"9d95bb12aa6c551e"{"id":"1000625","slug":"jobsite-vol-2-modular-storage-and-supplies-nanite-and-low-poly","title":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)","category":"Containers","engine":"5.2+","assetVersion":"","engineVersion":"Engine Version: 5.2+","tag":"Containers","accent":"cyan","visual":"mech","summary":"Jobsite VOL.2 delivers 300 modular industrial storage meshes for Unreal Engine with Nanite and low poly versions, 4K textures, Lumen support, and custom brandin","platform":"Unreal Engine","updatedAt":"2026-07-21T09:53:24.679Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.2+"],"featuredImage":{"alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)","src":"/wp-content/uploads/published/2026/07/12fa517bdebb-59c93ac8-91c6-492f-8f49-2f994e891477-a21f24fefe.webp"},"hasDownloadLink":true,"pageviews":1,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/38399cf929a5-c5ed50bc-1f95-4fe6-bacc-27bd6655ad2f-bff19ae826.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/0a5eb9038b73-62630e5c-eef0-4fff-8345-7eb01839e870-8882d5b86c.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/1dfbc6f22841-c3a17522-a0fb-448a-8e2e-ef07038e4da1-f3eb9e1068.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/a73128a226e6-78210d8e-ece2-4a3d-8d99-2897b847d461-95219fcea3.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/f12eb0e74f84-152a9270-0fe4-401c-83da-8a7d692212c1-7c49d0adfa.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/fa874ec0940b-9df856fe-5bf5-4cca-b2bb-5bc1113e0e4c-92b02abde7.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/1c41385da129-b3d1157f-f7ca-4215-85fb-5f050e9af1c8-8c26900bcd.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/c58af73edd94-9c57a590-11fc-4e0c-8cd8-617cf1dd11ff-879277a11e.webp","alt":"Jobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eJobsite VOL.2 - Modular Storage and Supplies (Nanite \u0026 Low Poly) is an industrial-themed asset package built entirely inside Unreal Engine. The collection focuses on the kinds of objects that populate warehouses, factories, lumber yards, and construction sites: shelving units, storage boxes, tubes, bricks, wood planks, and rusty hardware components. Every asset included in the project was created with realistic AAA quality visuals in mind, balancing style with production budget considerations. The package contains 300 meshes split between Nanite and low poly versions of each prop, giving teams two fidelity tiers to work with depending on platform and performance targets.\u003c/p\u003e\u003ch2\u003e300 Meshes Split Between Nanite and Low Poly\u003c/h2\u003e\u003cp\u003eThe core of the package is its dual-version mesh system. Each of the 150 unique prop variations ships as a Nanite-constructed model for high-quality fidelity polycounts alongside a corresponding low poly version. Nanite in Unreal Engine allows for extremely dense geometry to be rendered efficiently by dynamically scaling detail depending on camera distance, which is why these assets are built using Nanite for maximum visual fidelity without forcing every scene to carry that cost. The low poly variants exist for situations where Nanite is not in use, such as lower-end platforms or specific rendering pipelines where traditional LOD workflows are preferred. Having both versions in the same package removes the need for teams to manually retopologize props or generate fallback models themselves.\u003c/p\u003e\u003cp\u003eThe mesh count covers a broad range of industrial storage and supply categories. Tags associated with the project confirm the types of objects included: lumber, warehouse, box, modular, shelving, rusty, factory, tube, brick, wood, industrial, storage, and shelf. This spread makes the package suitable for environments centered around material storage, manufacturing floors, or construction staging areas.\u003c/p\u003e\u003ch2\u003e4K Textures and Channel-Packed Material Workflow\u003c/h2\u003e\u003cp\u003eTexture fidelity is set at 4K resolution across the board, described as high quality and high fidelity texture sets. Rather than shipping every prop as a fully unique textured mesh, the package is structured through a master material setup that controls the majority of all props and models. This means a single material instance drives the surface appearance of many assets, which keeps draw calls and memory usage manageable while still allowing per-instance variation through parameter adjustments.