Category: VFX

3DCGHUB
Shaders
Karl

Polyverse Skies | Low Poly Skybox Shaders

Polyverse Skies focuses on stylized skyboxes for low poly games, with controls for gradients, overlays, clouds, stars, sun, moon, and fog. It also supports Standard and Universal Render Pipeline projects, plus Console, Mobile, and VR targets.

Read More »
3DCGHUB
Shaders
Karl

Planets Earth, Mars and the Moon

Planets Earth, Mars and the Moon brings three realistic-looking planets into Unity with prefabs, customizable shaders, clouds, atmosphere, and a demo scene. It suits projects that need orbital views, flyby shots, or planet-focused visuals with clear surface detail.

Read More »
3DCGHUB
Shaders
Karl

OmniShade PBR – Physically Based Uber Shader

OmniShade PBR extends Unity’s Standard Lit workflow with a physically based shader that adds stylized lighting, layered materials, and texture painting support. It also supports Built-In, URP, and HDRP, with adaptive shader variants and Shader Graph implementation.

Read More »
3DCGHUB
Shaders
Karl

Marine Shader Pack

Marine Shader Pack gives Unity projects an ocean shader, a river shader, and supporting shaders for ground, ruffles, clover, sand, and rock. It also includes environment models and supports Built-In and URP workflows.

Read More »
3DCGHUB
Shaders
Karl

Ice World

Ice World centers on a large set of ice textures and shader variants that can be used on lakes, rivers, and model surfaces. It also includes demo scenes, ice floe models, and support for several Unity render pipelines.

Read More »
3DCGHUB
Shaders
Karl

Highlight Plus 2 – All in One Outline & Selection Effects

Highlight Plus 2 adds a single workflow for outlining, glowing, overlaying, and marking objects inside Unity scenes. It works across objects, characters, sprites, and several other scene elements while keeping the original materials and meshes intact.

Read More »
3DCGHUB
Fullscreen & Camera Effects
Karl

Pixel-Perfect Fog Of War

Pixel-Perfect Fog Of War projects visibility from any number of objects and hides the parts of a scene that have not been seen. It fits RTS, MOBA, social deduction, and horror projects where revealed space has to stay tightly controlled. The package also adds minimap masking, multiple fog looks, and

Read More »
3DCGHUB
Shaders
Karl

Galaxy Materials (Skybox Update)

Galaxy Materials (Skybox Update) centers on space and nebula surfaces that can be applied to meshes or used as skyboxes. It gives artists a set of editable shaders, cubemap textures, and gradient-driven controls for shaping the look across Built-in, URP, and HDRP projects.

Read More »
3DCGHUB
Fullscreen & Camera Effects
Karl

MK Glow – Bloom & Lens & Glare

MK Glow adds stylized bloom, lens surface, flare, and glare controls for bright surface light scattering in Unity scenes. It supports both threshold and natural workflows, with options for 2D and 3D setups. The effect is aimed at artists who want precise control over glow styling without relying on

Read More »
3DCGHUB
Fullscreen & Camera Effects
Karl

Easy Performant Outline 2D | 3D (URP / HDRP)

This outline tool adds 2D and 3D edge effects with a setup that fits URP and HDRP projects. It includes per-object control, multi-layer outlines, semi-transparent styles, and support for mobile, VR, HDR, and LDR.

Read More »