Industrial

Jobsite VOL.12 - Office (Nanite & Low Poly)

Unreal Engine office prop pack by Dekogon Studios with 408 meshes, dual Nanite and low-poly versions, 4K textures, channel-packed maps, and Lumen support.

Jobsite VOL.12 - Office (Nanite & Low Poly)Industrial

Resource overview

Building Office Scenes with Jobsite VOL.12

Office environments demand a dense layer of believable props — filing cabinets, desks, books, storage boxes, computers, and shelving — all working together to sell a working space. Jobsite VOL.12 - Office (Nanite & Low Poly) anchors that kind of scene assembly by supplying the furniture and objects that populate a functional workplace. The tag list reads like a checklist of what a real office contains: filing, book, box, table, computer, cabinet, storage, desk, and shelf. Each tag maps to a category of prop that a level designer would place when blocking out a corporate interior, a back-room workspace, or a job-site trailer office.

The pack positions itself as a complete office prop library rather than a focused single-purpose kit. That breadth matters for production workflows where a scene needs variety across multiple desks or repeated storage units without obvious duplication. Having 200 distinct models available gives the artist enough rotational variety to fill an open-plan floor or a cluttered archive room from a single package.

Dual-Fidelity Architecture: Nanite and Low Poly

Every mesh in the pack ships in two versions: a Nanite build for high-fidelity polycounts and a low-poly counterpart. The 408 total meshes break down as 200 base models split between these two fidelity tiers, plus the supporting entries that round out the count. This dual approach lets a project choose its rendering strategy per asset or per scene rather than being locked into one pipeline.

For cinematic or high-end PC builds, the Nanite versions provide the geometry density needed for crisp silhouettes and fine surface detail without the traditional LOD-chain overhead. For mobile, VR, or performance-constrained platforms, the low-poly versions drop in directly. Because both versions share the same UV layouts and material assignments, swapping between them is a material and LOD decision rather than a re-authoring task.

Unreal Engine's Nanite virtualized geometry system is the intended target for the high-fidelity builds. The pack's documentation links to the official Unreal Nanite reference, signalling that the creator expects users to be working within a Nanite-capable renderer. Projects running older engine versions or rendering paths that do not support Nanite can fall back on the low-poly set.

Material System and Texture Pipeline

All textures are delivered at 4K resolution, targeting high-quality visual fidelity. The material workflow is based on a master material setup that controls the majority of props and models through a single instance pathway. Rather than authoring a unique material for every object, the master material exposes parameters that can be adjusted per instance, which keeps the material count manageable across 200 different meshes.

Beyond the base albedo, roughness, and normal controls, the master material provides additional adjustment handles for roughness, albedo, and normals. This means an artist can tint, roughen, or re-surface a prop at the instance level without opening a texture editor. Some painted parts across the pack are tintable, allowing colour variation across repeated props — useful for differentiating a row of identical lockers or filing cabinets without producing new texture maps.

Channel packing is used to compress the Roughness, Metalness, and Ambient Occlusion data into a single texture channel layout. This reduces the number of texture samplers consumed per material and aligns with the packing convention that Unreal Engine material workflows expect, making the assets straightforward to drop into existing projects that follow the same packing standard.

Lumen, Post-Process, and Visual Polish

The product supports Lumen for Unreal Engine 5.0 and above. Lumen's real-time global illumination interacts with the channel-packed ambient occlusion and the material roughness values to produce plausible indirect lighting across office surfaces. Desks, cabinets, and shelving units receive bounced light in a way that static-occlusion maps alone cannot fully replicate, which is where the Lumen integration becomes a practical advantage rather than a bullet-point feature.

A realistic post-process setup and a look-up table (LUT) are included. These configure the final-frame colour grading and tonemapping that give the office props their finished appearance. The LUT provides a repeatable colour baseline, meaning that the scene looks the same across different machines and editors once the post-process chain is applied. For teams that need a consistent visual reference during greybox-to-final transitions, having the LUT bundled with the props removes the guesswork of matching colour grading after the fact.

Modelling Standards and Branding Clearance

Each model is fully detailed from all sides, not just the visible faces. For office props that may be rotated, picked up, or placed in open scenes where the back of a cabinet or the underside of a desk is visible, this eliminates the common problem of hollow or flat-backed geometry showing through. The meshes hold up to camera inspection from multiple angles, which matters for virtual production, architectural visualization, and any scene where the player or camera can move freely around the furniture.

All branding and labels are custom-made by Dekogon Studios. This removes the legal risk associated with using real-world product names, corporate logos, or trademarked packaging. For studios shipping commercial products, the clearance status means the office props can appear in released games, cinematics, or visualization projects without a separate licensing audit. The labels and branding seen on boxes, binders, or equipment are original artwork produced by the studio.

Workflow Integration and Compatibility

The assets are optimized for games, meaning the mesh counts, material assignments, and texture densities are balanced for real-time performance rather than offline rendering. The low-poly versions specifically serve this target, giving a project a ready-made performance option for scenes where frame rate takes priority over geometric detail.

Within the Jobsite series, VOL.12 focuses on the office theme. The documentation link provided with the pack points to a Notion page maintained for the Jobsite line, which serves as the reference point for understanding how this volume relates to the broader series. For projects that already use other Jobsite releases, the office props slot in as the interior-dress layer for job-site or construction-related environments.

The pack is also noted as compatible with Meridian 1988: Cedar Point School - Modular Environment (VOL 57). This compatibility means the office props can be used to dress interior spaces built from the Cedar Point School modular kit, extending a modular environment with furniture, storage, and desk props without mismatched scale or style.

Practical Takeaway for Scene Assembly

Jobsite VOL.12 - Office fits where an Unreal Engine project needs a populated office interior — whether that is a standalone corporate scene, a job-site trailer office, or a set-dressing layer for a modular environment like Cedar Point School. The combination of 200 unique models in dual Nanite and low-poly form, a master-material instance system, 4K channel-packed textures, and Lumen support gives the artist control over both visual fidelity and performance budget. Because every prop is fully detailed from all sides and carries custom-created branding, the pack can be placed in shipped commercial work without additional clearance work. For teams deciding between the Nanite and low-poly versions, the choice comes down to the target platform and the rendering features enabled in the project — the pack supplies both paths and lets the pipeline make the call.

Related Resources Worth Checking

Free Download

Download this resource

Loading your download options...

Resources are manually reviewed before listing to improve quality and reduce obvious risks.

Resource archiveContent.7z

Related resources