Latest updates

GIBLION 2024: Anime-NPR-Toon Framework
GIBLION 2024 provides a comprehensive suite of tools for generating anime-style environments within Unity’s Universal Render Pipeline, utilizing both shader-level effects and procedural foliage systems.

Particle Dynamic Magic 2: Decal, Spline, AI Particles & dynamics
Particle Dynamic Magic 2 offers a comprehensive system for controlling particles and game objects in Unity through splines, environmental sensing AI, and dynamic decals.

Prefab World Builder
Prefab World Builder provides a comprehensive suite of editor-only tools designed to accelerate level design through physics-based placement, modular grid logic, and specialized brush systems.

Road Constructor
Road Constructor is a procedural generation tool designed for Unity 2022 LTS that handles road placement, intersection movement, and terrain modification. It includes a library of 461 assets for building rural, local, and highway environments.

I2 Localization
I2 Localization provides a comprehensive framework for managing multilingual assets in Unity, supporting everything from automated Google translations to live spreadsheet synchronization. This system handles complex linguistic requirements like pluralization and RTL rendering while maintaining perfo

Broccoli Tree Creator
Broccoli Tree Creator offers a procedural approach to building vegetation in Unity, allowing developers to manipulate everything from trunk curvature to sprout alignment through a node-based interface.

Convert Vertex Color To Texture
This utility bridges the gap between vertex-based data and texture maps, offering both editor-time batch processing and real-time conversion through a dedicated extension method for the Unity Mesh class.

Dynamic Mesh Cutter
Dynamic Mesh Cutter provides a high-performance algorithm for splitting meshes at runtime via plane intersection, offering specific support for skinned meshes and ragdoll systems.

Mesh Baker
Mesh Baker is a performance optimization toolkit designed to reduce batches by combining meshes and materials. It offers a flexible, non-destructive workflow for managing complex scenes and character customization.

Runtime Asset Database
The Runtime Asset Database replicates the core prefab and asset management concepts of the Unity Editor within a live application. It provides developers with a robust API for runtime save/load systems, supporting addressables and external importers.

Runtime Editor
Runtime Editor provides the necessary scripts and prefabs to construct complex scene editors and modeling applications directly within a running Unity project. It bridges the gap between development and runtime by offering familiar gizmos, transform handles, and asset management systems.

Runtime Level Design (Legacy)
A scripting system and API designed to facilitate the creation of runtime level editors and modding tools within Unity-based applications.