\u003c/p\u003e\u003cp\u003eThe master material exposes additional controls for roughness, albedo, normals, and more. Surface response can be tuned directly within the material rather than requiring separate texture edits. Roughness, metalness, and ambient occlusion maps are channel packed, meaning the three data sets are stored in a single texture file across the red, green, and blue channels. Channel packing is a standard optimization in game development because it reduces the number of texture samples the engine needs to fetch, which lowers video memory overhead and can improve performance on bandwidth-limited hardware.\u003c/p\u003e\u003cp\u003eMany of the painted parts across the props are tintable, allowing color variation without creating new textures. This is particularly useful for industrial environments where metal shelving, storage lockers, and supply crates often share a base material but appear in different painted colors across a facility.\u003c/p\u003e\u003ch2\u003eLumen Support and Look Up Table Integration\u003c/h2\u003e\u003cp\u003eThe package supports Lumen for Unreal Engine 5.0 and above. Lumen is Unreal Engine's real-time global illumination and reflections system, and assets built with Lumen compatibility in mind are constructed so that their geometry, material response, and surface properties cooperate with dynamic lighting without producing light leaks or unnatural reflection artifacts. Since industrial environments often feature a mix of enclosed storage spaces, open shelving, and mixed material surfaces, Lumen support ensures that bounced light and reflected light behave believably across the scene.\u003c/p\u003e\u003cp\u003eAlongside Lumen support, the project includes a realistic post-process setup and a Look Up Table, commonly referred to as a LUT. A LUT applies a consistent color-grading transform across the rendered image, giving all assets in the scene a unified visual tone. The included post-process and LUT combination is part of what ties the individual props, materials, and textures together into a cohesive look rather than leaving them feeling like separate pieces placed in proximity to one another.\u003c/p\u003e\u003ch3\u003eFully Detailed From All Sides\u003c/h3\u003e\u003cp\u003eEach model in the package is fully detailed from all sides. Inside a project, this means assets do not rely on flat backfaces or hidden geometry that breaks down when viewed from angles the artist did not originally anticipate. For modular storage and supplies that players or cameras may circle around, under, or above, this level of completion matters because props can be placed freely within a scene without revealing unfinished surfaces. Shelving units can be positioned away from walls. Boxes and crates can be stacked without exposing undetailed bottoms or backsides. The package is optimized for games, which means the geometry density, texture usage, and material structure are built to perform within real-time rendering constraints rather than being authored solely for still renders.\u003c/p\u003e\u003ch2\u003eCustom Branding and Legal Clarity\u003c/h2\u003e\u003cp\u003eAll branding and labels present on the assets are custom-made by the studio. This is a significant production detail because it removes a common legal risk in environment art. Props depicting industrial supplies, warehouse shelving, or construction materials often reference real-world companies, part numbers, safety labels, or manufacturer branding. Using real-world branding in a shipping product can require licensing agreements, trademark clearance, or lead to takedown requests. By creating custom branding in-house, the package is stated to be free of all legal issues, meaning teams can use the assets in commercial projects without needing to audit or replace labels themselves.\u003c/p\u003e\u003ch2\u003eWhere Jobsite VOL.2 Fits in a Production Pipeline\u003c/h2\u003e\u003cp\u003eThe package slots into environment pipelines that need industrial, warehouse, or construction-site dressing kits. The modular nature of the storage and shelving components supports scenes where layout flexibility is required, meaning shelving units and storage structures can be arranged and rearranged to fill different spatial configurations rather than being locked into fixed compositions. Props are tagged across themes that span lumber, brick, wood, factory, and warehouse, so the same package can dress a lumber storage yard, a factory material staging area, a warehouse interior, or a mixed industrial site without needing supplementary prop packs for each setting.