Tools & Plugins

BlueprintJSONEngine Version: 4.26 - 5.4
BlueprintJSON brings the power of JSON to Blueprints. Load, parse, edit and save JSON asynchronously. BlueprintJSON allows you to read JSON files or parse directly JSON from a string. BlueprintJSON allows you to edit JSON at runtime and save it directly to a file. BlueprintJSON offers several asynchronous blueprint nodes

Assets Cleaner – Project Cleaning ToolEngine Version: 4.25 - 5.4
Assets Cleaner is a simple tool that quickly lists unused assets in a project and allows direct management from the tool, helping keep your project clean and lean by easily finding and removing unused assets. When a project has been in development for a while, or after a period of

Ase ImporterEngine Version: 5.1, 5.3 - 5.4
Ase importer plugin allows you to import and automatically generate your animations (textures, sprites and flipbooks) from an Aseprite save file (.aseprite). Just drag and dropan .aseprite file in the content browser. The plugin will generate texture atlases for all the frames in the aseprite file automatically for you. After

3D Gaussians PluginEngine Version: 5.1 - 5.3Asset Version: v1.5
Import and render training results of 3D Gaussian Splatting 3D Gaussian Splatting is a technique for reconstructing scenes from multiple photos, whose accuracy is equivalent or better than NeRF, and whose rendering load is lower than NeRF. This plugin is a importer and a renderer of the training results of

Pivot ToolEngine Version: 4.26 - 5.3
Pivot Tool is an editor plugin that allows you to modify actors pivot easily, and bake changes to static meshes inside Unreal Editor. Pivot Tool is a pivot editor for Unreal Engine. With Pivot Tool you can easily modify actors pivot either manually or automatically by applying one of 27

PSD2UMGEngine Version: 4.23 - 5.4
PSD2UMG is a plug-in that imports a PSD file into Unreal Engine 4 and converts the PSD file into Widget Blueprints. PSD2UMG converts a layer in a PSD into an object in an Widget Blueprint. PSD2UMG supports re-import. An appearance of Widget Blueprints can be changed with re-import. Click here

Vertex AnimatorEngine Version: 5.3 - 5.5Asset Version: 1.0
This plugin was developed as an alternative to Skeletal Meshes, and more optimized than the traditional VertexAnimation that bakes all vertex positions, allowing it to use LODs or even Nanite with the trade off of a slightly lower visual quality. It basically requires a regular rig, a few adjustments on

Root Motion Fix Tool | Mocap animations root motion cleaner and fixerEngine Version: 5.3 - 5.5Asset Version: 2.0
Description: RM Fix Tool let’s you fix, create/remove Root motion, Snap IK, Change animation direction in seconds. Click here to view the full details of the resource.:URL Click the button below to download. Download:

UIWS – Unified Interactive Water SystemEngine Version: 5.4 - 5.6Asset Version: 1.16 - 1.18
UIWS is the leading solution for dynamic interactive water bodies in Unreal Engine 4. Beautiful unified interactive fluid, interactive caustic lighting, collision and damage handling and more! The plugin is super easy to use with almost no setup required; Simply drag, drop, scale, and play! Click here to view the

Twitch IntegratorEngine Version: 4.26Asset Version: 1.5
Twitch Integrator is a twitch integration plugin with ease of use as a priority. With Twitch Integrator, every feature is one node away. That way, you can think more about what you want to do with Twitch and less about how you want to do it. Click here to view

Skinned Decal ComponentEngine Version: 5.6Asset Version: 3.0
Skinned Decal Component allows you to project decals on skeletal meshes that follow Bone Deformations & Morph Targets in a fast and easy way! As you know while Unreal Engine deferred decals floating over Skeletal Meshes, Render Target Texture solutions introduce more problems than they solve. Skinned Decal Component is

SHADERSOURCE – Waterfall Tool 2Engine Version: 5.6Asset Version: 1.0c
Looking for an easy way to create realistic-looking waterfalls in your levels? The SHADERSOURCE – Waterfall Tool 2 adds an Editor Mode that does just that! Drag and drop a Waterfall Actor into a level and use the buttons in the Editor Mode to generate fluid paths, meshes, and VFX!