"cba81eac4e6c1419"{"id":"23806","slug":"fire-smoke-dynamic-nature","title":"Fire \u0026 Smoke - Dynamic Nature","category":"Fire \u0026 Explosions","engine":"Original Unity version: 2021.2.0","assetVersion":"Original Unity version: 2021.2.0","engineVersion":"Asset Version:1.2.5","tag":"Fire \u0026 Explosions","accent":"rose","visual":"audio","summary":"Fire \u0026 Smoke - Dynamic Nature gathers smoke, fire, and explosion prefabs with shader setups that respond to wind speed, direction, shiver, and gust. It also includes HD RP, URP, and Built-in support across a wide range of Unity versions.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2021.2.0","Asset Version: 1.2.5"],"featuredImage":{"alt":"Fire \u0026 Smoke - Dynamic Nature","src":"https://3dcghub.com/wp-content/uploads/2026/04/2c373a3ad14b_d6362422-3d33-4654-98d9-8f78f5d6274b_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/302be294319b_765a956e-70fe-497b-9540-73934c8b0b51_scaled.webp","alt":"Fire \u0026 Smoke - Dynamic Nature"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/86367c12ea4a_4710c192-7e35-4b21-9c24-3d1e2f0b63f5_scaled.webp","alt":"Fire \u0026 Smoke - Dynamic Nature"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/5b6da337c8f2_692fc82e-2e95-42ef-b45d-d744c812bbca_scaled.webp","alt":"Fire \u0026 Smoke - Dynamic Nature"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/6f5f1ba033c4_c5124111-b156-49ad-aa96-c07a2d67fe06_scaled.webp","alt":"Fire \u0026 Smoke - Dynamic Nature"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/216f5e9df0f6_ae5a8fc7-6bcc-414b-9f42-5e544a042c5e_scaled.webp","alt":"Fire \u0026 Smoke - Dynamic Nature"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Fire \u0026 Smoke - Dynamic Nature v1.2.5 (28 Feb 2025).7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eSmoke, fire, and explosion prefabs in one set\u003c/h2\u003e\u003cp\u003eFire \u0026amp; Smoke - Dynamic Nature centers on smoke, fire, and explosion prefabs, with shaders and particle support included alongside them. The collection is arranged for scenes that need visible fire elements and smoke effects without separating every piece into a different workflow. It also focuses on particle work that can stay responsive while keeping performance in mind.\u003c/p\u003e\u003cp\u003eThe included content is specific rather than broad. Inside the package are 10 smoke prefabs in multiple variants, 15 additional smoke examples with different shader setups, and 14 mixed prefabs that cover ashes, flames, embers, torch fire, and a fire pit. There are also example models for a fire pit and a torch, which gives the set a practical base for scene dressing and effect placement.\u003c/p\u003e\u003cul\u003e\u003cli\u003e10 smoke prefabs in standard, URP, and HD RP variants\u003c/li\u003e\u003cli\u003e15 additional smoke examples with different shader setups\u003c/li\u003e\u003cli\u003e14 mixed prefabs, including ashes, flames, embers, torch, and fire pit elements\u003c/li\u003e\u003cli\u003eExample models for a fire pit and a torch\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eThat mix makes the resource more than a single effect pack. It can cover smoke-heavy setups on its own, but it also supplies small supporting pieces that help fire scenes feel connected instead of isolated.\u003c/p\u003e\u003ch2\u003eShader setups that react to wind\u003c/h2\u003e\u003cp\u003eThe shader side is where the dynamic behavior becomes more visible. Five particle shaders are included, and they react to wind direction, wind speed, shiver, gust, and related motion cues. The wind behavior is tied to Nature Manufacture wind, so the effects are meant to respond to changing conditions rather than sit still as fixed visuals.\u003c/p\u003e\u003cp\u003eThere is also a Nature Manufacture wind script and prefabs in the contents. That gives the set a direct wind-driven component for scenes where smoke, flames, or embers need to shift with the environment. The result is a resource aimed at motion-sensitive VFX work, especially when the effect needs to feel linked to the scene rather than simply layered on top of it.\u003c/p\u003e\u003cp\u003eMultiple shader variants are included to help optimize render and reach the right effect for different situations. That matters for a pack that spans smoke, fire, ashes, embers, and torch-style visuals, because those elements do not always need the same shader treatment. The different setups give room to choose a more suitable version for the effect being used.\u003c/p\u003e\u003ch2\u003eHD RP, URP, and Built-in support\u003c/h2\u003e\u003cp\u003eSupport covers Unity 2021.2+ through Unity 6.4+, with HD RP, URP, and Built-in listed across the supported versions. The support list reaches Unity 2021.3+, 2022.1+, 2022.2+, 2022.3+, 2023.1+, 2023.2+, Unity 6+, and Unity 6.1+ through 6.4+. That range makes the resource unusually broad in version coverage while still keeping the same core effect group intact.\u003c/p\u003e\u003cp\u003eHD and URP support files are included as part of the set. Those files replace prefabs, shaders, and meshes for the HD and URP versions, and the package also includes support files that replace prefabs, shaders, and materials directly for HD or URP engine versions. The contents are organized so the pipeline-specific versions are not left as a separate idea; they are part of the same overall effect library.\u003c/p\u003e\u003cp\u003eThe particle side is also described as supporting HD, URP, and Standard render. That gives the effects a broader rendering footprint, which is useful when a project is not staying in just one pipeline. For teams working across different render setups, the main point is that the same visual family is represented in versions prepared for each of those environments.