"506cf8527a7d4712"{"id":"1000491","slug":"suburbs-vol-21-knick-knack-decor-nanite-and-low-poly","title":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)","category":"Art \u0026 Statues","engine":"5.2+","assetVersion":"","engineVersion":"Engine Version: 5.2+","tag":"Art \u0026 Statues","accent":"cyan","visual":"mech","summary":"172 Nanite and low-poly decor meshes from Dekogon Studios for Unreal Engine 5.2–5.8. Retro 1970s–80s trinkets, 4K textures, channel-packed maps, Lumen support.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.2+"],"featuredImage":{"alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/eb6a5d0c11ec-d053c0d3-8f11-4d4e-a9ab-f2069ba8c3e4-d3e4154a18.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/c9180d674602-ad1859e2-8c9a-494f-ad0c-ad77981cce84-7e675feb20.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/0be13708b698-635f1101-a3f8-4589-aa92-58c601fb50c3-7c9f3b1a65.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/9f4603bc1b2c-45b228f7-fbc5-43c1-8f27-1f7a7dba0356-2f9558d290.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/5b281b6453ac-9f41ef7a-13e2-47fa-9027-a23c58400299-a314bd2fad.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/0a1a2d4cddc3-f602f678-d864-4f9d-9853-55633f440473-c9cb845e6c.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/2a3338b0d00b-e3243ca0-2b16-41eb-b3db-8e464b6287aa-0c90d559f1.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/b405667777cd-b448eb78-fd43-4ebe-ac28-0a98c5d28666-62d8d13898.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/3045684a0e7e-411d5b40-d364-405c-8f86-f96c82df432c-0c6320d2e8.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/7ceec0f1b88a-e73b09d8-7d5d-4465-9d0c-904cd66f35f6-fbee2da80a.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/36d50eebfa19-4e6e84d1-674b-4bf6-a8f5-81ba74f5001b-45cc6d27f4.webp","alt":"Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003ePopulating a bookshelf, curio cabinet, or shop counter with small decorative objects is what gives an interior scene its lived-in character. \u003cstrong\u003eSuburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)\u003c/strong\u003e Targets exactly that layer of environmental storytelling. The collection pulls from retro and antique sensibilities—think 1970s and 1980s trinkets, collectibles, and the kind of miscellanea that accumulates on shelves and tables in a house over decades.\u003c/p\u003e\u003ch2\u003eWhat the Suburbs VOL.21 Knick Knack Pack Contains\u003c/h2\u003e\u003cp\u003eDekogon Studios built this project for Unreal Engine, and it ships with 172 meshes split evenly between Nanite and low-poly versions of each prop. That dual approach means every individual object exists in a high-fidelity Nanite form for close-up hero shots and a lighter low-poly form for broader scenes where draw calls and performance budgets matter more than per-object silhouette detail.\u003c/p\u003e\u003cp\u003eBringing the total mesh count to 172 gives scene builders enough variety to avoiding repeating the same object across a room. Each model is fully detailed from all sides, so an object placed on an open table reads convincingly regardless of the camera angle around it.\u003c/p\u003e\u003ch3\u003eMaterial and Texture Strategy\u003c/h3\u003e\u003cp\u003eProps are grouped onto shared texture sheets rather than each receiving unique maps. This decision reduces texture memory overhead and cost, which matters when a scene contains dozens of small objects simultaneously visible. Texture sets themselves are 4K resolution, targeting high visual fidelity across both the Nanite and low-poly variants.\u003c/p\u003e\u003cp\u003eA master material setup controls the majority of props and models in the package. Beyond the base parameters, the material exposes controls for roughness, albedo, normals, and additional properties. Roughness, metalness, and ambient occlusion are channel-packed together, which keeps the texture footprint efficient while preserving the per-surface control that artists need for dialing in believable material responses under different lighting conditions.\u003c/p\u003e\u003ch2\u003eLighting, Look Development, and Engine Compatibility\u003c/h2\u003e\u003cp\u003eThe package supports Lumen for Unreal Engine 5.0 and later, with a compatibility range covering engine versions 5.2 through 5.8. Because Lumen handles global illumination dynamically, the props in this set are built to interact correctly with that real-time GI pipeline—no separate baked lighting setup is required to get plausible bounce light off the variety of small surfaces these meshes present.\u003c/p\u003e\u003cp\u003eFor look development realism, the pack includes a post-process setup and a Look Up Table. These help establish a consistent visual tone across scenes built from the collection, bridging the gap between raw asset presentation and a finished, graded frame.\u003c/p\u003e\u003ch3\u003eBranding Labels and Legal Clearance\u003c/h3\u003e\u003cp\u003eAll branding and labels on the objects are custom-made in-house by Dekogon's studio artists. Because every decal, printed brand mark, and label was created by the team, the assets are free of the legal entanglements that often accompany realistic props referencing real-world products. Scene builders can place these props in commercial projects without worrying about clearance for third-party trademarks or packaging designs.