"322fe79650c29655"{"id":"11221","slug":"wanted-system","title":"Wanted System","category":"Gameplay Features","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"4.25","tag":"Gameplay Features","accent":"rose","visual":"audio","summary":"Implement a dynamic crime tracking mechanic with the Wanted System. This tool enables hierarchical crime classification, witness detection, and customizable wanted posters for your game project.","platform":"Unreal Engine","publishedAt":"2026-03-03T17:08:59.000Z","updatedAt":"2026-04-19T15:48:14.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine"],"featuredImage":{"alt":"Wanted System","src":"https://3dcghub.com/wp-content/uploads/2026/03/07ca3f7b-e4bc-4cb7-a9d2-0973eee1cefe.webp"},"hasDownloadLink":true,"pageviews":12,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/316f1723094d_80912b56-27ed-4c33-9d6d-eb5fa98185aa.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/cefb28a1ebd2_04cc80f3-c19b-49c1-99b4-48993fb4b65c.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/b7a54049f670_3b89a84d-134d-4aa8-b6d0-b5d33e64f03d.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/5bd153eeb975_aacabe3c-2ab8-4689-bbc2-7ef6879fe9a8.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/6234d9c824aa_b0ed582f-5ab8-40ec-992d-2b7d8f0ab4db.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/c78c63337fba_696525b2-a498-4d44-8b52-1fc03f477926.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/1c907abfc867_64000c1d-60b3-44bb-9ddf-02027f42e9ff.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/5f022acaf1d4_febe7257-0f96-4ac7-9c2d-6f202b0f339f.webp","alt":"Wanted System"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/1a0673fec2d7_8b027c98-4fb4-4ae2-9d95-7b6947c41b00.webp","alt":"Wanted System"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Wanted System.zip","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eIntroduction to the Wanted System\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eWanted System\u003c/strong\u003e provides a streamlined solution for developers looking to implement crime and law enforcement mechanics in their projects. This system allows you to create a comprehensive list of crimes that players can be held accountable for during gameplay. Consequently, it adds a layer of consequence to player actions, especially when witnesses are present. Because the system is flexible, it can be adapted for various genres, from westerns to modern criminal simulations.\u003c/p\u003e\n\n\u003ch2\u003eDynamic Witness Detection Logic\u003c/h2\u003e\n\u003cp\u003eIntegration of witnesses is a straightforward process within this framework. You simply paste a small amount of code into any actor that utilizes pawn sensing. Therefore, you can easily simulate various entities such as police officers, pedestrians, or security cameras. These actors act as the eyes of the law within your game world.\u003c/p\u003e\n\n\u003cp\u003eWhen a player commits a crime, the system immediately checks for visibility. If a witness is watching the player, the \u003cstrong\u003eWanted System\u003c/strong\u003e triggers a visual alert. Specifically, a red eye will flash on the screen to notify the player they have been spotted. This feedback is essential for maintaining high levels of player engagement and tension.\u003c/p\u003e\n\n\u003ch2\u003eHierarchical Crime Management\u003c/h2\u003e\n\u003cp\u003eEvery crime within the system is highly customizable to fit your game's specific needs. You can define the crime name, its rank in the hierarchy, and the associated cooldown period. Furthermore, you can set a crime price or add additional custom parameters to suit your design. The hierarchical classification ensures that crimes are handled with appropriate priority.\u003c/p\u003e\n\n\u003cp\u003eKey features of the crime management system include:\u003c/p\u003e\n\u003cul\u003e\n \u003cli\u003eCustomizable crime names and ranks.\u003c/li\u003e\n \u003cli\u003eAdjustable cooldown periods for each offense.\u003c/li\u003e\n \u003cli\u003eDefined crime prices or bounties.\u003c/li\u003e\n \u003cli\u003eUnlimited crime types based on your imagination.\u003c/li\u003e\n\u003c/ul\u003e\n\n\u003ch2\u003eInteractive Wanted Posters and UI\u003c/h2\u003e\n\u003cp\u003eThe system includes a dedicated \"Wanted\" poster widget to display criminal status. When a player is identified as a criminal, the specific crime appears on this poster. This hierarchical classification ensures that the most relevant information is displayed clearly to the player. As a result, the UI remains both informative and immersive for the user.\u003c/p\u003e\n\n\u003cp\u003eBeyond that, the developer has ensured that the entire system is easy to integrate. All components are fully explained within the documentation to assist with the setup. Because the system is built with Blueprints, it offers a visual and accessible way to manage complex logic. This makes it a versatile choice for developers of all skill levels.\u003c/p\u003e\n\n\u003ch2\u003eClosing Notes\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eWanted System\u003c/strong\u003e is a comprehensive tool for any developer needing a crime and witness mechanic. By utilizing pawn sensing and customizable widgets, it provides a professional feel with minimal effort. Additionally, the included demo project and documentation ensure you can start building your legal system immediately. There are no restrictions on how many crimes you can add, allowing for endless creative possibilities.