"322fe79650c29655"{"id":"14243","slug":"multi-window","title":"Multi window","category":"Engine Tools","engine":"4.25 - 5.3,5.5 - 5.6","assetVersion":"Engine version: 4.25 - 5.3,5.5 - 5.6","engineVersion":"4.26","tag":"Engine Tools","accent":"amber","visual":"character","summary":"The Multi window plugin enables developers to display multiple views simultaneously across different windows using simple Blueprint nodes. With support for advanced rendering and persistent cross-level windows, it is a versatile tool for complex UI and disp...","platform":"Unreal Engine","publishedAt":"2026-03-11T17:07:21.000Z","updatedAt":"2026-04-19T15:45:50.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.25 - 5.3,5.5 - 5.6"],"featuredImage":{"alt":"Multi window","src":"https://3dcghub.com/wp-content/uploads/2026/03/2e68fe3f-2dca-47bc-80cc-c4bc96fea474.webp"},"hasDownloadLink":true,"pageviews":3,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/03/ecab4ee3d6cd_459450c5-60d3-4430-9d65-71b60d46f628.webp","alt":"Multi window"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/39cae65e34bf_be9895d3-7b64-4f10-8110-1e7275432aa2.webp","alt":"Multi window"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/80c55333bc1b_d8d45338-7bd1-4517-a2c0-21d9a859ac2c.webp","alt":"Multi window"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/c2ad8d310759_06a98f4e-4382-42e4-a7d9-3a26b46c8d92.webp","alt":"Multi window"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/471728bcad54_9cca67f8-a990-4e04-80f3-dfe839bd0b63.webp","alt":"Multi window"},{"src":"https://3dcghub.com/wp-content/uploads/2026/03/cb0205e77aff_6aad4afe-b363-47d6-8ffd-925a782eef7f.webp","alt":"Multi window"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Multi window 4.25 - 5.3,5.5 - 5.6;V1.0.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eEfficient Multi-View Management\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eMulti window\u003c/strong\u003e plugin provides a streamlined solution for displaying multiple views across different windows simultaneously in Unreal Engine. This tool is specifically designed to be easy to use through its comprehensive support for blueprint nodes. Therefore, developers can integrate complex window management without writing extensive code. It simplifies the process of creating secondary displays for any project.\u003c/p\u003e\n\n\u003ch2\u003eGetting Started and Setup\u003c/h2\u003e\n\u003cp\u003eTo access the plugin's features, users can open the Content Browser and enable the \"Show Plugin Content\" option within the settings menu. Once enabled, a dedicated directory contains sample levels and related assets. Consequently, this allows for a quick understanding of how the system functions in a live environment. The developer has ensured that the sample assets provide a clear starting point for new users.\u003c/p\u003e\n\n\u003ch2\u003eAdvanced Rendering Options\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eMulti window\u003c/strong\u003e plugin features specialized camera-based window creation APIs. For instance, the \u003ccode\u003eCreateMultiWindowByCamera_Capture\u003c/code\u003e node uses SceneCapture to render views into textures at a lower performance cost. However, if you require higher fidelity, the \u003ccode\u003eCreateMultiWindowByCamera_Advanced\u003c/code\u003e node utilizes an advanced rendering path. This second option supports richer post-processing and quality controls, although it comes with a higher computational cost.\u003c/p\u003e\n\n\u003ch2\u003ePersistent and Cross-Level Support\u003c/h2\u003e\n\u003cp\u003eOne of the most significant features is the persistent, cross-level support. By utilizing the \u003ccode\u003eCreateMultiWindowBySubsystem\u003c/code\u003e family of nodes, windows can survive level transitions. Thus, developers can maintain a consistent user interface even when the game world changes. This is particularly useful for applications that require constant monitoring of specific data or views across different environments.\u003c/p\u003e\n\n\u003ch2\u003eComprehensive Window Control\u003c/h2\u003e\n\u003cp\u003eManaging these windows is straightforward thanks to various utility functions. The plugin includes the ability to set window modes, move windows, and track movement via the \u003ccode\u003eOnWindowMoved\u003c/code\u003e callback. Moreover, the \u003ccode\u003eForceFocusToGameViewport\u003c/code\u003e parameter ensures that keyboard events continue to function normally on the main viewport even when other windows are active. Additionally, the system supports DPI scaling to ensure content looks sharp on various displays.