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Analytical Volumetric Lighting [URP] – Performant Raytraced Volumetric Lights
Analytical Volumetric Lighting [URP] combines a post-processing render feature with a single Volumetric Light component for volumetric scenes that need high light counts. Its analytical approach avoids raymarching, keeping per-light calculations constant-time while preserving realistic light behavio

Artistic Bundle
Artistic Bundle brings together a set of fullscreen and camera effects that can push a scene toward painterly, comic, neon, or cinematic treatment. It also includes image utilities such as sharpen and tonemapping, so the same package can handle both style and frame control.

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR
Atmospheric Height Fog adds a controllable fog layer that creates depth without leaning on a heavy volumetric setup. It supports transparent shaders, world-space UI, and multiple render pipelines, making it practical for scenes that need atmosphere to carry through the whole frame.

Beautify 3 – Advanced Post Processing
Beautify 3 – Advanced Post Processing applies a full-screen image effect that improves detail, color, and clarity in real time. It also brings 20 integrated effects, new antialiasing and cinematic options, and support for Builtin Pipeline and URP.

Easy Performant Outline 2D | 3D (URP / HDRP)
This outline tool adds 2D and 3D edge effects with a setup that fits URP and HDRP projects. It includes per-object control, multi-layer outlines, semi-transparent styles, and support for mobile, VR, HDR, and LDR.

MK Glow – Bloom & Lens & Glare
MK Glow adds stylized bloom, lens surface, flare, and glare controls for bright surface light scattering in Unity scenes. It supports both threshold and natural workflows, with options for 2D and 3D setups. The effect is aimed at artists who want precise control over glow styling without relying on

Galaxy Materials (Skybox Update)
Galaxy Materials (Skybox Update) centers on space and nebula surfaces that can be applied to meshes or used as skyboxes. It gives artists a set of editable shaders, cubemap textures, and gradient-driven controls for shaping the look across Built-in, URP, and HDRP projects.

Pixel-Perfect Fog Of War
Pixel-Perfect Fog Of War projects visibility from any number of objects and hides the parts of a scene that have not been seen. It fits RTS, MOBA, social deduction, and horror projects where revealed space has to stay tightly controlled. The package also adds minimap masking, multiple fog looks, and

Highlight Plus 2 – All in One Outline & Selection Effects
Highlight Plus 2 adds a single workflow for outlining, glowing, overlaying, and marking objects inside Unity scenes. It works across objects, characters, sprites, and several other scene elements while keeping the original materials and meshes intact.

EmberGen Volumetric & Unreal Engine 5
This course focuses on loopable volumetric fire and smoke for Unreal Engine 5, moving from EmberGen setup to custom meshes, simulation controls, and UE5 material work. It also covers the lighting and rendering steps needed to finish the effect inside Unreal.

Mastering Editor Scripting in Unity
Mastering Editor Scripting in Unity focuses on the parts of the editor that shape day-to-day production work: custom inspectors, GUI tools, editor modes, and asset automation. It moves from fundamentals into more specialized editor workflows that help organize tools, scene setup, and project mainten

Unity Shader Programming: Beginners to Advanced Techniques
This training follows Unity shader work from the first fundamentals through intermediate control and into advanced techniques. It connects setup, implementation, and creative effects with mobile optimization and profiler use.