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Lighting VOL.3 – Industrial (Nanite and Low Poly)

Assets, maps, and materials already assembled for Unreal Engine

Lighting VOL.3 – Industrial is a packaged lighting set for Unreal Engine that brings together the assets, maps, and materials used in the scene. It is set up with realistic AAA-level visuals in mind, while keeping the look, style, and production budget aligned with a practical game-development workflow.

The collection focuses on industrial lighting pieces and related props, making it useful when a scene needs electrical details, streetlight elements, exterior fixtures, or interior lighting with a strong industrial feel. Everything in the set is made in Unreal Engine, so it fits naturally into an Unreal-based production pipeline rather than feeling like a separate add-on that still needs major reconstruction.

The package includes a total of 82 meshes, with 41 of them split between Nanite and low-poly versions. That structure matters in production because it gives a team two ways to approach the same asset set depending on the needs of the scene. One version can carry the higher-fidelity look associated with Nanite, while the low-poly version gives a lighter option for projects that need to keep geometry simpler.

Nanite and low-poly versions in the same set

Having both Nanite and low-poly versions of each mesh keeps the package flexible across different scene requirements. The asset set is explicitly constructed using Nanite for high-quality fidelity polycounts, but it also includes low-poly versions for each mesh. That means the same lighting piece can serve a dense hero shot or a more restrained game scene without forcing a change in the asset family.

The set is also described as optimized for games, which places it squarely in a production workflow rather than a purely presentation-focused one. For a level artist or environment artist, that combination of higher-fidelity and low-poly variants can help when a scene needs close-up detail in one area and lighter treatment in another.

This is especially relevant for industrial environments, where props can repeat across a larger space and lighting fixtures often need to hold up both as practical scene elements and as part of the visual style. The asset set gives a consistent look across those use cases, while still leaving room to choose the version that suits the scene’s performance needs.

Material control across the majority of the set

A master material setup controls the majority of the props and models, which keeps the visual treatment organized across the pack. Instead of handling every asset separately, the material system provides shared control points that affect the overall look of the set. That includes additional controls for roughness, albedo, normals, and more.

The textures are listed as high-quality 4K texture sets, which supports the close-up fidelity expected from a lighting pack that targets realistic visuals. The set also uses channel packing for Roughness, Metalness, and Ambient Occlusion. In practice, that kind of packing keeps related material data together and makes the material setup more compact.

Emissive controls are included as well, letting the light be turned on or off. For industrial lighting, that is a practical detail rather than a cosmetic one. It gives the scene more control over when a fixture reads as active and when it should sit as a darker, unlit prop. Because the emissive behavior is handled in the material system, the same asset can work in different lighting states without needing separate props for each case.

Spinning fan support and scene behavior

The set includes a fan blueprint for a spinning ceiling fan. That adds a simple animated element to the package and gives one of the scene props a functional behavior instead of leaving it as a static mesh only. In a lighting-heavy interior, that kind of motion can help the environment feel more active without introducing extra systems.

Since the package is centered on lighting and industrial fixtures, this blueprint fits naturally into the overall environment setup. It keeps the scene’s moving parts tied to the same Unreal Engine workflow as the rest of the assets, maps, and materials.

Lumen support and production readiness

The product supports Lumen for Unreal Engine 5.0+, which places it within the lighting workflow for UE5 projects. That is a useful fit for scenes that rely on modern real-time illumination and want the lighting set to cooperate with Unreal Engine 5’s rendering path.

Legal cleanup is also part of the package. The branding and labels are custom made by the studio, and the set is described as free of legal issues. That matters in production because it removes an extra layer of asset cleanup when the lighting pieces are being used in a commercial or team-based environment.

The assets were created by Dekogon Studios artists, and the whole set stays focused on the practical side of environment production: a defined mesh count, Nanite and low-poly variants, 4K textures, shared material controls, emissive toggles, and a blueprint for motion where needed. It is the kind of resource that fits best when a scene needs industrial lighting elements that are already organized for Unreal Engine use.

For industrial interiors, exterior streetlight layouts, parking areas, or electrical-themed environments, this set provides a clear starting point with the core pieces already structured for Unreal Engine 5.0+ workflows and Lumen-based lighting.

Visual Breakdown


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