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Free Unreal Engine game systems

This Unreal Engine game systems archive is designed for developers who need reusable gameplay logic rather than pure art assets. Browse mechanics, procedural frameworks, automation systems, AI helpers, and multiplayer building blocks that can accelerate prototypes and reduce implementation time.

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Gameplay Features

Balloons

Balloons focuses on scene-ready balloon behavior rather than a single static prop. It includes blueprints for precise placement, anchor-tied bunches, and large loose balloon spawns, with control over speed, helium, materials, meshes, strings, and spawn amount.

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Gameplay Features

Advanced Framework – VR, Mobile & Desktop

Advanced Framework is a production-ready foundation for VR, desktop, and mobile applications. It combines first-person control setups, interaction systems, multiplayer replication, navigation modes, and adaptable UI tools in one package.

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Gameplay Features

HOLOGRAM VFX With Niagara 2

HOLOGRAM VFX With Niagara Pack 2 gathers hologram effects, materials, UI imagery, sci-fi modules, and display props into one production-ready set. It is aimed at projects that need customizable hologram visuals for screens, devices, props, and futuristic environments.

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Gameplay Features

Project Sunrise – Interaction, Dialogue & Quest System

Project Sunrise combines interaction, dialogue, and quest tools inside a blueprint-only project aimed at speeding up early gameplay setup. It also includes actor collection, save, and UI stack systems, plus an example map that shows how the pieces work in practice.

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Gameplay Features

Teleportation and Portal

Teleportation and Portal centers on one clear job: moving characters through portals without manual friction. Its strongest practical angle is online multiplayer, with a replicated, customizable, and automatic setup backed by Blueprint, Niagara, particles, materials, and sound-related workflow tags.

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Gameplay Features

TRUE Fighting Game Engine

TRUE Fighting Game Engine focuses on getting a fighting game scene moving quickly, from character selection to attacks, hit reactions, and multiplayer play. Its feature set covers both setup work and the moment-to-moment feel of combat, with support for 2.5D and 3D fighting styles.

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Gameplay Features

GASP: Basic Template for FPS with Spatial Inventory

GASP: Basic Template for FPS with Spatial Inventory combines a spatial inventory system, a basic weapon system, and GASP content in one FPS-focused package. Its main draw is a configurable inventory layout where item size and shape affect how gear is arranged and equipped.

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Gameplay Features

Easy Combat Finisher

Easy Combat Finisher handles two-character finisher scenes by lining up positions, rotations, and montage playback from a datatable. It also adds camera control, timing tools, and a Finisher-Adjust System for spacing.

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Gameplay Features

Driveable Vehicle : Attack Submarine

This attack submarine arrives as a fully working vehicle Blueprint with guided torpedoes, cruise missiles, and a periscope tied to a tactical map. It also includes a destroyed version and setup notes for placing it correctly in a level.

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Procedural Systems

Procedural Mesh Blueprint

Procedural Mesh Blueprint uses PCG to place child meshes on a parent mesh with a drag-and-drop workflow for environment artists. It focuses on overgrown details such as moss, grass, ivy, vines, and roots, while also supporting conversion back to static meshes.

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