"34c87454a3dee00f"{"id":"1001123","slug":"scanned-poplar-and-aspen-forest-with-seasons","title":"Scanned Poplar and Aspen Forest with Seasons","category":"Forest \u0026 Jungle","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Forest \u0026 Jungle","accent":"blue","visual":"mech","summary":"Scanned Poplar and Aspen forest pack with four seasons, wind animation, Nanite support, LODs, photoscanned rocks and terrain textures from a single area.","platform":"Unreal Engine","publishedAt":"2026-09-07T13:12:33.459Z","updatedAt":"2026-09-07T13:12:33.459Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Scanned Poplar and Aspen Forest with Seasons","src":"/wp-content/uploads/published/2026/09/aeb34df50cc8-f92ba04d-227e-48b3-a3a5-748d8cd4762d-39ce91658f.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"forest-and-jungle","name":"Forest \u0026 Jungle"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/09/706c66ca5a19-7311ed63-b5b5-4ac2-b34b-ed76e19a0caa-af44f61764.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/fb2e4c94eb45-72b8f1f0-7b7d-48c3-9bf2-1e366ab45723-e608dfd0a2.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/b93bad3794c0-98ce1739-1127-4f1b-bcb7-4fd1840f5e94-9a24f9410a.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/14a4f1514856-62c929d5-e84b-497d-a8c2-a637f6ed84b2-852e3a9aa3.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/53972841ff04-1c81006b-a82d-45ec-a789-402b590943b4-cb8ec792fd.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/bce25cc5c784-ce9d540b-2f66-46a4-a359-d09c1ebd694e-863763c6a7.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/ab45900c512e-abc6a4ef-5485-444a-85a2-d46a61951c68-acf769a436.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/6cd040dc2f7c-0c78ad04-87d2-4154-af8d-50363fe5f5dc-72e557051a.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/02f9c3fc046c-2b274c51-c8e1-4eec-aa5d-ae7f492afedb-5836da047d.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"},{"src":"/wp-content/uploads/published/2026/09/634b51373996-64eba646-110a-46d3-894b-eb2630861625-c2d5157be4.webp","alt":"Scanned Poplar and Aspen Forest with Seasons"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003cp\u003eWind moves through the branches before the camera does. Every branch and foliage element in Scanned Poplar and Aspen Forest with Seasons carries wind animation, and the leaf color shifts depending on where the object is placed on the map. Both behaviors are driven through material parameters, so a level designer can tune how strongly a grove reacts without swapping geometry.\u003c/p\u003e\u003cp\u003eThe species list is specific: 10 Poplar A trees (\u003ci\u003ePopulus nigra\u003c/i\u003e, Lombardy poplar), 8 Poplar B trees (\u003ci\u003ePopulus tremula\u003c/i\u003e, European aspen), 5 poplar saplings, and 3 shrubs of \u003ci\u003eIlex aquifolium\u003c/i\u003e (European holly). Poplars and aspens anchor the collection, giving scene builders a coherent range of native temperate vegetation instead of a random assortment of unrelated tree genera.\u003c/p\u003e\u003ch2\u003eSeason-Variant Trees and Urban/Forest Shape Split\u003c/h2\u003e\u003cp\u003eAll flora elements have spring, summer, autumn, and winter versions. The same aspen stand can run through a yearly timeline or be re-skinned for another level. Medium and big tree sizes also come in two shapes. Urban versions are healthy specimens that suit landscape gardening in urban areas or forest areas that are not dense. Forest versions are intended for dense forest environments, where spacing and crown shape have to read as crowded. One placement choice can therefore switch an open park into a closed canopy.\u003c/p\u003e\u003ch2\u003eGround Level: Ferns, Flowers, Grass Groups, Detail Assets\u003c/h2\u003e\u003cp\u003eUnderstory content includes 2 ferns, 13 flowers, 4 grasses, 11 detail assets, and 5 grass group meshes meant for the terrain grass layer. The grass group meshes are not single blades to place one by one; they are cluster assets built for terrain painting. The detail assets and flower meshes fill the space between tree trunks and rock surfaces, which stops the forest floor from collapsing into bare textures when the camera drops low.\u003c/p\u003e\u003ch2\u003eRocks, Terrain Textures, and a Footprint-Catching Road\u003c/h2\u003e\u003cp\u003eThe rock category spans 3 big rocks, 2 medium rocks, 9 small rocks, and 2 photoscanned rocks. Every winter rock gets a dynamic snow layer, so the same stone can appear bare in one level and partially buried in snow in the next. Terrain relies on 17 photoscanned textures taken from the same area, all set to the same texel density. Because the source area matches, blending one terrain material into another preserves a consistent scale. An outer mesh for distance mountains is also part of the terrain kit.\u003c/p\u003e\u003cp\u003eA road mesh with a photoscanned footprint POM material takes care of winter pathways. It is made for snowy roads that record footprints, so a forest trail can show where characters or vehicles passed.