Guns

UZ-X (FPSK Ready)

UZ-X (FPSK Ready) is a submachine gun skeletal mesh with a tailored carry case, an opening-and-closing blueprint, and an FPS Kit import guide.

UZ-X (FPSK Ready)Guns

Resource overview

A first-person shooter needs its firearms to work in more than one place: in the player’s hands, in a loadout space, and in the quieter moments where a weapon is stored or prepared. UZ-X (FPSK Ready) covers that range with a submachine gun skeletal mesh, a carry case shaped by the gun, and a blueprint that lets the case open and close. The asset is tagged for first-person shooter use and firearm work, and the submachine gun classification gives it a clear role in an FPS weapon set. The FPSK Ready marker also points to the import path: this is a weapon made to enter FPS Kit rather than sit as an isolated model.

UZ-X as a first-person shooter firearm

The UZ-X sits in the submachine gun class. In a first-person shooter, that is a firearm that can be carried as part of a player’s available weapons, shown in an armory, or staged in a loadout area. The asset set does not stop at the gun model. A carry case is included, which means the same weapon can appear in a stored state as well as an equipped one. For scene building, that opens up locations such as a weapon locker, a preparation room, or a case-opening moment before a mission starts. The tags place it within first-person, FPS, shooter, firearm, and submachine gun categories, so its intended context is clear.

The carry case also changes how the weapon can be staged. A submachine gun can sit on a rack, but a fitted case gives it a portable container. In a first-person shooter scene, that can mean a weapon selection area where cases are laid out, or a beat where a case is opened before the gun is equipped. Both readings come from the same asset: the gun model supplies the firearm, and the case supplies its stored form.

The skeletal mesh and the FPSK import route

The gun is supplied as a gun skeletal mesh model. That is the core piece for FPS Kit users who need the firearm to enter the kit’s weapon pipeline. The import process is built to be as seamless and easy as possible, and an image guide is included in FPSK. For a team already working with FPS Kit, the image guide gives the import step a visual reference rather than leaving the mesh to be sorted out from scratch. UZ-X is marked FPSK Ready, and compatibility covers FPS Kit and the All in One Gun Bundle.

The video showcase gives a look at the asset in its finished form. That is useful before import, because the gun and case are meant to be seen together: the firearm as a skeletal mesh and the case as the container that holds it. The showcase and the image guide sit on different sides of the same workflow. One shows the result; the other supports the setup.

Inside the UZ-X carry case

The carry case includes tailored box sizes and foam insets for the gun and attachments if they are included. That is a more specific construction than a generic case with a single cutout. The case is shaped around the firearm, and the foam layout follows the contents. When the UZ-X is shown packed away, the case can read as a purpose-built container for that submachine gun rather than a resized box. If attachments are part of the package, the foam insets account for them as well.

Tailored box sizes matter when the case is seen up close, because the exterior proportions can follow the gun instead of a one-size-fits-all container. Foam insets matter when the case is open, because the interior layout has to account for the gun and any included attachments. The case gives the weapon a physical boundary in a scene. A gun on a table is one kind of prop; a gun inside a fitted case is another. The tailored sizing and foam insets make the stored version feel tied to the UZ-X itself, which is useful in an armory, a safehouse, or any space where equipment is prepared before it is carried.

Carry Case Blueprint for opening and closing

The Carry Case Blueprint allows easy opening and closing. That turns the case from a fixed prop into something with a simple interaction. A scene can show the case closed, then open it to reveal the gun; it can also close the case after the weapon has been taken. The blueprint is named as part of the feature set, so opening and closing are part of the asset’s intended use.

For FPS Kit projects, this pairs naturally with the import route. The gun skeletal mesh handles the firearm side, and the Carry Case Blueprint handles the container side. The two pieces can be used together when a scene needs the weapon to move between storage and active use. A closed case can sit in a locker; an open case can display the UZ-X. The blueprint handles that change as part of the case asset.

Fitting the UZ-X into FPS Kit and All in One Gun Bundle

Compatibility covers FPS Kit and the All in One Gun Bundle. A project already using FPS Kit can follow the import process and use the image guide included in FPSK. A project using the All in One Gun Bundle can treat the UZ-X as part of that firearm collection. The asset does not ask the team to choose between the gun and its storage: both the skeletal mesh and the carry case are present, with the case blueprint adding the opening and closing function.

The UZ-X is a fit when the scene needs a submachine gun that can be displayed in a case, opened for inspection, and then used as a first-person shooter weapon. It is also a fit when the carry case itself is part of the scene, such as a loadout screen or an armory setup. The FPSK Ready label and the import guide point to a workflow where the gun is brought into FPS Kit with a defined path, while the Carry Case Blueprint gives the storage prop a usable function.

For teams building a first-person shooter around FPS Kit, UZ-X covers the firearm and the container in one asset set. The gun skeletal mesh supplies the weapon; the tailored carry case supplies the storage form; the blueprint supplies the opening and closing action. That combination is the practical scope of the asset. Use it when a scene needs the weapon to move between case and hands, not merely sit on a wall.

Continue Browsing Similar Packs

Free resource

Get this resource

3DCGHUB is the service provider for this listing. Access is fulfilled through the official publisher channel.

Resource archiveUZ-X (FPSK Ready).7z

Related resources