Tools & Plugins

rdTexToolsEngine Version: 4.26 - 5.3
rdTexTools is an Unreal Engine Plugin that provides tools for analyzing and optimizing textures. Written in C++, this tool is tightly integrated in the UE UI, providing context menu options for bulk editing of textures and a toolbar menu in the Texture editor. The plugin is not needed for your

rdLODtoolsEngine Version: 4.26 - 5.4
A tordLODtools is a UE plugin that resides in the Static Mesh Editor. It allows you to easily create Billboard, Planar, Cubic, TriSprite and Impostor LODs. Billboard LODs can have up to 64 frames in a FlipBook giving a full, 360 degree view (or a range) of the mesh in just 2

PDF ViewerEngine Version: 5.0 - 5.3
📂 PDF Viewer for Unreal Engine Click here to view the full details of the resource.:URL Click the button below to download. Download:

Object Pool PluginEngine Version: 4.25 - 5.3
This is not just a simple script to hide/show actors. The classes implemented by this plugin builds for you a fully working Object Pool system super easy to use. It’s blazing fast, carefully implemented to reduce overhead as much as possible, making viable to have thousands of actors flying around

Object Distribution ToolEngine Version: 5.0 - 5.4
Object Distribution Changes *We have Added a feature that automatically organizes completed distributions into folders based on the preset name and distribution version. This new functionality helps keep the distributed objects well-organized and makes managing and accessing them more accessible. Click here to view the full details of the resource.:URL

NPC Optimizator – automatic optimize NPC for you gameEngine Version: 4.26 - 5.4
NPC Optimizator – automatic NPC optimization component for you game Do you have a need for a large number of NPCs in a frame, but the standard solution slows down the performance? No problem, just add an optimization component to your NPC and run the game – you will see

MultiScreen
MultiScreen for your games and applications. Adjust the position and size of the screen as you like. Plugin converts up to 8 cameras or your actor output into customizable widget displays during runtime. Click here to view the full details of the resource.:URL Click the button below to download. Download:

Multi Channel Media Player By OpenCV High Performance WebCameraEngine Version: 4.27,,5.1 - 5.3
Support play network video streams, like rtsp, rtmp, m3u8… Support play local video. like mkv, mp4, avi… Support customize the video fps Support play web camera It does’t support play audio. Click here to view the full details of the resource.:URL Click the button below to download. Download:

Mission & ObjectivesEngine Version: 5.2 - 5.4Asset Version: 1.5
Mission & Objectives plugin is a great Editor extension which provides easy way to design Missions, quests, objectives and events. It comes with many examples and demo maps. It support side quests, multiplayer (replication server-client) and savegames for all players! Every mission gives flexibility to trigger additional conditions at any

Material Assignment ToolEngine Version: 5.0 - 5.3
The Material Assignment tool makes tracking static mesh assets with standard slots easy and allows you to bulk assign materials to them all at once. Features Click here to view the full details of the resource.:URL Click the button below to download. Download:

[Blueprint] Web Communication Helper (Http / Websocket)Engine Version: 4.26-5.4Asset Version: 2.04 - 2.14
This plugin exposes easy to use blueprint functions to make advanced http request and open websocket communication, you can use them everywhere You can use it for server-sent events (one way communication) and websocket communication (two way communication) Click here to view the full details of the resource.:URL Click the

Hierarchical Task Network Planning AIEngine Version: 5.1 - 5.4
Just like with Behavior Trees, you can easily create Tasks, Decorators, and Services from either C++ or Blueprints, and arrange them in a visual graph editor. The HTN planner uses Blackboard data to store knowledge about possible future worldstates. Nodes check and modify values in the worldstate during planning, which