamic Water Physics 2
Dynamic Water Physics 2 simulates buoyancy and hydrodynamics from mesh data, so objects of any shape or size can react to water above or below the surface. It also includes ship and submarine controls, multiplayer support, and integration with several water systems.

Easy Collider Editor
Easy Collider Editor speeds up collider placement in Unity by letting you select mesh vertices, preview the result, and create common collider shapes with a shortcut. It also reaches into VHACD-based convex hull generation and skinned mesh bone colliders when simple primitives are not enough.

Easy Character Movement 2
Easy Character Movement 2 centers on a CharacterMovement component that replaces Unityâs built-in Character Controller with a more flexible kinematic workflow. It also adds movement modes, grounding tools, platform handling, and options for custom gravity and locked-axis motion. The package is spl

Hurricane VR – Physics Interaction Toolkit
HurricaneVR is a Unity VR interaction framework centered on physics hands, responsive grabbing, and object collisions. It also covers player movement, sockets, weapons, and sample interactables for projects that need a physical VR loop.