"9671aa4f16d3c888"{"id":"27674","slug":"foliage-vol-6-broom-bushes-nanite-and-low-poly","title":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"","tag":"Trees","accent":"teal","visual":"luts","summary":"Foliage VOL.6 – Broom Bushes focuses on outdoor plant coverage for fields, landscapes, and natural exterior scenes. The pack combines Nanite and low poly versions of the same vegetation set, backed by 4K textures, master materials, and Lumen support.","platform":"Unreal Engine","publishedAt":"2026-04-28T08:13:57.000Z","updatedAt":"2026-04-28T08:13:58.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)","src":"https://3dcghub.com/wp-content/uploads/2026/04/e662cdc0cb88_d9e62228-571b-4121-b9aa-b4f305510fa7.webp"},"hasDownloadLink":true,"pageviews":13,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/98824818e0c0_1f07b264-e9bc-403b-a792-23dffd774ad3.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/bb2e53b92edb_8175a6fd-1577-4d62-a38c-22f0f0a542de.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/eaf1535754c0_e96240d3-f0bf-4659-88ba-db8a85db5c6b.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/2d7c6e91daf8_51dd4394-449e-40fb-8837-732951fc17ff.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/e1110b4e4269_b2be4480-9e1c-4c08-9b3c-c95539db9b7d.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/2c31dc461e13_e3af0c21-d863-4733-8e1e-0a3aca6d4881.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/94e9fb3c74a4_0871039e-6b2e-4175-91ee-1f885d3ede1e.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/0d566edd0798_1bc029a7-5d5e-489f-85d9-1f97725a0a94.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/e25c32f9c290_d57d7442-d8e1-4af5-85ec-84f50f445e41.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/cb1ceb74a1a8_a5326208-9bb4-4a68-b324-ed5670334c18.webp","alt":"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Content.7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eOutdoor scenes often live or die on the smaller forms that break up empty ground. \u003cstrong\u003eFoliage VOL.6 – Broom Bushes (Nanite and Low Poly)\u003c/strong\u003e Is aimed squarely at that layer of environment work, supplying broom bush vegetation for landscapes, fields, shrubs, and other nature-heavy exterior setups inside Unreal Engine.\u003c/p\u003e\u003cp\u003eThe package includes everything pictured, with assets, maps, and materials created in Unreal Engine. Its visual target is realistic AAA quality across visuals, style, and budget, and the set is positioned for game use rather than as a purely static presentation piece. That practical focus shows up not just in the mesh count, but in the material setup and rendering support built around the foliage.\u003c/p\u003e\u003ch2\u003eBroom Bushes for fields, shrubs, and outdoor ground cover\u003c/h2\u003e\u003cp\u003eThe theme is narrow in a useful way. This is not a broad mixed vegetation library. It centers on broom bushes, which makes it more suited to scenes that need consistency in plant type and silhouette. If you are building a field edge, a natural exterior, a landscape pass with brush and shrub coverage, or a green environment that needs repeated bush forms without looking flat, this set fits that role directly.\u003c/p\u003e\u003cp\u003eTags associated with the pack point to outdoor and nature-oriented use: landscape, grass, tree, plant, brush, bush, shrub, exterior, and field. Taken together, they place the pack in the kind of environment work where foliage needs to support terrain, soften hard transitions, and add believable density across open ground. Because the models are fully detailed from all sides, they are not limited to distant placement. They can hold up when arranged around paths, close camera passes, or exposed edges where the viewer can move around them freely.\u003c/p\u003e\u003cp\u003eThat full-sided detailing matters for more than visual polish. Bushes often end up reused at different scales and from different angles throughout a level. A model that only reads well from one side quickly becomes restrictive. Here, the foliage is intended to remain usable across a wider range of placements, whether clustered into denser natural patches or scattered as isolated shrubs.\u003c/p\u003e\u003ch2\u003eNanite and low poly versions in the same foliage set\u003c/h2\u003e\u003cp\u003eThe pack contains \u003cstrong\u003e22 meshes\u003c/strong\u003e In total, split into \u003cstrong\u003e11 Nanite\u003c/strong\u003e Meshes and \u003cstrong\u003e11 low poly\u003c/strong\u003e Meshes. That one-to-one structure is one of the most concrete strengths of the package. Rather than forcing a single geometric approach, it offers two versions of the same foliage collection.