\u003c/p\u003e\u003cp\u003eThe combination of Nanite and low poly versions also positions the package for cross-platform workflows. A project targeting high-end PC or next-generation consoles can use the Nanite versions to take advantage of dense geometry and 4K textures. A project targeting more constrained hardware can switch to the low poly versions while keeping the same materials, textures, and scene layouts intact. The master material setup remains consistent across both versions, so there is no need to rebuild or reassign materials when toggling between fidelity tiers.\u003c/p\u003e\u003cp\u003eUnreal Engine compatibility extends to version 5.0 and above, which aligns with the Lumen support and Nanite construction. Projects still on earlier engine versions would not be able to take advantage of the Nanite-based geometry pipeline, though the low poly versions remain usable as standard static meshes. The package is also noted as compatible with Meridian 1988: Cedar Point School - Modular Environment (VOL 57), indicating that the storage and supplies can be used as dressing within that environment kit or alongside it within the same scene construction.\u003c/p\u003e\u003ch2\u003ePractical Takeaway for Scene Construction\u003c/h2\u003e\u003cp\u003eJobsite VOL.2 is set up to handle industrial environment dressing at both high fidelity and low fidelity within the same package. With 300 meshes covering shelving, crates, tubes, lumber, and storage hardware, channel-packed 4K textures, a master material with tintable painted parts, custom branding, Lumen support, and both Nanite and low poly versions available per asset, the package provides the components and material infrastructure needed to populate industrial scenes without requiring additional prop packs or custom label work. The included post-process and LUT help maintain a consistent tone across all assets, while the master material keeps performance and memory usage under control across large prop counts.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-27-beach-grass-low-poly/\" title=\"Foliage VOL.27 - Beach Grass (Low Poly)\"\u003eFoliage VOL.27 - Beach Grass (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-26-dead-birch-trees-nanite-low-poly/\" title=\"Foliage VOL.26 - Dead Birch Trees (Nanite + Low Poly)\"\u003eFoliage VOL.26 - Dead Birch Trees (Nanite + Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-37-tree-stumps-nanite-low-poly/\" title=\"Foliage VOL.37- Tree Stumps (NANITE + LOW POLY)\"\u003eFoliage VOL.37- Tree Stumps (NANITE + LOW POLY)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-25-sunflowers-low-poly/\" title=\"Foliage VOL.25 - Sunflowers (Low Poly)\"\u003eFoliage VOL.25 - Sunflowers (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-15-corn-field-nanite-and-low-poly/\" title=\"Foliage VOL.15 - Corn Field (Nanite and Low Poly)\"\u003eFoliage VOL.15 - Corn Field (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":8947,"navigation":{"current":38,"total":2610,"previous":{"id":"1000626","slug":"residential-houses-vol-2-modular-pack","title":"Residential Houses Vol.2 - Modular Pack","category":"Towns \u0026 Villages","platform":"Unreal Engine","updatedAt":"2026-07-21T12:15:54.381Z"},"next":{"id":"1000624","slug":"jobsite-vol-1-dropcloth-nanite-and-low-poly","title":"Jobsite VOL.1 - Dropcloth (Nanite \u0026 Low Poly)","category":"Home","platform":"Unreal Engine","updatedAt":"2026-07-21T09:02:11.063Z"}},"relatedResources":[{"id":"1000627","slug":"jobsite-vol-3-postal-service-nanite-and-low-poly","title":"Jobsite VOL.3 - Postal Service (Nanite \u0026 Low Poly)","category":"Containers","engine":"5.2+","assetVersion":"","engineVersion":"Engine Version: 5.2+","tag":"Containers","accent":"cyan","visual":"mech","summary":"Postal service themed Unreal Engine asset pack with 248 meshes, Nanite and low poly versions, 4K textures, channel-packed maps, and Lumen support.","platform":"Unreal Engine","updatedAt":"2026-07-21T13:56:03.805Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.2+"],"featuredImage":{"alt":"Jobsite VOL.3 - Postal Service (Nanite \u0026 Low Poly)","src":"/wp-content/uploads/published/2026/07/869846dbea9d-c9a9b1d8-b3b3-4ea3-b41e-fba5a44bd18b-c66a26c60f.webp"},"hasDownloadLink":true,"pageviews":1},{"id":"1000628","slug":"jobsite-vol-4-police-station","title":"Jobsite VOL.4 - Police Station","category":"Tools, Objects \u0026 Decor","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Tools","accent":"cyan","visual":"mech","summary":"Dekogon's Unreal Engine