"f23c7fdf31bcf213"{"id":"22832","slug":"deepvoice-ai-text-to-voice","title":"DeepVoice AI - Text To Voice","category":"Generative AI","engine":"Original Unity version: 6000.2.13","assetVersion":"Original Unity version: 6000.2.13","engineVersion":"Asset Version:2.1.3","tag":"Generative AI","accent":"amber","visual":"character","summary":"DeepVoice AI is a text-to-speech solution for Unity that generates life-like narration and dialogue directly within the editor. It provides a no-code interface for processing voice-overs across all scriptable render pipelines.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 6000.2.13","Asset Version: 2.1.3"],"featuredImage":{"alt":"DeepVoice AI - Text To Voice","src":"https://3dcghub.com/wp-content/uploads/2026/04/da1c8a7e21ab_be38ed81-71ea-41d0-9bc9-1895cd3ef913_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/7a49a6d029b5_ad2f1985-866f-4754-a577-14f823b07806_scaled.webp","alt":"DeepVoice AI - Text To Voice"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/52405123202a_56a8a313-ff48-43bb-829c-92467d04d98b_scaled.webp","alt":"DeepVoice AI - Text To Voice"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/54fc157ac1cb_4a5de0fa-77f4-4405-ba20-d795b314f5ce_scaled.webp","alt":"DeepVoice AI - Text To Voice"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/5a14de46cf21_31620b95-6fee-4980-97d9-f5b7dc099aff_scaled.webp","alt":"DeepVoice AI - Text To Voice"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/2312e61397f9_1108c141-c93d-40d5-8991-a28b58511f6b_scaled.webp","alt":"DeepVoice AI - Text To Voice"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/17716ff8ae32_29e24199-eb16-441e-9b14-1ad1fff4fb8f_scaled.webp","alt":"DeepVoice AI - Text To Voice"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/0df681e80e98_e9c58ae0-a3e3-4696-81a9-10ff6fd17aeb_scaled.webp","alt":"DeepVoice AI - Text To Voice"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"DeepVoice AI - Text To Voice v2.1.3.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eDirect Text-to-Speech Generation in the Unity Editor\u003c/h2\u003e\n\u003cp\u003eDeepVoice is a collection of Text-to-Speech (TTS) models designed specifically for the Unity environment. Using deep learning, the tool generates life-like voice performances directly from text inputs. It is built to function within the Unity Editor in both Edit Mode and Play Mode, allowing developers to generate and test audio assets without leaving their project environment. The system operates via a beginner-friendly GUI, removing the necessity for custom coding to generate or implement narration.\u003c/p\u003e\n\n\u003cp\u003eOne of the primary advantages of this asset is the removal of typical setup barriers. It functions without the need for external sign-ups, API keys, or recurring subscription fees. This streamlined access allows for one-click inferences on the voice models, making it a practical choice for rapid prototyping or final production tasks such as dubbing, dialogue creation, and narration takes.\u003c/p\u003e\n\n\u003ch2\u003eManaging Voice Production and Character Quotas\u003c/h2\u003e\n\u003cp\u003eThe asset operates on a monthly character quota system that resets on the 1st of every month. The current allotment allows for 80,000 characters per month, which the developer equates to approximately 24 pages of 12-point text. This capacity is intended for significant amounts of voice-over and narration. Recent updates have also improved processing speeds, allowing the tool to handle up to 2.5 times more characters at a single time during the generation process.\u003c/p\u003e\n\n\u003cp\u003eFor projects requiring diverse linguistic support, the Multi model utilizes ElevenLabs as a backend service. This enables support for a wide range of languages, including Japanese, Spanish, German, Korean, French, Hindi, Italian, Portuguese, Polish, Arabic, Indonesian, Dutch, Turkish, and Filipino. With over 95 voices to choose from, developers can select specific vocal profiles that best suit their characters or narrative needs.\u003c/p\u003e\n\n\u003ch2\u003eIntegrated Audio Post-Processing Tools\u003c/h2\u003e\n\u003cp\u003eBeyond simple text-to-voice conversion, the asset includes built-in tools for refining the generated audio. Users can trim, combine, and equalize audio files within the same interface. These tools are particularly useful for managing dialogue tags; for example, a developer can generate a line like \"'I have had enough!' he shouted angrily,\" and then use the audio trimmer to remove the descriptive tag while retaining the emotional delivery of the spoken line.\u003c/p\u003e\n\n\u003cp\u003eThe system is also capable of handling natural speech patterns, such as pauses. By formatting the text with specific punctuation or dashes, the AI can simulate the hesitation or pacing found in natural conversation, such as \"But well... I'm not entirely convinced.\" This level of control assists in creating more immersive and less robotic vocal performances for NPCs and narrators.