\u003c/p\u003e\u003ch2\u003eEngine Version Notes: Nanite, LODs, Collision, Project Settings\u003c/h2\u003e\u003cp\u003eSupport differs by Unreal version. For UE 5.1, all models support Nanite except landscape grass, and trees, rocks, stones, and outer meshes keep high poly meshes for that pipeline. On UE4.x and UE 5.0 every model has LODs; big flora objects use four LODs at 100%, roughly 40%, roughly 5%, and a billboard. Collision is built in with trees using capsule volumes and other assets using auto-generated shapes. Textures are prepared for PBR.\u003c/p\u003e\u003cp\u003eFor UE 5.5, the source includes a lighting-specific setting. If shadows become too dark in the sample scenes, the Local Exposure Shadow Contrast value under Project Settings should be set to 0.5. This is a practical adjustment that avoids rebalancing every light in the level.\u003c/p\u003e\u003ch2\u003eExample Levels for the Four Seasons and a Model Showcase\u003c/h2\u003e\u003cp\u003eSeven example levels address the four seasons, plus a separate showcase level for the models. The seasonal scenes provide a direct way to see the same trees in different phases, and the model showcase isolates each asset for inspection before full level assembly.\u003c/p\u003e\u003cp\u003eThis resource answers the need for a realistic poplar and aspen forest without broad compromises. The pieces that make the forest read as scanned and alive are the seasonal variants, wind across branches and foliage, per-position color variation, terrain from one photoscanned site, rocks with snow layers, and a road surface that keeps winter footprints. Nanite and LOD support make the set usable at both close-up range and across a wide valley floor.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/procedural-oak-forest-forest-winter-forest-spring-forest-autumn-forest/\" title=\"Procedural Oak Forest ( Forest , Winter Forest , Spring Forest , Autumn Forest )\"\u003eProcedural Oak Forest ( Forest , Winter Forest , Spring Forest , Autumn Forest )\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/burnt-forest-aftermath-environment/\" title=\"Burnt Forest Aftermath Environment\"\u003eBurnt Forest Aftermath Environment\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/broadleaf-poplar-forest-pcg-biome/\" title=\"Broadleaf Poplar Forest - PCG Biome\"\u003eBroadleaf Poplar Forest - PCG Biome\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/forest-essentials-forest-environment-procedural-mountain-forest-forest/\" title=\"Forest Essentials ( Forest Environment , Procedural Mountain Forest, Forest )\"\u003eForest Essentials ( Forest Environment , Procedural Mountain Forest, Forest )\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/35-ar-vr-southeastern-us-plants-and-ecosystems/\" title=\"35 AR VR Southeastern US Plants and Ecosystems\"\u003e35 AR VR Southeastern US Plants and Ecosystems\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4447,"navigation":{"current":9,"total":3073,"previous":{"id":"1001124","slug":"snow-vol-1-scanned-materials","title":"Snow Vol. 1 - Scanned Materials","category":"Snow","platform":"Unreal Engine","updatedAt":"2026-09-07T13:21:15.487Z"},"next":{"id":"1001122","slug":"rocky-desert","title":"Rocky Desert","category":"Desert","platform":"Unreal Engine","updatedAt":"2026-09-07T13:05:56.081Z"}},"relatedResources":[{"id":"8228","slug":"procedural-oak-forest-forest-winter-forest-spring-forest-autumn-forest","title":"Procedural Oak Forest ( Forest , Winter Forest , Spring Forest , Autumn Forest )","category":"Forest \u0026 Jungle","engine":"4.26+,5.0+","assetVersion":"Engine version: 4.26+,5.0+","engineVersion":"4.26","tag":"Forest \u0026 Jungle","accent":"blue","visual":"city","summary":"Transform your game environments with a comprehensive collection of photorealistic nature assets. This package offers procedural tools and high-quality scans to create stunning forests across multiple seasons.","platform":"Unreal Engine","publishedAt":"2026-02-23T16:01:05.000Z","updatedAt":"2026-04-19T15:55:31.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26+,5.0+"],"featuredImage":{"alt":"Procedural Oak Forest ( Forest , Winter Forest , Spring Forest , Autumn Forest )","src":"https://3dcghub.com/wp-content/uploads/2026/02/51fe3f09-aacb-45a5-b723-27a3215d3cc5.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1001081","slug":"burnt-forest-aftermath-environment","title":"Burnt Forest Aftermath Environment","category":"Forest \u0026 Jungle","engine":"5.6+","assetVersion":"","engineVersion":"Engine Version: 5.6+","tag":"Forest \u0026 Jungle","accent":"blue","visual":"city","summary":"A PCG-driven environment for a burnt forest coming back to life, with 100+ meshes, scanned charred assets, lush regrowth, cabin props, and a riverside forest bi","platform":"Unreal Engine","publishedAt":"2026-09-04T16:18:47.027Z","updatedAt":"2026-09-04T16:18:47.027Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.6+"],"featuredImage":{"alt":"Burnt Forest Aftermath Environment","src":"/wp-content/uploads/published/2026/09/fb000e2baf84-d3761560-ff83-41be-acfb-aa4c8162359d-c789317805.webp"},"hasDownloadLink":true,"downloads":1},{"id":"1001107","slug":"broadleaf-poplar-forest-pcg-biome","title":"Broadleaf