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Category: Shaders

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Shaders
Karl

OmniShade PBR – Physically Based Uber Shader

OmniShade PBR extends Unity’s Standard Lit workflow with a physically based shader that adds stylized lighting, layered materials, and texture painting support. It also supports Built-In, URP, and HDRP, with adaptive shader variants and Shader Graph implementation.

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Shaders
Karl

Marine Shader Pack

Marine Shader Pack gives Unity projects an ocean shader, a river shader, and supporting shaders for ground, ruffles, clover, sand, and rock. It also includes environment models and supports Built-In and URP workflows.

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3DCGHUB
Shaders
Karl

Ice World

Ice World centers on a large set of ice textures and shader variants that can be used on lakes, rivers, and model surfaces. It also includes demo scenes, ice floe models, and support for several Unity render pipelines.

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Shaders
Karl

Highlight Plus 2 – All in One Outline & Selection Effects

Highlight Plus 2 adds a single workflow for outlining, glowing, overlaying, and marking objects inside Unity scenes. It works across objects, characters, sprites, and several other scene elements while keeping the original materials and meshes intact.

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Fullscreen & Camera Effects
Karl

Pixel-Perfect Fog Of War

Pixel-Perfect Fog Of War projects visibility from any number of objects and hides the parts of a scene that have not been seen. It fits RTS, MOBA, social deduction, and horror projects where revealed space has to stay tightly controlled. The package also adds minimap masking, multiple fog looks, and

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Shaders
Karl

Galaxy Materials (Skybox Update)

Galaxy Materials (Skybox Update) centers on space and nebula surfaces that can be applied to meshes or used as skyboxes. It gives artists a set of editable shaders, cubemap textures, and gradient-driven controls for shaping the look across Built-in, URP, and HDRP projects.

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3DCGHUB
Fullscreen & Camera Effects
Karl

MK Glow – Bloom & Lens & Glare

MK Glow adds stylized bloom, lens surface, flare, and glare controls for bright surface light scattering in Unity scenes. It supports both threshold and natural workflows, with options for 2D and 3D setups. The effect is aimed at artists who want precise control over glow styling without relying on

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3DCGHUB
Fullscreen & Camera Effects
Karl

Easy Performant Outline 2D | 3D (URP / HDRP)

This outline tool adds 2D and 3D edge effects with a setup that fits URP and HDRP projects. It includes per-object control, multi-layer outlines, semi-transparent styles, and support for mobile, VR, HDR, and LDR.

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3DCGHUB
Fullscreen & Camera Effects
Karl

Beautify 3 – Advanced Post Processing

Beautify 3 – Advanced Post Processing applies a full-screen image effect that improves detail, color, and clarity in real time. It also brings 20 integrated effects, new antialiasing and cinematic options, and support for Builtin Pipeline and URP.

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3DCGHUB
Fullscreen & Camera Effects
Karl

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR

Atmospheric Height Fog adds a controllable fog layer that creates depth without leaning on a heavy volumetric setup. It supports transparent shaders, world-space UI, and multiple render pipelines, making it practical for scenes that need atmosphere to carry through the whole frame.

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