police station asset pack delivers 191 nanite and low-poly meshes with 4K textures, master materials, and full Lumen support for realist","platform":"Unreal Engine","updatedAt":"2026-07-21T14:07:16.209Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Jobsite VOL.4 - Police Station","src":"/wp-content/uploads/published/2026/07/ba144698b65e-e94e9e10-d43e-4189-ac0b-21e582a6bbdc-fb985f98a7.webp"},"hasDownloadLink":true,"pageviews":2},{"id":"1000608","slug":"foliage-vol-27-beach-grass-low-poly","title":"Foliage VOL.27 - Beach Grass (Low Poly)","category":"Plants","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Plants","accent":"cyan","visual":"mech","summary":"Dekogon's low poly beach grass pack for Unreal Engine with 29 meshes, 4K PBR textures, Lumen support, master material controls, channel-packed maps, and custom","platform":"Unreal Engine","updatedAt":"2026-07-20T19:27:39.017Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.27 - Beach Grass (Low Poly)","src":"/wp-content/uploads/published/2026/07/585184be544b-e59ccc63-80f2-4ec8-8da4-644f8f7edddd-1ab93aa92e.webp"},"hasDownloadLink":true,"pageviews":2}]}
Jobsite VOL.2 - Modular Storage and Supplies (Nanite & Low Poly) is an industrial-themed asset package built entirely inside Unreal Engine. The collection focuses on the kinds of objects that populate warehouses, factories, lumber yards, and construction sites: shelving units, storage boxes, tubes, bricks, wood planks, and rusty hardware components. Every asset included in the project was created with realistic AAA quality visuals in mind, balancing style with production budget considerations. The package contains 300 meshes split between Nanite and low poly versions of each prop, giving teams two fidelity tiers to work with depending on platform and performance targets.
300 Meshes Split Between Nanite and Low Poly
The core of the package is its dual-version mesh system. Each of the 150 unique prop variations ships as a Nanite-constructed model for high-quality fidelity polycounts alongside a corresponding low poly version. Nanite in Unreal Engine allows for extremely dense geometry to be rendered efficiently by dynamically scaling detail depending on camera distance, which is why these assets are built using Nanite for maximum visual fidelity without forcing every scene to carry that cost. The low poly variants exist for situations where Nanite is not in use, such as lower-end platforms or specific rendering pipelines where traditional LOD workflows are preferred. Having both versions in the same package removes the need for teams to manually retopologize props or generate fallback models themselves.
The mesh count covers a broad range of industrial storage and supply categories. Tags associated with the project confirm the types of objects included: lumber, warehouse, box, modular, shelving, rusty, factory, tube, brick, wood, industrial, storage, and shelf. This spread makes the package suitable for environments centered around material storage, manufacturing floors, or construction staging areas.
4K Textures and Channel-Packed Material Workflow
Texture fidelity is set at 4K resolution across the board, described as high quality and high fidelity texture sets. Rather than shipping every prop as a fully unique textured mesh, the package is structured through a master material setup that controls the majority of all props and models. This means a single material instance drives the surface appearance of many assets, which keeps draw calls and memory usage manageable while still allowing per-instance variation through parameter adjustments.
The master material exposes additional controls for roughness, albedo, normals, and more. Surface response can be tuned directly within the material rather than requiring separate texture edits. Roughness, metalness, and ambient occlusion maps are channel packed, meaning the three data sets are stored in a single texture file across the red, green, and blue channels. Channel packing is a standard optimization in game development because it reduces the number of texture samples the engine needs to fetch, which lowers video memory overhead and can improve performance on bandwidth-limited hardware.
Many of the painted parts across the props are tintable, allowing color variation without creating new textures. This is particularly useful for industrial environments where metal shelving, storage lockers, and supply crates often share a base material but appear in different painted colors across a facility.