\u003c/p\u003e\u003ch2\u003eWhere the set fits best\u003c/h2\u003e\u003cp\u003eFire pits, torches, embers, ashes, flames, and smoke plumes are the clearest matches for this resource. The included examples and prefabs point directly toward those kinds of scenes. If a project needs smoke that can shift with wind, fire that can be paired with supporting embers, or explosion-adjacent particle work with shader variation, this set has those components already grouped together.\u003c/p\u003e\u003cp\u003eIt also suits scenes where the visual layer needs to remain flexible. The presence of multiple smoke variants, additional smoke examples, and several shader setups gives room to choose between different looks instead of forcing every effect into the same shape. The 46 particle textures, ranging from 1024 to 2048 resolution, supply the texture side of that setup without leaving the effect kit underbuilt.\u003c/p\u003e\u003cp\u003eThe manual for fire and smoke shaders adds another practical piece for working through the included setups. Combined with the wind script, support files, and effect variants, the resource is set up for fire and smoke work that needs both structure and motion. Anyone assembling Unity scenes around burning props, drifting smoke, or wind-reactive particle effects will find the contents aimed directly at that task.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/toolkit-for-unity-physics-2026/\" title=\"Toolkit for Unity Physics 2026\"\u003eToolkit for Unity Physics 2026\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/opencv-for-unity/\" title=\"OpenCV for Unity\"\u003eOpenCV for Unity\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/exporter-for-unreal-to-for-unity-2026/\" title=\"Exporter for Unreal to/for Unity 2026\"\u003eExporter for Unreal to/for Unity 2026\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/dialogue-system-for-unity/\" title=\"Dialogue System for Unity\"\u003eDialogue System for Unity\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/ambient-sounds-interactive-soundscapes-for-unity-6/\" title=\"Ambient Sounds – Interactive Soundscapes for Unity 6\"\u003eAmbient Sounds – Interactive Soundscapes for Unity 6\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5005,"navigation":{"current":1683,"total":2464,"previous":{"id":"23797","slug":"epic-toon-fx","title":"Epic Toon FX","category":"Environment","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"23819","slug":"hq-realistic-explosions","title":"HQ Realistic explosions","category":"Fire \u0026 Explosions","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"23829","slug":"ians-fire-pack","title":"Ian's Fire Pack","category":"Fire \u0026 Explosions","engine":"Original Unity version: 5.1.0","assetVersion":"Original Unity version: 5.1.0","engineVersion":"Asset Version:2.3","tag":"Fire \u0026 Explosions","accent":"violet","visual":"mech","summary":"Ian's Fire Pack brings together 29 fire prefabs that move from small candle light to larger scene damage like burning trees and building fires. It also includes lighting, audio, props, decals, textures, shaders, and models so the fire effects can sit direct...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 5.1.0","Asset Version: 2.3"],"featuredImage":{"alt":"Ian's Fire Pack","src":"https://3dcghub.com/wp-content/uploads/2026/04/8dbe81b66924_fec37df0-abd6-43d9-9c51-3526fa7b7d3c_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"21782","slug":"forest-environment-dynamic-nature","title":"Forest Environment - Dynamic Nature","category":"Vegetation","engine":"Original Unity version: 2020.3.46","assetVersion":"Original Unity version: 2020.3.46","engineVersion":"Asset Version:4.3.1","tag":"Vegetation","accent":"violet","visual":"city","summary":"This award-winning library provides a massive collection of 100% photo-scanned assets, ranging from dense forest floor debris to complex wooden structures, fully optimized for modern Unity pipelines.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.46","Asset Version: 4.3.1"],"featuredImage":{"alt":"Forest Environment - Dynamic Nature","src":"https://3dcghub.com/wp-content/uploads/2026/03/ec9226a82af9_02803ef1-8434-4277-a8ba-3814a17f7d5a_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"21858","slug":"mountain-trees-dynamic-nature","title":"Mountain Trees - Dynamic Nature","category":"Trees","engine":"Original Unity version: 2020.3.22","assetVersion":"Original Unity version: 2020.3.22","engineVersion":"Asset Version:2.8.8","tag":"Trees","accent":"teal","visual":"luts","summary":"This asset collection provides 8 PBR mountain fir trees distributed across 63 prefabs, featuring scanned data assets and advanced wind shading. Designed for performance, it supports dynamic snow cover and multiple rendering pipelines from Unity 2020.3 to Un...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.22","Asset Version: 2.8.8"],"featuredImage":{"alt":"Mountain Trees - Dynamic Nature","src":"https://3dcghub.com/wp-content/uploads/2026/03/6d2b0ca13bdc_7ee95501-eec4-4be0-a4dc-81d3a13bc101_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Fire & Explosions
Fire & Smoke - Dynamic Nature
Fire & Smoke - Dynamic Nature gathers smoke, fire, and explosion prefabs with shader setups that respond to wind speed, direction, shiver, and gust. It also includes HD RP, URP, and Built-in support across a wide range of Unity versions.