\u003c/p\u003e\n\n\u003ch2\u003eMulti-Monitor and Platform Support\u003c/h2\u003e\n\u003cp\u003eFor multi-monitor setups, the \u003cstrong\u003eMulti window\u003c/strong\u003e plugin offers specialized functions. Users can determine the monitor count and identify the primary monitor index easily. The \u003ccode\u003eCreateMultiWindowByMonitor\u003c/code\u003e function allows for direct window placement on specific screens in full-screen mode. Furthermore, the plugin supports multiple platforms including Windows, Linux, and MacOS, and is compatible with engine versions ranging from 4.26 up to 5.7.\u003c/p\u003e\n\n\u003ch2\u003eFinal Take\u003c/h2\u003e\n\u003cp\u003eThe \u003cstrong\u003eMulti window\u003c/strong\u003e plugin is a robust framework for any project requiring sophisticated multi-view displays. By combining ease of use with advanced rendering paths and cross-level persistence, it offers great flexibility. Ultimately, it provides the necessary tools to handle complex windowing requirements within the Unreal Engine ecosystem.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/extile-plus-ultimate-non-tiling-material-toolkit-for-unreal-engine-environments/\" title=\"EXTILE PLUS -Ultimate Non-Tiling Material Toolkit for Unreal Engine Environments\"\u003eEXTILE PLUS -Ultimate Non-Tiling Material Toolkit for Unreal Engine Environments\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ultimate-template-unrealengine-2d-dialogue-inventory-system-save/\" title=\"ULTIMATE Template UnrealEngine || 2D + Dialogue + Inventory system + Save | |\"\u003eULTIMATE Template UnrealEngine || 2D + Dialogue + Inventory system + Save | |\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/daz-to-unreal/\" title=\"Daz To Unreal\"\u003eDaz To Unreal\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/blueprint-generator-ai-kibibyte-labs-engine-assistant/\" title=\"Blueprint Generator Ai – Kibibyte Labs (Engine Assistant)\"\u003eBlueprint Generator Ai – Kibibyte Labs (Engine Assistant)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/sci-fi-environment-engine-room/\" title=\"Sci-fi Environment Engine Room\"\u003eSci-fi Environment Engine Room\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3460,"navigation":{"current":2062,"total":2724,"previous":{"id":"14251","slug":"multiscreen","title":"MultiScreen","category":"Engine Tools","platform":"Unreal Engine","updatedAt":"2026-04-19T15:45:50.000Z"},"next":{"id":"14234","slug":"multi-channel-media-player-by-opencv-high-performance-webcamera","title":"Multi Channel Media Player By OpenCV High Performance WebCamera","category":"Engine Tools","platform":"Unreal Engine","updatedAt":"2026-04-19T15:45:50.000Z"}},"relatedResources":[{"id":"13913","slug":"easy-multi-save","title":"Easy Multi Save","category":"Engine Tools","engine":"1.10 - 1.74","assetVersion":"Engine version: 4.25 - 5.7","engineVersion":"Asset Version:1.10 - 1.74","tag":"Engine Tools","accent":"violet","visual":"mech","summary":"Easy Multi Save provides a robust, streamlined solution for managing game data in Unreal Engine, supporting everything from simple variables to complex World Partition levels.","platform":"Unreal Engine","publishedAt":"2026-03-11T10:40:22.000Z","updatedAt":"2026-07-18T09:48:15.051Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.25 - 5.7","Asset Version:1.10 - 1.74"],"featuredImage":{"alt":"Easy Multi Save","src":"https://3dcghub.com/wp-content/uploads/2026/03/fab7f07b-78c6-4508-a4df-9cb7d78f90e0.webp"},"hasDownloadLink":true,"pageviews":5},{"id":"14433","slug":"rdlodtools-rd-tools-pro","title":"rdLODtools (rd Tools Pro)","category":"Engine Tools","engine":"4.27 - 5.8","assetVersion":"Asset Version: 1.4.0 - 1.5.1","engineVersion":"Engine version: 4.27 - 5.8","tag":"Engine Tools","accent":"teal","visual":"luts","summary":"rdLODtools (rd Tools Pro) is a powerful Unreal Engine plugin that simplifies the creation of Billboard, Planar, Cubic, and Impostor LODs directly within the Static Mesh Editor.","platform":"Unreal Engine","publishedAt":"2026-03-11T18:04:48.000Z","updatedAt":"2026-07-24T02:13:03.808Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Asset Version: 1.4.0 - 1.5.1","Engine