Unreal Engine
NPC Optimizator – automatic optimize NPC for you game
NPC Optimizator – automatic NPC optimization component for you game Do you have a need for a large number of NPCs in a frame, but
MySQL and MariaDB Integration
MySQL and MariaDB Integration is a Plugin that lets you connect your Unreal Engine projects with MySQL as well as MariaDB Server. Easily execute queries
MultiScreen
MultiScreen for your games and applications. Adjust the position and size of the screen as you like. Plugin converts up to 8 cameras or your
Multi window
Multi-window plug-in,Multiple windows, different views, simultaneous display. It supports blueprint nodes and is very easy to use. Multi-window plug-in supports multiple windows with different views
Multi Channel Media Player By OpenCV High Performance WebCamera
Support play network video streams, like rtsp, rtmp, m3u8… Support play local video. like mkv, mp4, avi… Support customize the video fps Support play web
Modular Snap System
Snap Actors in Editor by moving them close to each other. Videos: Modular Snap System (MSS) Editor Plugin allows you to easily snap and align
Mixamo Animation Retargeting 2
UE5 editor plugin for precise and automated retargeting of skeletons, skeletal meshes and animations created with and exported from Mixamo tools (Auto-Rigger, 3D Characters, 3D
Material Assignment Tool
The Material Assignment tool makes tracking static mesh assets with standard slots easy and allows you to bulk assign materials to them all at once.
Map Function Library
📚 DOCUMENTATION The map function library is a collection of new nodes to work with maps. The map function library adds several new node to
Make Modular Skeletal Mesh
Customize skeletal meshes with ease Video Documentation With Make Modular Skeleton Mesh Subsystem, you can effortlessly modify, extract, and combine parts of skeletal meshes directly
Magic Spline Plugin
MagicSpline is a plugin allowing the creation SplineMeshActor in your levels to generate and edit meshes following a spline mesh (static meshes or spline meshes
Line Of Sight. Dynamic mesh.
The component creates a field of view (Field of vision) and allows you to detect objects. It can also be used in postprocess for a