\u003c/p\u003e\u003cp\u003eThe Nanite side is explicitly constructed for high-fidelity polycounts. That makes it a clear fit for projects that want denser geometric detail in vegetation and are already working within a Nanite-friendly Unreal Engine workflow. The low poly side gives the same collection a second path, which is useful when a scene needs lighter geometry handling or when different areas of a project call for different asset budgets.\u003c/p\u003e\u003cp\u003eBecause both versions live in the same package, the set is easier to apply across varied scene demands without changing the plant family or visual identity. A project can keep a consistent broom bush look while choosing between Nanite and low poly meshes according to the needs of the environment. The package is also described as optimized for games, reinforcing that it is meant to be used in production scenes rather than treated only as a showcase asset.\u003c/p\u003e\u003ch2\u003e4K textures, channel packing, and master material controls\u003c/h2\u003e\u003cp\u003eThe rendering side is just as defined as the mesh side. The set includes \u003cstrong\u003eHigh-quality 4K texture sets\u003c/strong\u003e, with a \u003cstrong\u003eMaster material setup\u003c/strong\u003e That controls the majority of props and models. For environment artists, that means the pack is not just a collection of isolated meshes. It comes with a more unified material framework, which is especially helpful in foliage work where consistency across repeated assets can be as important as the assets themselves.\u003c/p\u003e\u003cp\u003eThere are also additional controls for \u003cstrong\u003eRoughness, albedo, normals, and more\u003c/strong\u003e. Those controls make the pack more adaptable inside a scene without changing the core asset set. In practical terms, they support tuning the foliage response to a project’s lighting, color balance, and surface feel while keeping the plants within the same material system.\u003c/p\u003e\u003cp\u003eThe textures also use channel-packed \u003cstrong\u003eRoughness, Metalness, and Ambient Occlusion\u003c/strong\u003e. That detail says a lot about how the set is prepared. It is not only aiming for visual fidelity, but also using a familiar game-ready texturing structure. For artists assembling larger environments, that kind of setup tends to be easier to integrate into an existing Unreal workflow than a set of loosely assembled materials with inconsistent map handling.\u003c/p\u003e\u003ch2\u003eLumen support and the included post process setup\u003c/h2\u003e\u003cp\u003eThe package supports \u003cstrong\u003eLumen for Unreal Engine 5.0+\u003c/strong\u003e. For foliage, lighting support has an outsized effect because vegetation surfaces rely so heavily on subtle value shifts, color response, and shape breakup. Lumen support gives this set a clear place in Unreal Engine 5 environment production, particularly for scenes that depend on natural lighting conditions and believable depth through plant coverage.\u003c/p\u003e\u003cp\u003eIt also includes a \u003cstrong\u003eRealistic Post Process and Look Up Table\u003c/strong\u003e. That addition expands the pack beyond raw meshes and textures. It provides a more complete visual presentation layer for the foliage, helping the assets sit within a coherent rendered look rather than arriving as geometry alone. In scene-building terms, this can make it easier to establish a finished outdoor mood where the broom bushes are part of a consistent image treatment.\u003c/p\u003e\u003cp\u003eAnother small but practical detail is that all branding and labels are custom made by the creator, and the package is stated to be free of legal issues on that front. While foliage itself is the main focus here, that note points to a controlled, studio-prepared asset set rather than a loose collection of borrowed surface elements.\u003c/p\u003e\u003ch2\u003eWho Foliage VOL.6 – Broom Bushes fits best\u003c/h2\u003e\u003cp\u003eThis pack is a strong match for Unreal Engine users building realistic outdoor environments that need dedicated bush and shrub coverage rather than a broad grab bag of vegetation types. It is especially suited to nature scenes, exterior levels, landscape dressing, and field-like spaces where repeated broom bush forms help create a believable ground layer.\u003c/p\u003e\u003cp\u003eThe most likely beneficiaries are environment artists and level builders who want a ready-made foliage set with both \u003cstrong\u003eNanite\u003c/strong\u003e And \u003cstrong\u003eLow poly\u003c/strong\u003e Options, \u003cstrong\u003e4K textures\u003c/strong\u003e, centralized \u003cstrong\u003eMaster material\u003c/strong\u003e Controls, and \u003cstrong\u003eLumen\u003c/strong\u003e Support already in place. If the project calls for realistic broom bushes that can move between close and mid-range scene use while staying consistent across different performance targets, this package is tightly aligned with that job.