\u003c/p\u003e\n\n\u003ch2\u003eWorkflow Compatibility and Pipeline Support\u003c/h2\u003e\n\u003cp\u003eDeepVoice is designed to be versatile across different project types and visual setups. It supports all major Unity render pipelines, including the Standard pipeline, HDRP (High Definition Render Pipeline), URP (Universal Render Pipeline), and SRP (Scriptable Render Pipeline). This ensures that the audio generation tools remain consistent regardless of the visual fidelity or platform targets of the project.\u003c/p\u003e\n\n\u003cp\u003eThe asset serves as a production-ready solution for creating complex audio sequences. Whether the requirement is for a single line of dialogue or extensive dubbing for localized content, the tool integrates directly into the existing Unity workflow. The combination of deep learning models and integrated post-processing provides a centralized hub for managing a project's vocal assets without relying on external web-based interfaces or manual file imports.\u003c/p\u003e\n\n\u003cp\u003eFor those looking to implement this into a live project, the tool provides a straightforward path from text input to a production-ready audio file, supported by ongoing research and functional updates from the developer.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/dialogue-system-for-unity/\" title=\"Dialogue System for Unity\"\u003eDialogue System for Unity\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ambient-sounds-interactive-soundscapes-for-unity-6/\" title=\"Ambient Sounds – Interactive Soundscapes for Unity 6\"\u003eAmbient Sounds – Interactive Soundscapes for Unity 6\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/pegasus-flythroughs-for-unity-6/\" title=\"Pegasus – Flythroughs for Unity 6\"\u003ePegasus – Flythroughs for Unity 6\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/motion-matching-for-unity/\" title=\"Motion Matching for Unity\"\u003eMotion Matching for Unity\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/uma-for-rpg-builder/\" title=\"UMA for RPG Builder\"\u003eUMA for RPG Builder\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4144,"navigation":{"current":1587,"total":2381,"previous":{"id":"22822","slug":"uma-for-rpg-builder","title":"UMA for RPG Builder","category":"Game Toolkits","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"22842","slug":"voicegpt","title":"VoiceGPT","category":"Generative AI","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"22842","slug":"voicegpt","title":"VoiceGPT","category":"Generative AI","engine":"Original Unity version: 6000.2.7","assetVersion":"Original Unity version: 6000.2.7","engineVersion":"Asset Version:1.2.2","tag":"Generative AI","accent":"amber","visual":"character","summary":"VoiceGPT brings life-like AI voice generation directly into the Unity Editor environment. By leveraging local hardware, developers can clone voices in seconds and master audio tracks without leaving their workspace.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 6000.2.7","Asset Version: 1.2.2"],"featuredImage":{"alt":"VoiceGPT","src":"https://3dcghub.com/wp-content/uploads/2026/04/6065db54e983_3d4d5969-ae06-488c-a86f-3d7a4940d8dd_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"14519","slug":"runtime-speech-recognizer-real-time-offline-ai","title":"Runtime Speech Recognizer (Real-Time, Offline, AI)","category":"Engine Tools","engine":"4.27,5.0 - 5.7","assetVersion":"Engine version: 4.27,5.0 - 5.7","engineVersion":"Asset Version:1.0","tag":"Engine Tools","accent":"cyan","visual":"city","summary":"Enhance your project with Runtime Speech Recognizer (Real-Time, Offline, AI), a plugin that enables high-performance voice commands and speech-to-text without an internet connection. Powered by OpenAI Whisper, it supports over 95 languages and features GPU...","platform":"Unreal Engine","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.27,5.0 - 5.7","Asset Version: 1.0"],"featuredImage":{"alt":"Runtime Speech Recognizer (Real-Time, Offline, AI)","src":"https://3dcghub.com/wp-content/uploads/2026/03/865b5e7a-61c2-4de8-83da-c2cc3aa6c0a4.webp"},"hasDownloadLink":true},{"id":"23087","slug":"particle-dynamic-magic-2-decal-spline-ai-particles-dynamics","title":"Particle Dynamic Magic 2: Decal, Spline, AI Particles \u0026 dynamics","category":"Level Design","engine":"Original Unity version: 4.3.4","assetVersion":"Original Unity version: 4.3.4","engineVersion":"Asset Version:2.5.3","tag":"Level Design","accent":"teal","visual":"luts","summary":"Particle Dynamic Magic 2 offers a comprehensive system for controlling particles and game objects in Unity through splines, environmental sensing AI, and dynamic decals.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 4.3.4","Asset Version: 2.5.3"],"featuredImage":{"alt":"Particle Dynamic Magic 2: Decal, Spline, AI Particles \u0026 dynamics","src":"https://3dcghub.com/wp-content/uploads/2026/04/093988d650ed_c115d4a1-63f2-4188-bd46-00cd62d501eb_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Generative AI
DeepVoice AI - Text To Voice
DeepVoice AI is a text-to-speech solution for Unity that generates life-like narration and dialogue directly within the editor. It provides a no-code interface for processing voice-overs across all scriptable render pipelines.
