Latest updates

All In 1 Sprite Shader
All In 1 Sprite Shader brings sprites, UI elements, and particles into one fast workflow. It combines 46+ effects, supports multiple render pipelines, and includes tools for inspection, baking, and script access.

Amplify Shader Pack
Amplify Shader Pack collects more than 180 editable shader samples for HDRP, URP, and the Built-in Renderer. It covers basic shader types, VFX examples, terrain cases, and custom shaders with supporting scripts.

Anime Shading Plus
Anime Shading Plus focuses on one specific problem: getting anime-style character rendering into Unity without building the lighting and pass logic from scratch. It combines shader work, outline options, shadow handling, and a few workflow tools for character production. The plugin also includes doc

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR
Atmospheric Height Fog brings a shader-based height fog setup to Unity with directional light, animated noise, and transparent-shader support. It fits projects that need a fog layer across Standard, URP, and HD pipelines without moving away from editable shader workflows.

Chroma: Easy Pro Shaders
Chroma focuses on the parts of shader work that slow setup down: Material Inspector layout, gradient controls, and curve handling. It fits into Shader Graph and hand-written shaders while keeping existing workflows intact.

COZY: Stylized Weather 3
COZY: Stylized Weather 3 handles the weather layer with a hand-crafted look instead of realism. It covers time-of-day, seasons, clouds, storms, fog, and scene-color tweaks, while supporting Built-In, HDRP, and URP.

Cyber Effects – Shield
Cyber Effects – Shield centers on a comb-shaped grid sphere whose cells animate through a vertex shader in Unity. It includes an interactive demo and exposes many animation parameters in the Inspector, making it a practical shield VFX reference.

DirectX 11 Grass Shader
DirectX 11 Grass Shader adds GPU-generated grass blades to terrain and custom meshes, with CPU fallback for hardware that cannot use DirectX 11. It also includes grass painting tools, texture atlas creation, and interaction with characters, vehicles, and other game events.

Enviro 3 – Terrain Shader
Enviro 3 – Terrain Shader is a PBR terrain shader for Unity that focuses on weather-driven surface changes. It covers dynamic snow, puddles, wetness, blending control, and terrain hole support across supported render pipelines.

Enviro 3 – UBER Shader
Enviro 3 – UBER Shader is a PBR shader for Unity surfaces that need rain, puddles, snow, and wetness to change in step with weather. It works with Enviro 3 integration, fog, and volume lighting, while covering Built-in, HDRP, and URP pipelines.

Flat Kit: Toon Shading and Water
Flat Kit brings cel shading, stylized water, outlines, fog, pixelation, and terrain shading into a single Unity-focused setup. It also supports Built-in and URP workflows, with XR, mobile, WebGL, and console coverage stated for the package.

Altos – Volumetric Clouds, Skybox, and Weather for Unity URP
Altos adds moving volumetric clouds, a dynamic skybox, atmospheric fog, and a day-night cycle to Unity URP projects. It also includes real-time lighting behavior, weather simulation, and Unity 6 updates for teams shaping skies inside production scenes.