\u003c/p\u003e\u003ch2\u003eScene Types Suited to Knick Knack Decor\u003c/h2\u003e\u003cp\u003eThe tag spread attached to this collection points clearly at indoor settings with a vintage sensibility. Retro aesthetics from the 1970s and 1980s anchor the visual identity, with secondary tags referencing antiques, shops, bookshelves, and general interior decor. Projects that would benefit most include period-specific residential interiors, antique store environments, collector showcase scenes, and any space where accumulater objects need to sell the passage of time on shelves and surfaces.\u003c/p\u003e\u003cp\u003eBecause both Nanite and low-poly versions ship together, the same prop library can serve a tight product-style render of a single cabinet or a wide establishing shot of a full room without swapping to a separate asset set. The optimization for game usage means the low-pool variants are game-ready, while the high-fidelity Nanite versions hold up in cinematics where the camera gets close enough to read fine detail.\u003c/p\u003e\u003ch2\u003eWho Benefits From This Pack\u003c/h2\u003e\u003cp\u003eEnvironment artists building interiors in Unreal Engine 5.2 or higher get the most direct value here. The combination of a master material with broad parameter control, channel-packed texture efficiency, and dual-fidelity meshes means this collection slots into both cinematic and real-time game workflows without requiring a separate asset pipeline. Teams working on retro or period interior scenes with Lumen enabled can drop these props in and rely on the included post-process and LUT framework to achieve a consistent graded look across their shots.\u003c/p\u003e\u003cp\u003eSolo developers and small studios gain from the shared texture sheet approach, which keeps memory costs manageable when an entire shelf of trinkets needs to render simultaneously. The custom-created branding closes the legal loop for anyone shipping commercial projects who cannot afford to vet individual props for trademark issues.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ancient-ruins-vol-1-nanite/\" title=\"Ancient Ruins - VOL.1 (Nanite)\"\u003eAncient Ruins - VOL.1 (Nanite)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/roadside-vol-3-rural-props-nanite-and-low-poly-versions/\" title=\"Roadside VOL.3 - Rural Props (Nanite and Low Poly Versions)\"\u003eRoadside VOL.3 - Rural Props (Nanite and Low Poly Versions)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-22-wild-grass-low-poly/\" title=\"Foliage VOL.22 - Wild Grass (Low Poly)\"\u003eFoliage VOL.22 - Wild Grass (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/suburbs-vol-2-couches-and-sofas-nanite-and-low-poly/\" title=\"Suburbs VOL.2 - Couches and Sofas (Nanite and Low Poly)\"\u003eSuburbs VOL.2 - Couches and Sofas (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-24-farming-plants-low-poly/\" title=\"Foliage VOL.24 - Farming Plants (Low Poly)\"\u003eFoliage VOL.24 - Farming Plants (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5297,"navigation":{"current":2440,"total":2446,"previous":{"id":"1000490","slug":"suburbs-vol-20-vending-and-service-nanite-and-low-poly","title":"Suburbs VOL.20 - Vending and Service (Nanite and Low Poly)","category":"Tools, Objects \u0026 Decor","platform":"Unreal Engine","updatedAt":"2026-07-13"},"next":{"id":"1000492","slug":"vehicles-vol-1-small-rides-nanite-and-low-poly","title":"Vehicles VOL.1 - Small Rides (Nanite and Low Poly)","category":"Vehicles \u0026 Transportation","platform":"Unreal Engine","updatedAt":"2026-07-13"}},"relatedResources":[{"id":"4495","slug":"ancient-ruins-vol-1-nanite","title":"Ancient Ruins - VOL.1 (Nanite)","category":"Art \u0026 Statues","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"5.1","tag":"Art \u0026 Statues","accent":"teal","visual":"luts","summary":"Create realistic AAA environments with Ancient Ruins Vol. 1. Features 35 Nanite meshes, 4K textures, and Lumen support for Unreal Engine 5 projects.","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.1+"],"featuredImage":{"alt":"Ancient Ruins - VOL.1 (Nanite)","src":"https://3dcghub.com/wp-content/uploads/2026/02/765f8d21-8259-44b6-8449-48ea67f2619c.webp"},"hasDownloadLink":true},{"id":"1000488","slug":"suburbs-vol-16-bedroom-nanite-and-low-poly","title":"Suburbs VOL.16 - Bedroom (Nanite and Low Poly)","category":"Home","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Home","accent":"cyan","visual":"mech","summary":"Dekogon's bedroom asset pack with 130 Nanite and low poly meshes, 4k textures, tintable materials, Lumen support, and channel-packed maps for Unreal Engine 5.1-","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Suburbs VOL.16 - Bedroom (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/d48994177062-892e9ce1-17e9-404d-ae61-acb847ef05d5-282b749809.webp"},"hasDownloadLink":true},{"id":"1000489","slug":"suburbs-vol-19-retro-office-nanite-and-low-poly","title":"Suburbs VOL.19 - Retro Office (Nanite and Low Poly)","category":"Seating","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Seating","accent":"cyan","visual":"mech","summary":"Retro office environment asset pack for Unreal Engine with 350 Nanite and low poly meshes, 4K textures, master material controls, and Lumen support.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Suburbs VOL.19 - Retro Office (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/6894ddc8fa53-d0ea6e33-981c-4569-af3f-dbffd1f2e28e-f495b0f805.webp"},"hasDownloadLink":true}]}
Art & Statues
Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly)
172 Nanite and low-poly decor meshes from Dekogon Studios for Unreal Engine 5.2–5.8. Retro 1970s–80s trinkets, 4K textures, channel-packed maps, Lumen support.