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/56-fabric-textile-materials-4k-pbr-collection/\" title=\"56 Fabric \u0026amp;amp; Textile Materials (4K PBR Collection)\"\u003e56 Fabric \u0026amp; Textile Materials (4K PBR Collection)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/advanced-road-materials/\" title=\"Advanced road materials\"\u003eAdvanced road materials\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/master-materials-and-layer-system-for-daz3d-imports/\" title=\"Master Materials and Layer System for Daz3D Imports\"\u003eMaster Materials and Layer System for Daz3D Imports\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/realistic-materials-vol-7-water-ice-25-materials/\" title=\"Realistic Materials Vol. 7 – Water \u0026amp;amp; Ice (25+ Materials)\"\u003eRealistic Materials Vol. 7 – Water \u0026amp; Ice (25+ Materials)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/stylized-250-materials-bundle/\" title=\"Stylized 250 Materials Bundle\"\u003eStylized 250 Materials Bundle\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":6989,"navigation":{"current":868,"total":2708,"previous":{"id":"27690","slug":"forest-essentials-forest-environment-procedural-mountain-forest-forest","title":"Forest Essentials ( Forest Environment , Procedural Mountain Forest, Forest )","category":"Forest \u0026 Jungle","platform":"Unreal Engine","updatedAt":"2026-04-28T13:59:45.000Z"},"next":{"id":"27661","slug":"first-person-shooter-template-pack-fpstp-3-4-advanced-fps-kit-for-ue5","title":"First Person Shooter Template Pack (FPSTP) 3.4 — Advanced FPS Kit for UE5","category":"Shooter","platform":"Unreal Engine","updatedAt":"2026-04-27T17:39:27.000Z"}},"relatedResources":[{"id":"25171","slug":"vegetation-pack-vegetation-pack-vegetations-trees-bushes-grass-plants-3d","title":"Vegetation Pack ( Vegetation Pack Vegetations Trees Bushes Grass Plants 3D )","category":"Trees","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"","tag":"Trees","accent":"cyan","visual":"city","summary":"This vegetation pack gives environment artists a ready set of trees, bushes, grass, plants, and ivy for real-time scenes. It focuses on 45 unique meshes, high-quality detail, and Unreal Engine 5.0+ support for Nanite and Lumen.","platform":"Unreal Engine","publishedAt":"2026-04-19T12:04:15.000Z","updatedAt":"2026-04-20T06:12:31.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.1+"],"featuredImage":{"alt":"Vegetation Pack ( Vegetation Pack Vegetations Trees Bushes Grass Plants 3D )","src":"https://3dcghub.com/wp-content/uploads/2026/04/1097b3f2c0ce_ef3a8667-121d-4e2d-bc04-61b161a6a408.webp"},"hasDownloadLink":true,"pageviews":9},{"id":"1000508","slug":"foliage-vol-8-dead-trees-nanite-and-low-poly","title":"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Dekogon's dead tree foliage pack for Unreal Engine 5.1–5.8 includes 20 Nanite and low poly meshes with 4K textures, master materials, and Lumen support.","platform":"Unreal Engine","publishedAt":"2026-07-13T13:12:37.880Z","updatedAt":"2026-07-13T13:12:37.880Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/4d4a80fb47e5-f5603d4a-3a26-4710-a077-3d18946d4845-bb157f2f59.webp"},"hasDownloadLink":true,"pageviews":2},{"id":"1000609","slug":"foliage-vol-37-tree-stumps-nanite-low-poly","title":"Foliage VOL.37- Tree Stumps (NANITE + LOW POLY)","category":"Trees","engine":"5.3+","assetVersion":"","engineVersion":"Engine Version: 5.3+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Unreal Engine tree stump foliage pack with 20 Nanite and low poly meshes, 4K textures, master material controls, channel-packed maps, and Lumen support.","platform":"Unreal Engine","publishedAt":"2026-07-20T19:45:12.049Z","updatedAt":"2026-07-20T19:45:12.049Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.3+"],"featuredImage":{"alt":"Foliage VOL.37- Tree Stumps (NANITE + LOW POLY)","src":"/wp-content/uploads/published/2026/07/eb55bb3c1eab-f8ea7966-29a2-41b9-9c11-23bf42af068d-995cff7b57.webp"},"hasDownloadLink":true,"pageviews":1}]}
Trees
Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)
Foliage VOL.6 – Broom Bushes focuses on outdoor plant coverage for fields, landscapes, and natural exterior scenes. The pack combines Nanite and low poly versions of the same vegetation set, backed by 4K textures, master materials, and Lumen support.
Outdoor scenes often live or die on the smaller forms that break up empty ground. Foliage VOL.6 – Broom Bushes (Nanite and Low Poly) Is aimed squarely at that layer of environment work, supplying broom bush vegetation for landscapes, fields, shrubs, and other nature-heavy exterior setups inside Unreal Engine.
The package includes everything pictured, with assets, maps, and materials created in Unreal Engine. Its visual target is realistic AAA quality across visuals, style, and budget, and the set is positioned for game use rather than as a purely static presentation piece. That practical focus shows up not just in the mesh count, but in the material setup and rendering support built around the foliage.
