Buildings

Oil Refinery Pack

Real-world scaled low-poly oil refinery asset pack with 46 unique meshes, complex collision, Nanite support, and PBR textures for Unreal Engine.

Oil Refinery PackBuildings

Resource overview

Populating an industrial or logistics-focused virtual environment quickly becomes a bottleneck when individual structures need to be modeled, optimized, and tailored to specific scene requirements. The Oil Refinery Pack Addresses this by providing a pre-built collection of low-poly refinery structures and props, built to real-world scale and engineered for easy modification.

The package contains 46 unique meshes designed to be straightforward to customize and create LODs for, giving artists control over performance tuning without starting from scratch. Complex collision is already included, which means the meshes can be dropped into a scene and interact with players or physics objects immediately rather than requiring manual collision generation.

Building Out Refinery and Logistics Environments

The asset set is purpose-built for the simulation genre and fits naturally into logistics or industrial-themed projects. Its real-world scaling ensures that structures sit correctly alongside characters, vehicles, and other environment pieces without manual size adjustments.

With 46 unique meshes covering buildings, props, and environmental elements, the collection provides enough variety to construct recognizable refinery installations. The low-poly approach keeps individual mesh complexity manageable, while the total vertex count across the package sits at 211,360. Since LODs are not pre-configured, artists have the freedom to generate them according to their own performance targets and platform constraints.

Material Setup and Texture Allocation

The pack uses 10 materials, including material instances, to surface the various refinery structures. This material setup allows for consistent visual treatment across the collection while keeping efficiency in view for real-time rendering.

Texturing is handled through 17 textures total. Larger meshes receive 4096x4096 textures to preserve surface detail on prominent structures, while smaller meshes are mapped with 2048x2048 textures. This tiered resolution approach balances visual quality with memory usage, channeling higher detail toward assets that will be more visible or prominent in a scene.

Nanite Compatibility and Engine Support

The pack supports Nanite, making it compatible with Unreal Engine 5.0 and later. This enables automatic LOD handling and high-detail rendering for the included meshes when used in Nanite-enabled projects.

Compatibility extends to both Windows and Mac platforms, providing flexibility across development environments. The pack is usable in Unreal Engine 4.27 as well as versions 5.2 through 5.4, covering a range of project versions that teams may be working with.

Customization Workflow and Practical Application

The straightforward customization focus means artists can modify individual meshes to fit specific scene layouts or visual directions. Whether adjusting structure placement, creating LODs for different performance tiers, or integrating the pieces into larger industrial complexes, the collection is structured to support iterative environment assembly rather than locking users into fixed configurations.

The PBR texturing approach ensures that materials respond predictably to lighting across different scenes and times of day. This is especially relevant for industrial environments where lighting conditions can vary dramatically between interior and exterior spaces, or between day and night operational states.

Who Benefits From This Collection

Teams and individuals working on simulation projects, logistics visualizations, or industrial-themed games will find the most direct use for this asset set. The complex collision setup makes it particularly suitable for interactive environments where players or simulated agents need to navigate around and among the structures.

For environment artists who need to rapidly prototype or populate refinery-adjacent scenes, the combination of real-world scaling, pre-built collision, and Nanite support positions this pack as a functional toolkit rather than a static collection of decorative props. The low-poly foundation leaves room for customization, while the tiered texture resolution keeps the collection practical for both foreground hero assets and background environmental dressing.

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