
Alien dog
Alien Dog is a low-poly animated character for games and animated films. The set includes project files for Maya, Unreal, and Marmoset, while the Unreal project already carries a customized body, materials, and textures for the character.

Alien Dog is a low-poly animated character for games and animated films. The set includes project files for Maya, Unreal, and Marmoset, while the Unreal project already carries a customized body, materials, and textures for the character.

Summon Creatures Vol.1 – Niagara gathers 15 creature-summoning abilities into a single VFX package. Color, scale, erode rate, follow ground, and slow down controls make it easier to fit each effect to the shot.

Shader and Niagara compilation can interrupt the first moments of a game with visible stutters. This Unreal Engine plugin focuses on that problem in packaged builds, where the engine behaves more predictably.

Stylized Eye Material brings humanoid and animal eye looks into one customizable template, including support for cat-shaped pupils. It can be set up procedurally inside the Unreal Editor or through a texture-based workflow, with animated pupils and depth effects that hold up in close-ups.

Simple Procedural Walk gives skeletal meshes a real-time walking cycle without relying on pre-recorded animation. It is strongest on robotic or insectoid characters, with mechs also supported, while organic characters are left to motion-capture style movement.

Tornado Generator – Niagara Fluids centers on real-time control over shape, forces, and shader changes, making it easy to tune a tornado effect as a scene evolves. Its control set spans tornado shape, smoke and fire emission, particles, static meshes, and lightning.

Tick Optimization Toolkit reduces the cost of ticking in actors, components, and timelines by adjusting frequency or disabling updates through distance and visibility. It keeps the workflow in Blueprints, with C++ support available and multiplayer features included.

Lighting VOL.3 – Industrial combines industrial lighting assets, maps, and materials made in Unreal Engine. It includes Nanite and low-poly versions, 4K textures, a master material system, and UE5 Lumen support for game-ready scenes.

WindVFX focuses on a Niagara particle workflow tied to CascadeToNiagaraConverter, with a set of 19 wind and tornado variations. It also includes named LODs for three tornado presets, giving the asset a more structured production setup.

A modular character set with over 400 interchangeable modules and 24 presets gives projects a fast way to shape bandits, soldiers, and other modern combat figures. The pack uses one UE5 skeleton, supports Tall/Masculine body types, and includes bonus weapon static meshes for real-time work.