Populating a bookshelf, curio cabinet, or shop counter with small decorative objects is what gives an interior scene its lived-in character. Suburbs VOL.21 - Knick Knack Decor (Nanite and Low Poly) Targets exactly that layer of environmental storytelling. The collection pulls from retro and antique sensibilities—think 1970s and 1980s trinkets, collectibles, and the kind of miscellanea that accumulates on shelves and tables in a house over decades.
What the Suburbs VOL.21 Knick Knack Pack Contains
Dekogon Studios built this project for Unreal Engine, and it ships with 172 meshes split evenly between Nanite and low-poly versions of each prop. That dual approach means every individual object exists in a high-fidelity Nanite form for close-up hero shots and a lighter low-poly form for broader scenes where draw calls and performance budgets matter more than per-object silhouette detail.
Bringing the total mesh count to 172 gives scene builders enough variety to avoiding repeating the same object across a room. Each model is fully detailed from all sides, so an object placed on an open table reads convincingly regardless of the camera angle around it.
Material and Texture Strategy
Props are grouped onto shared texture sheets rather than each receiving unique maps. This decision reduces texture memory overhead and cost, which matters when a scene contains dozens of small objects simultaneously visible. Texture sets themselves are 4K resolution, targeting high visual fidelity across both the Nanite and low-poly variants.
A master material setup controls the majority of props and models in the package. Beyond the base parameters, the material exposes controls for roughness, albedo, normals, and additional properties. Roughness, metalness, and ambient occlusion are channel-packed together, which keeps the texture footprint efficient while preserving the per-surface control that artists need for dialing in believable material responses under different lighting conditions.
Lighting, Look Development, and Engine Compatibility
The package supports Lumen for Unreal Engine 5.0 and later, with a compatibility range covering engine versions 5.2 through 5.8. Because Lumen handles global illumination dynamically, the props in this set are built to interact correctly with that real-time GI pipeline—no separate baked lighting setup is required to get plausible bounce light off the variety of small surfaces these meshes present.
For look development realism, the pack includes a post-process setup and a Look Up Table. These help establish a consistent visual tone across scenes built from the collection, bridging the gap between raw asset presentation and a finished, graded frame.
Branding Labels and Legal Clearance
All branding and labels on the objects are custom-made in-house by Dekogon's studio artists. Because every decal, printed brand mark, and label was created by the team, the assets are free of the legal entanglements that often accompany realistic props referencing real-world products. Scene builders can place these props in commercial projects without worrying about clearance for third-party trademarks or packaging designs.
Scene Types Suited to Knick Knack Decor
The tag spread attached to this collection points clearly at indoor settings with a vintage sensibility. Retro aesthetics from the 1970s and 1980s anchor the visual identity, with secondary tags referencing antiques, shops, bookshelves, and general interior decor. Projects that would benefit most include period-specific residential interiors, antique store environments, collector showcase scenes, and any space where accumulater objects need to sell the passage of time on shelves and surfaces.
Because both Nanite and low-poly versions ship together, the same prop library can serve a tight product-style render of a single cabinet or a wide establishing shot of a full room without swapping to a separate asset set. The optimization for game usage means the low-pool variants are game-ready, while the high-fidelity Nanite versions hold up in cinematics where the camera gets close enough to read fine detail.
Who Benefits From This Pack
Environment artists building interiors in Unreal Engine 5.2 or higher get the most direct value here. The combination of a master material with broad parameter control, channel-packed texture efficiency, and dual-fidelity meshes means this collection slots into both cinematic and real-time game workflows without requiring a separate asset pipeline. Teams working on retro or period interior scenes with Lumen enabled can drop these props in and rely on the included post-process and LUT framework to achieve a consistent graded look across their shots.
Solo developers and small studios gain from the shared texture sheet approach, which keeps memory costs manageable when an entire shelf of trinkets needs to render simultaneously. The custom-created branding closes the legal loop for anyone shipping commercial projects who cannot afford to vet individual props for trademark issues.