Lumen Support and Look Up Table Integration
The package supports Lumen for Unreal Engine 5.0 and above. Lumen is Unreal Engine's real-time global illumination and reflections system, and assets built with Lumen compatibility in mind are constructed so that their geometry, material response, and surface properties cooperate with dynamic lighting without producing light leaks or unnatural reflection artifacts. Since industrial environments often feature a mix of enclosed storage spaces, open shelving, and mixed material surfaces, Lumen support ensures that bounced light and reflected light behave believably across the scene.
Alongside Lumen support, the project includes a realistic post-process setup and a Look Up Table, commonly referred to as a LUT. A LUT applies a consistent color-grading transform across the rendered image, giving all assets in the scene a unified visual tone. The included post-process and LUT combination is part of what ties the individual props, materials, and textures together into a cohesive look rather than leaving them feeling like separate pieces placed in proximity to one another.
Fully Detailed From All Sides
Each model in the package is fully detailed from all sides. Inside a project, this means assets do not rely on flat backfaces or hidden geometry that breaks down when viewed from angles the artist did not originally anticipate. For modular storage and supplies that players or cameras may circle around, under, or above, this level of completion matters because props can be placed freely within a scene without revealing unfinished surfaces. Shelving units can be positioned away from walls. Boxes and crates can be stacked without exposing undetailed bottoms or backsides. The package is optimized for games, which means the geometry density, texture usage, and material structure are built to perform within real-time rendering constraints rather than being authored solely for still renders.
Custom Branding and Legal Clarity
All branding and labels present on the assets are custom-made by the studio. This is a significant production detail because it removes a common legal risk in environment art. Props depicting industrial supplies, warehouse shelving, or construction materials often reference real-world companies, part numbers, safety labels, or manufacturer branding. Using real-world branding in a shipping product can require licensing agreements, trademark clearance, or lead to takedown requests. By creating custom branding in-house, the package is stated to be free of all legal issues, meaning teams can use the assets in commercial projects without needing to audit or replace labels themselves.
Where Jobsite VOL.2 Fits in a Production Pipeline
The package slots into environment pipelines that need industrial, warehouse, or construction-site dressing kits. The modular nature of the storage and shelving components supports scenes where layout flexibility is required, meaning shelving units and storage structures can be arranged and rearranged to fill different spatial configurations rather than being locked into fixed compositions. Props are tagged across themes that span lumber, brick, wood, factory, and warehouse, so the same package can dress a lumber storage yard, a factory material staging area, a warehouse interior, or a mixed industrial site without needing supplementary prop packs for each setting.
The combination of Nanite and low poly versions also positions the package for cross-platform workflows. A project targeting high-end PC or next-generation consoles can use the Nanite versions to take advantage of dense geometry and 4K textures. A project targeting more constrained hardware can switch to the low poly versions while keeping the same materials, textures, and scene layouts intact. The master material setup remains consistent across both versions, so there is no need to rebuild or reassign materials when toggling between fidelity tiers.
Unreal Engine compatibility extends to version 5.0 and above, which aligns with the Lumen support and Nanite construction. Projects still on earlier engine versions would not be able to take advantage of the Nanite-based geometry pipeline, though the low poly versions remain usable as standard static meshes. The package is also noted as compatible with Meridian 1988: Cedar Point School - Modular Environment (VOL 57), indicating that the storage and supplies can be used as dressing within that environment kit or alongside it within the same scene construction.
Practical Takeaway for Scene Construction
Jobsite VOL.2 is set up to handle industrial environment dressing at both high fidelity and low fidelity within the same package. With 300 meshes covering shelving, crates, tubes, lumber, and storage hardware, channel-packed 4K textures, a master material with tintable painted parts, custom branding, Lumen support, and both Nanite and low poly versions available per asset, the package provides the components and material infrastructure needed to populate industrial scenes without requiring additional prop packs or custom label work. The included post-process and LUT help maintain a consistent tone across all assets, while the master material keeps performance and memory usage under control across large prop counts.