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/story-framework-5-2-interactive-template/\" title=\"Story Framework 5.2 – Interactive Template\"\u003eStory Framework 5.2 – Interactive Template\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/path-tracer-toolkit/\" title=\"Path Tracer Toolkit\"\u003ePath Tracer Toolkit\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/multiplayer-xp-system/\" title=\"Multiplayer XP System\"\u003eMultiplayer XP System\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ia-scatter/\" title=\"ia scatter\"\u003eia scatter\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/hierarchical-scatter-tool/\" title=\"Hierarchical Scatter Tool\"\u003eHierarchical Scatter Tool\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3192,"navigation":{"current":1858,"total":2724,"previous":{"id":"11230","slug":"fps-multiplayer-template-3-5","title":"FPS Multiplayer Template 3.5","category":"Network \u0026 Multiplayer","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:14.000Z"},"next":{"id":"11209","slug":"vr-input-recorder","title":"VR Input Recorder","category":"Gameplay Features","platform":"Unreal Engine","updatedAt":"2026-04-19T15:48:14.000Z"}},"relatedResources":[{"id":"1000726","slug":"basic-interaction-widgets-and-notes","title":"Basic Interaction, Widgets \u0026 Notes","category":"Gameplay Features","engine":"5.0+","assetVersion":"","engineVersion":"Engine Version: 5.0+","tag":"Gameplay Features","accent":"cyan","visual":"mech","summary":"A blueprint-based Unreal Engine interaction system with press and hold widgets, example actors, and network replication for gameplay scenes.","platform":"Unreal Engine","publishedAt":"2026-07-26T15:33:40.078Z","updatedAt":"2026-07-26T15:33:40.078Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.0+"],"featuredImage":{"alt":"Basic Interaction, Widgets \u0026 Notes","src":"/wp-content/uploads/published/2026/07/a7232b4177d4-876727ec-4e15-4101-936f-eea050f73e2e-c57e0b2af6.webp"},"hasDownloadLink":true,"pageviews":2},{"id":"1000551","slug":"traffic-ai-system","title":"Traffic AI System","category":"Gameplay Features","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Gameplay Features","accent":"cyan","visual":"mech","summary":"A Blueprint-based AI traffic system for Unreal Engine 5.1–5.7 using splines for road generation and distance-based vehicle spawning for automotive scenes.","platform":"Unreal Engine","publishedAt":"2026-07-15T06:39:21.636Z","updatedAt":"2026-07-15T06:39:21.636Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Traffic AI System","src":"/wp-content/uploads/published/2026/07/e074d7d2d020-30e2fb25-5755-4221-9664-6f688036b241-00f296e3db.webp"},"hasDownloadLink":true,"pageviews":1},{"id":"1000698","slug":"time-system","title":"Time System","category":"Gameplay Features","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Gameplay Features","accent":"cyan","visual":"mech","summary":"A blueprint-based time management system for Unreal Engine featuring day/night cycles, multiplayer replication, save/load persistence, and sample Niagara spawne","platform":"Unreal Engine","publishedAt":"2026-07-23T17:19:44.409Z","updatedAt":"2026-07-23T17:19:44.409Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Time System","src":"/wp-content/uploads/published/2026/07/8217e9535d8a-4749283a-6af3-4d3b-8a67-2347e754444e-73bc9235d6.webp"},"hasDownloadLink":true,"pageviews":1}]}
Gameplay Features
Wanted System
Implement a dynamic crime tracking mechanic with the Wanted System. This tool enables hierarchical crime classification, witness detection, and customizable wanted posters for your game project.
Platform: Unreal EngineEngine: 5.1+Published: Mar 3, 2026Updated: Apr 19, 2026
Gameplay Features
Resource overview
Introduction to the Wanted System
The Wanted System provides a streamlined solution for developers looking to implement crime and law enforcement mechanics in their projects. This system allows you to create a comprehensive list of crimes that players can be held accountable for during gameplay. Consequently, it adds a layer of consequence to player actions, especially when witnesses are present. Because the system is flexible, it can be adapted for various genres, from westerns to modern criminal simulations.
Dynamic Witness Detection Logic
Integration of witnesses is a straightforward process within this framework. You simply paste a small amount of code into any actor that utilizes pawn sensing. Therefore, you can easily simulate various entities such as police officers, pedestrians, or security cameras. These actors act as the eyes of the law within your game world.
When a player commits a crime, the system immediately checks for visibility. If a witness is watching the player, the Wanted System triggers a visual alert. Specifically, a red eye will flash on the screen to notify the player they have been spotted. This feedback is essential for maintaining high levels of player engagement and tension.
Hierarchical Crime Management
Every crime within the system is highly customizable to fit your game's specific needs. You can define the crime name, its rank in the hierarchy, and the associated cooldown period. Furthermore, you can set a crime price or add additional custom parameters to suit your design. The hierarchical classification ensures that crimes are handled with appropriate priority.
Key features of the crime management system include:
Customizable crime names and ranks.
Adjustable cooldown periods for each offense.
Defined crime prices or bounties.
Unlimited crime types based on your imagination.
Interactive Wanted Posters and UI
The system includes a dedicated "Wanted" poster widget to display criminal status. When a player is identified as a criminal, the specific crime appears on this poster. This hierarchical classification ensures that the most relevant information is displayed clearly to the player. As a result, the UI remains both informative and immersive for the user.
Beyond that, the developer has ensured that the entire system is easy to integrate. All components are fully explained within the documentation to assist with the setup. Because the system is built with Blueprints, it offers a visual and accessible way to manage complex logic. This makes it a versatile choice for developers of all skill levels.
Closing Notes
The Wanted System is a comprehensive tool for any developer needing a crime and witness mechanic. By utilizing pawn sensing and customizable widgets, it provides a professional feel with minimal effort. Additionally, the included demo project and documentation ensure you can start building your legal system immediately. There are no restrictions on how many crimes you can add, allowing for endless creative possibilities.