Poplar Forest - PCG Biome","category":"Forest \u0026 Jungle","engine":"5.4+","assetVersion":"","engineVersion":"Engine Version: 5.4+","tag":"Forest \u0026 Jungle","accent":"blue","visual":"mech","summary":"Fully procedural PCG poplar biome for Unreal Engine: photoscanned trees, dynamic wind and foliage interaction, plus World Partition and runtime generation.","platform":"Unreal Engine","publishedAt":"2026-09-07T06:21:06.743Z","updatedAt":"2026-09-07T06:21:06.743Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.4+"],"featuredImage":{"alt":"Broadleaf Poplar Forest - PCG Biome","src":"/wp-content/uploads/published/2026/09/62ee8e5ec890-f775a27c-8e9d-49c5-bb9a-6fd09118f806-4aeeb75b35.webp"},"hasDownloadLink":true,"downloads":0}]}
Forest & Jungle
Scanned Poplar and Aspen Forest with Seasons
Scanned Poplar and Aspen forest pack with four seasons, wind animation, Nanite support, LODs, photoscanned rocks and terrain textures from a single area.
Wind moves through the branches before the camera does. Every branch and foliage element in Scanned Poplar and Aspen Forest with Seasons carries wind animation, and the leaf color shifts depending on where the object is placed on the map. Both behaviors are driven through material parameters, so a level designer can tune how strongly a grove reacts without swapping geometry.
The species list is specific: 10 Poplar A trees (Populus nigra, Lombardy poplar), 8 Poplar B trees (Populus tremula, European aspen), 5 poplar saplings, and 3 shrubs of Ilex aquifolium (European holly). Poplars and aspens anchor the collection, giving scene builders a coherent range of native temperate vegetation instead of a random assortment of unrelated tree genera.
Season-Variant Trees and Urban/Forest Shape Split
All flora elements have spring, summer, autumn, and winter versions. The same aspen stand can run through a yearly timeline or be re-skinned for another level. Medium and big tree sizes also come in two shapes. Urban versions are healthy specimens that suit landscape gardening in urban areas or forest areas that are not dense. Forest versions are intended for dense forest environments, where spacing and crown shape have to read as crowded. One placement choice can therefore switch an open park into a closed canopy.
Understory content includes 2 ferns, 13 flowers, 4 grasses, 11 detail assets, and 5 grass group meshes meant for the terrain grass layer. The grass group meshes are not single blades to place one by one; they are cluster assets built for terrain painting. The detail assets and flower meshes fill the space between tree trunks and rock surfaces, which stops the forest floor from collapsing into bare textures when the camera drops low.
Rocks, Terrain Textures, and a Footprint-Catching Road
The rock category spans 3 big rocks, 2 medium rocks, 9 small rocks, and 2 photoscanned rocks. Every winter rock gets a dynamic snow layer, so the same stone can appear bare in one level and partially buried in snow in the next. Terrain relies on 17 photoscanned textures taken from the same area, all set to the same texel density. Because the source area matches, blending one terrain material into another preserves a consistent scale. An outer mesh for distance mountains is also part of the terrain kit.
A road mesh with a photoscanned footprint POM material takes care of winter pathways. It is made for snowy roads that record footprints, so a forest trail can show where characters or vehicles passed.
Engine Version Notes: Nanite, LODs, Collision, Project Settings
Support differs by Unreal version. For UE 5.1, all models support Nanite except landscape grass, and trees, rocks, stones, and outer meshes keep high poly meshes for that pipeline. On UE4.x and UE 5.0 every model has LODs; big flora objects use four LODs at 100%, roughly 40%, roughly 5%, and a billboard. Collision is built in with trees using capsule volumes and other assets using auto-generated shapes. Textures are prepared for PBR.
For UE 5.5, the source includes a lighting-specific setting. If shadows become too dark in the sample scenes, the Local Exposure Shadow Contrast value under Project Settings should be set to 0.5. This is a practical adjustment that avoids rebalancing every light in the level.
Example Levels for the Four Seasons and a Model Showcase
Seven example levels address the four seasons, plus a separate showcase level for the models. The seasonal scenes provide a direct way to see the same trees in different phases, and the model showcase isolates each asset for inspection before full level assembly.
This resource answers the need for a realistic poplar and aspen forest without broad compromises. The pieces that make the forest read as scanned and alive are the seasonal variants, wind across branches and foliage, per-position color variation, terrain from one photoscanned site, rocks with snow layers, and a road surface that keeps winter footprints. Nanite and LOD support make the set usable at both close-up range and across a wide valley floor.