version: 4.27 - 5.8"],"featuredImage":{"alt":"rdLODtools (rd Tools Pro)","src":"https://3dcghub.com/wp-content/uploads/2026/03/970ae304-82e9-45bf-b173-3ffeb82a1413.webp"},"hasDownloadLink":true,"pageviews":12},{"id":"14467","slug":"rdtextools-rd-tools-pro","title":"rdTexTools (rd Tools Pro)","category":"Engine Tools","engine":"4.26 - 4.27,5.0 - 5.3","assetVersion":"Engine version: 4.26 - 4.27,5.0 - 5.3","engineVersion":"4.25","tag":"Engine Tools","accent":"violet","visual":"mech","summary":"rdTexTools (rd Tools Pro) is a powerful C++ plugin for Unreal Engine that simplifies texture analysis and optimization through a streamlined, integrated interface.","platform":"Unreal Engine","publishedAt":"2026-03-11T18:07:25.000Z","updatedAt":"2026-04-19T15:45:46.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26 - 4.27,5.0 - 5.3"],"featuredImage":{"alt":"rdTexTools (rd Tools Pro)","src":"https://3dcghub.com/wp-content/uploads/2026/03/ce4c6b29-272d-46de-b3e4-9f7b6457de50.webp"},"hasDownloadLink":true,"pageviews":22}]}
Engine Tools
Multi window
The Multi window plugin enables developers to display multiple views simultaneously across different windows using simple Blueprint nodes. With support for advanced rendering and persistent cross-level windows, it is a versatile tool for complex UI and disp...
The Multi window plugin provides a streamlined solution for displaying multiple views across different windows simultaneously in Unreal Engine. This tool is specifically designed to be easy to use through its comprehensive support for blueprint nodes. Therefore, developers can integrate complex window management without writing extensive code. It simplifies the process of creating secondary displays for any project.
Getting Started and Setup
To access the plugin's features, users can open the Content Browser and enable the "Show Plugin Content" option within the settings menu. Once enabled, a dedicated directory contains sample levels and related assets. Consequently, this allows for a quick understanding of how the system functions in a live environment. The developer has ensured that the sample assets provide a clear starting point for new users.
Advanced Rendering Options
The Multi window plugin features specialized camera-based window creation APIs. For instance, the CreateMultiWindowByCamera_Capture node uses SceneCapture to render views into textures at a lower performance cost. However, if you require higher fidelity, the CreateMultiWindowByCamera_Advanced node utilizes an advanced rendering path. This second option supports richer post-processing and quality controls, although it comes with a higher computational cost.
Persistent and Cross-Level Support
One of the most significant features is the persistent, cross-level support. By utilizing the CreateMultiWindowBySubsystem family of nodes, windows can survive level transitions. Thus, developers can maintain a consistent user interface even when the game world changes. This is particularly useful for applications that require constant monitoring of specific data or views across different environments.
Comprehensive Window Control
Managing these windows is straightforward thanks to various utility functions. The plugin includes the ability to set window modes, move windows, and track movement via the OnWindowMoved callback. Moreover, the ForceFocusToGameViewport parameter ensures that keyboard events continue to function normally on the main viewport even when other windows are active. Additionally, the system supports DPI scaling to ensure content looks sharp on various displays.
Multi-Monitor and Platform Support
For multi-monitor setups, the Multi window plugin offers specialized functions. Users can determine the monitor count and identify the primary monitor index easily. The CreateMultiWindowByMonitor function allows for direct window placement on specific screens in full-screen mode. Furthermore, the plugin supports multiple platforms including Windows, Linux, and MacOS, and is compatible with engine versions ranging from 4.26 up to 5.7.
Final Take
The Multi window plugin is a robust framework for any project requiring sophisticated multi-view displays. By combining ease of use with advanced rendering paths and cross-level persistence, it offers great flexibility. Ultimately, it provides the necessary tools to handle complex windowing requirements within the Unreal Engine ecosystem.