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Advanced road materials

Categories Asphalt

Advanced road materials

Advanced Road Materials is aimed at road and street scenes that need editable markings, dirt, and wet patches without changing the whole setup every time. It combines reusable materials with compact road meshes, so the same package can support a simple asphalt strip, a road with side blending, or a section with visible wear and moisture.

Road surfaces that can shift from clean to worn

The pack is centered on two master materials and 17 ready-to-use instances. The first material supports a single type of road surface with an opacity mask. The second material supports two road surfaces blended by mask, along with additional road markings.

That split gives the setup a clear structure. One material is for simpler road sections where a single surface is enough, while the other is for layouts that need a second surface layer and separate road markings. The materials also use Color, Normal, and Height textures, plus an additional mask for blending the main road surface with the road sides and another mask for the markings.

Controls for dirt, moisture, and painted lines

The update adds two practical adjustments that make the pack more flexible in scene work. Road lines can now change color in up to three different colors, and custom dirt textures can be used with control over each texture channel’s color and size.

Dirt settings allow changes to dirt normal intensity, scale, opacity, size, color, roughness, and metalness. Moisture settings go further by letting the material take on overall wetness, water puddles, roughness influence, Fresnel effect, surface darkening, and water color. The pack also supports dirt, moisture, and water puddles based on mask and height map distance, which keeps the surface treatment tied to the material setup rather than sitting on top as a separate layer.

Those controls keep the road from feeling locked into one state. A section can stay dry and clean, then move toward dirtier edges, damp patches, or stronger puddle coverage when the scene needs it. The line color adjustment also makes the road markings easier to adapt when a project needs a different visual treatment across multiple segments.

Meshes made for road building

Alongside the materials, the pack includes two base meshes for road building: one flat and one raised up. Their triangle counts are listed as 60 and 80, which keeps them very small and direct for road construction.

There are also derived meshes with preapplied materials, with 10 meshes of each type. That gives the setup a quicker starting point for building out a road layout, since some meshes already carry the material treatment instead of requiring every piece to be assembled from scratch.

The included meshes are sized at 9 by 9 meters. A.psd file is also provided with all the supplied masks, which helps keep the material organization tied to the same set of texture and mask inputs used in the pack.

Where this kind of setup fits best

This material pack is a strong match for road building, street networks, industrial environments, and simulation scenes where surface treatment needs to be adjusted directly on the material. It also suits spline-based road work, since the focus stays on repeatable road pieces with controllable edges, markings, dirt, and moisture.

The overall setup is especially useful when a scene needs several states of the same road surface without moving to a different asset every time. A clean road, a blended two-surface road, and a wetter or dirtier version can all come from the same material system and mesh group. For projects that rely on compact road pieces and editable surface variation, Advanced Road Materials keeps the workflow focused on the surface itself.

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