Latest updates

Magica Cloth 2
Magica Cloth 2 brings cloth simulation to Unity DOTS and works with both Transform and Mesh setups. It avoids special shaders, supports runtime builds, and adds collision tools such as edge collision, backstop, and self-collision.

NWH Vehicle Physics 2
NWH Vehicle Physics 2 focuses on getting drivable vehicles into Unity quickly, then keeps them editable through modular parts and runtime control. It adds surface detection, vehicle switching, multiplayer support, and the full C# source code.

Obi Rope
Obi Rope brings rope, rod, and bone-driven motion into a single Unity workflow. It combines particle-based simulation with spline editing, runtime changes, and collision handling across the scene.

Projectile Toolkit 3
Projectile Toolkit 3 brings projectile launch, trajectory prediction, and projectile aerodynamics into one Unity physics package. Version 3.1 adds an Aero Projectile Launcher template, frame-rate-independent predictor animation, and updated docs.

Ragdoll Animator 2
Ragdoll Animator 2 sets up humanoid ragdolls in a few clicks and extends to animals and other creature models with automatic assistance and scene gizmos. It works through rigidbody and joint physics, adds Extra Features and Equipables APIs, and includes utility components for custom interactions.

Realistic Mesh Deformation
Realistic Mesh Deformation handles collision-driven changes on meshes that need to react in real time. It can target selected meshes or all meshes on a game object, with settings that stay adjustable through script and API support.

Silantro Flight Simulator Toolkit
Silantro Flight Simulator Toolkit is a Unity package for setting up and simulating fixed-wing aircraft with detailed aerodynamics, engine models, cockpit instruments, and input support. It also includes sample scenes that show manual, mobile, stabilized, and weapons-equipped configurations.

Toolkit for Unity Physics 2026
Toolkit for Unity Physics 2026 brings together physics-based systems that plug into Unityâs built-in Physics behaviours. It focuses on projectile control, buoyancy, ropes, force effects, and softbody-like behaviour, with APIs, structs, and scripts meant to keep implementation practical.

WaveMaker 2
WaveMaker 2 turns a procedurally created rectangular mesh into a real-time wave surface that runs on the CPU. It reacts to rigidbodies, supports two-way interaction, and works with any material that already functions on a normal mesh.

Pixelate – Pixel art converter
Pixelate turns 3D animation into pixel art sprite sheets, giving Unity teams a way to keep the look of pixel art without drawing every frame by hand. It adds direct control over sprite size, animation frame rate, previewing, and lighting response inside the workflow.

Digger – Terrain Caves and Overhangs
Digger adds voxel-like sculpting to the Unity editor so caves, tunnels, and overhangs can be shaped directly on standard terrains. It keeps Unityâs terrain system in place while generating the extra geometry only where it is needed.

Flora Renderer 6
Flora Renderer 6 handles dense foliage and instanced meshes in Unity 6.0 with BRG-based rendering, runtime control, and editor integration. It reads terrain tree and detail data directly from terrain components, supports Scene view editing, and keeps changes synced automatically.