Latest updates

Paint in 3D
Paint in 3D provides a specialized texture painting workflow for Unity, utilizing GPU acceleration to bypass the performance limitations of standard decal systems.

Blood-Damage Effect
This tool renders dynamic blood splatter onto the screen as a visual health indicator, utilizing shaders and normal maps to simulate realistic light refraction and drying effects.

Boing Kit: Dynamic Bouncy Bones, Grass, and More
Boing Kit provides a technical framework for adding bouncy, reactive movement to characters and environments within Unity. This toolset features specialized logic for bone chains, rotational constraints, and optimized reactor fields across major render pipelines.

Crest Water 4 URP (Ocean, Rivers & Lakes)
Crest Water 4 URP starts with a compact setup path: water surface, underwater, and waves. From there, it expands into wave authoring, shoreline control, underwater treatment, and interaction systems that fit oceans, rivers, lakes, and large-world scenes.

Crest Water 5 – Shallow Water
Crest Water 5 – Shallow Water adds simulation-driven shallow water for shorelines and streams inside Crest 5. It gives artists a way to shape coastal edges, river channels, and other transition zones with static or camera-following shoreline behavior and an editor-side bake path for streams.

Ethereal URP 2021 – Volumetric Lighting & Fog
Ethereal URP 2021 focuses on atmosphere: fog, volumetric lighting, and the look of illuminated particles suspended in the air. It also includes extra demos, Atrium and Forest scenes, and a bonus URP foliage shader with wind and subsurface scattering.

Expanse – Volumetric Skies, Clouds, and Atmospheres in HDRP
Expanse is a volumetric sky tool for HDRP that helps shape skies, clouds, and fog banks directly in the editor. It combines physically based rendering, realtime adjustment, and animated weather controls for scenes that need changing atmospheres.

GLAMOR Advanced Image Effects
GLAMOR brings layer-selective screen-space effects into URP and combines them with a large library of advanced image-enhancing effects. It is set up for LTS-focused Unity workflows, with clear boundaries around supported versions and platforms.

Feel
Feel gathers a large set of feedbacks and springs for moments that need motion, response, and extra punch. It reaches across camera work, UI, text, shaders, sounds, physics, and haptics through a single workflow.

Impact CFX – Collision Effects System
Impact CFX ties collision events to audio, particles, and decals in Unity scenes where surfaces, materials, and physics motion all matter. It also extends into footsteps and weapon impacts, while keeping performance in view with Jobs and Burst.

Ivy Studio – Procedural vine generation
Ivy Studio generates ivy and climbing plants from scene colliders, letting vegetation grow, spread, and adapt in editor or at runtime. It also includes deterministic regrowth, runtime optimization, and controls for performance-focused scenes.

KWS Water System (HDRP Rendering)
KWS Water System (HDRP Rendering) is a module-based water component for PC and console projects. It covers large water surfaces, rivers, pools, underwater scenes, and shoreline interaction with HDRP-specific rendering.