Particles

Particles

Particles
Karl

UNI VFX: Ultimate pack for Visual Effect Graph

Huge and highly diverse set of advanced VFX to supercharge your game. Includes advanced shaders made in Shader Graph. ❓ What are (VFX) Events? Think of the Barrier effect, for example. It has these events/effects: create, loop, hit, end and stop. In this case, you start with the ‘create‘ event, which then automatically continues with the

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Particles
Karl

Sword slashes PRO

Description The pack contains 22 unique slash effects + 11 combo skills. These are not trails for the sword. These are separate effects! All effects perfectly work on all platforms and use optimized custom shaders. You can easily resize slashes using standard size values. The length of the slash varies in

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Particles
Karl

Sparkle FX

Sparkle FX is a pack of twinkling particle effects designed to emit particles around, or along the surface of a 3d mesh. Explosion and trail effects are also included. Designed to look great with bloom post-processing effects, but also works without. Textures have 5 pre-colored variations for more color depth,

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Particles
Karl

Cyber Effects – Sonar

– A single prefab with the core particle system that spread particles towards all the 3 axis on 6 different directions, spawning subparticles upon collision;– Some prefabs of the sub emitted particles;– Particle system presets to speed up your workflow;– Few Geometries;– Some using Unity’s standard particle unlit shaders;– Textures;–

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Fire & Explosions
Karl

Ian’s Fire Pack

Ian’s Fire Pack is a collection of 29 fire prefabs ranging from candles to burning trees. All effects are drag and drop ready. Each effect comes with lighting and audio. Many of the effects include props such as embers and logs to facilitate seamless integration to your scene. This package

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Free Unity Resources
Karl

Master Stylized Projectile

High quality projectile assets with stylized visual style, including simple shoot, hit, explosions. Master stylized projectile. A stylized projectile package with high quality, Every projectile is carefully designed, they look good even without the post processing stack. The shaders are mainly based on shader graph, you can use these shaders

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