Direct Text-to-Speech Generation in the Unity Editor
DeepVoice is a collection of Text-to-Speech (TTS) models designed specifically for the Unity environment. Using deep learning, the tool generates life-like voice performances directly from text inputs. It is built to function within the Unity Editor in both Edit Mode and Play Mode, allowing developers to generate and test audio assets without leaving their project environment. The system operates via a beginner-friendly GUI, removing the necessity for custom coding to generate or implement narration.
One of the primary advantages of this asset is the removal of typical setup barriers. It functions without the need for external sign-ups, API keys, or recurring subscription fees. This streamlined access allows for one-click inferences on the voice models, making it a practical choice for rapid prototyping or final production tasks such as dubbing, dialogue creation, and narration takes.
Managing Voice Production and Character Quotas
The asset operates on a monthly character quota system that resets on the 1st of every month. The current allotment allows for 80,000 characters per month, which the developer equates to approximately 24 pages of 12-point text. This capacity is intended for significant amounts of voice-over and narration. Recent updates have also improved processing speeds, allowing the tool to handle up to 2.5 times more characters at a single time during the generation process.
For projects requiring diverse linguistic support, the Multi model utilizes ElevenLabs as a backend service. This enables support for a wide range of languages, including Japanese, Spanish, German, Korean, French, Hindi, Italian, Portuguese, Polish, Arabic, Indonesian, Dutch, Turkish, and Filipino. With over 95 voices to choose from, developers can select specific vocal profiles that best suit their characters or narrative needs.
Integrated Audio Post-Processing Tools
Beyond simple text-to-voice conversion, the asset includes built-in tools for refining the generated audio. Users can trim, combine, and equalize audio files within the same interface. These tools are particularly useful for managing dialogue tags; for example, a developer can generate a line like "'I have had enough!' he shouted angrily," and then use the audio trimmer to remove the descriptive tag while retaining the emotional delivery of the spoken line.
The system is also capable of handling natural speech patterns, such as pauses. By formatting the text with specific punctuation or dashes, the AI can simulate the hesitation or pacing found in natural conversation, such as "But well... I'm not entirely convinced." This level of control assists in creating more immersive and less robotic vocal performances for NPCs and narrators.
Workflow Compatibility and Pipeline Support
DeepVoice is designed to be versatile across different project types and visual setups. It supports all major Unity render pipelines, including the Standard pipeline, HDRP (High Definition Render Pipeline), URP (Universal Render Pipeline), and SRP (Scriptable Render Pipeline). This ensures that the audio generation tools remain consistent regardless of the visual fidelity or platform targets of the project.
The asset serves as a production-ready solution for creating complex audio sequences. Whether the requirement is for a single line of dialogue or extensive dubbing for localized content, the tool integrates directly into the existing Unity workflow. The combination of deep learning models and integrated post-processing provides a centralized hub for managing a project's vocal assets without relying on external web-based interfaces or manual file imports.
For those looking to implement this into a live project, the tool provides a straightforward path from text input to a production-ready audio file, supported by ongoing research and functional updates from the developer.