Broom Bushes for fields, shrubs, and outdoor ground cover
The theme is narrow in a useful way. This is not a broad mixed vegetation library. It centers on broom bushes, which makes it more suited to scenes that need consistency in plant type and silhouette. If you are building a field edge, a natural exterior, a landscape pass with brush and shrub coverage, or a green environment that needs repeated bush forms without looking flat, this set fits that role directly.
Tags associated with the pack point to outdoor and nature-oriented use: landscape, grass, tree, plant, brush, bush, shrub, exterior, and field. Taken together, they place the pack in the kind of environment work where foliage needs to support terrain, soften hard transitions, and add believable density across open ground. Because the models are fully detailed from all sides, they are not limited to distant placement. They can hold up when arranged around paths, close camera passes, or exposed edges where the viewer can move around them freely.
That full-sided detailing matters for more than visual polish. Bushes often end up reused at different scales and from different angles throughout a level. A model that only reads well from one side quickly becomes restrictive. Here, the foliage is intended to remain usable across a wider range of placements, whether clustered into denser natural patches or scattered as isolated shrubs.
Nanite and low poly versions in the same foliage set
The pack contains 22 meshes In total, split into 11 Nanite Meshes and 11 low poly Meshes. That one-to-one structure is one of the most concrete strengths of the package. Rather than forcing a single geometric approach, it offers two versions of the same foliage collection.
The Nanite side is explicitly constructed for high-fidelity polycounts. That makes it a clear fit for projects that want denser geometric detail in vegetation and are already working within a Nanite-friendly Unreal Engine workflow. The low poly side gives the same collection a second path, which is useful when a scene needs lighter geometry handling or when different areas of a project call for different asset budgets.
Because both versions live in the same package, the set is easier to apply across varied scene demands without changing the plant family or visual identity. A project can keep a consistent broom bush look while choosing between Nanite and low poly meshes according to the needs of the environment. The package is also described as optimized for games, reinforcing that it is meant to be used in production scenes rather than treated only as a showcase asset.
4K textures, channel packing, and master material controls
The rendering side is just as defined as the mesh side. The set includes High-quality 4K texture sets, with a Master material setup That controls the majority of props and models. For environment artists, that means the pack is not just a collection of isolated meshes. It comes with a more unified material framework, which is especially helpful in foliage work where consistency across repeated assets can be as important as the assets themselves.
There are also additional controls for Roughness, albedo, normals, and more. Those controls make the pack more adaptable inside a scene without changing the core asset set. In practical terms, they support tuning the foliage response to a project’s lighting, color balance, and surface feel while keeping the plants within the same material system.
The textures also use channel-packed Roughness, Metalness, and Ambient Occlusion. That detail says a lot about how the set is prepared. It is not only aiming for visual fidelity, but also using a familiar game-ready texturing structure. For artists assembling larger environments, that kind of setup tends to be easier to integrate into an existing Unreal workflow than a set of loosely assembled materials with inconsistent map handling.
Lumen support and the included post process setup
The package supports Lumen for Unreal Engine 5.0+. For foliage, lighting support has an outsized effect because vegetation surfaces rely so heavily on subtle value shifts, color response, and shape breakup. Lumen support gives this set a clear place in Unreal Engine 5 environment production, particularly for scenes that depend on natural lighting conditions and believable depth through plant coverage.
It also includes a Realistic Post Process and Look Up Table. That addition expands the pack beyond raw meshes and textures. It provides a more complete visual presentation layer for the foliage, helping the assets sit within a coherent rendered look rather than arriving as geometry alone. In scene-building terms, this can make it easier to establish a finished outdoor mood where the broom bushes are part of a consistent image treatment.
Another small but practical detail is that all branding and labels are custom made by the creator, and the package is stated to be free of legal issues on that front. While foliage itself is the main focus here, that note points to a controlled, studio-prepared asset set rather than a loose collection of borrowed surface elements.
Who Foliage VOL.6 – Broom Bushes fits best
This pack is a strong match for Unreal Engine users building realistic outdoor environments that need dedicated bush and shrub coverage rather than a broad grab bag of vegetation types. It is especially suited to nature scenes, exterior levels, landscape dressing, and field-like spaces where repeated broom bush forms help create a believable ground layer.
The most likely beneficiaries are environment artists and level builders who want a ready-made foliage set with both Nanite And Low poly Options, 4K textures, centralized Master material Controls, and Lumen Support already in place. If the project calls for realistic broom bushes that can move between close and mid-range scene use while staying consistent across different performance targets, this package is tightly aligned with that job.