Fire & Smoke - Dynamic Nature centers on smoke, fire, and explosion prefabs, with shaders and particle support included alongside them. The collection is arranged for scenes that need visible fire elements and smoke effects without separating every piece into a different workflow. It also focuses on particle work that can stay responsive while keeping performance in mind.
The included content is specific rather than broad. Inside the package are 10 smoke prefabs in multiple variants, 15 additional smoke examples with different shader setups, and 14 mixed prefabs that cover ashes, flames, embers, torch fire, and a fire pit. There are also example models for a fire pit and a torch, which gives the set a practical base for scene dressing and effect placement.
10 smoke prefabs in standard, URP, and HD RP variants
15 additional smoke examples with different shader setups
14 mixed prefabs, including ashes, flames, embers, torch, and fire pit elements
Example models for a fire pit and a torch
That mix makes the resource more than a single effect pack. It can cover smoke-heavy setups on its own, but it also supplies small supporting pieces that help fire scenes feel connected instead of isolated.
Shader setups that react to wind
The shader side is where the dynamic behavior becomes more visible. Five particle shaders are included, and they react to wind direction, wind speed, shiver, gust, and related motion cues. The wind behavior is tied to Nature Manufacture wind, so the effects are meant to respond to changing conditions rather than sit still as fixed visuals.
There is also a Nature Manufacture wind script and prefabs in the contents. That gives the set a direct wind-driven component for scenes where smoke, flames, or embers need to shift with the environment. The result is a resource aimed at motion-sensitive VFX work, especially when the effect needs to feel linked to the scene rather than simply layered on top of it.
Multiple shader variants are included to help optimize render and reach the right effect for different situations. That matters for a pack that spans smoke, fire, ashes, embers, and torch-style visuals, because those elements do not always need the same shader treatment. The different setups give room to choose a more suitable version for the effect being used.
HD RP, URP, and Built-in support
Support covers Unity 2021.2+ through Unity 6.4+, with HD RP, URP, and Built-in listed across the supported versions. The support list reaches Unity 2021.3+, 2022.1+, 2022.2+, 2022.3+, 2023.1+, 2023.2+, Unity 6+, and Unity 6.1+ through 6.4+. That range makes the resource unusually broad in version coverage while still keeping the same core effect group intact.
HD and URP support files are included as part of the set. Those files replace prefabs, shaders, and meshes for the HD and URP versions, and the package also includes support files that replace prefabs, shaders, and materials directly for HD or URP engine versions. The contents are organized so the pipeline-specific versions are not left as a separate idea; they are part of the same overall effect library.
The particle side is also described as supporting HD, URP, and Standard render. That gives the effects a broader rendering footprint, which is useful when a project is not staying in just one pipeline. For teams working across different render setups, the main point is that the same visual family is represented in versions prepared for each of those environments.
Where the set fits best
Fire pits, torches, embers, ashes, flames, and smoke plumes are the clearest matches for this resource. The included examples and prefabs point directly toward those kinds of scenes. If a project needs smoke that can shift with wind, fire that can be paired with supporting embers, or explosion-adjacent particle work with shader variation, this set has those components already grouped together.
It also suits scenes where the visual layer needs to remain flexible. The presence of multiple smoke variants, additional smoke examples, and several shader setups gives room to choose between different looks instead of forcing every effect into the same shape. The 46 particle textures, ranging from 1024 to 2048 resolution, supply the texture side of that setup without leaving the effect kit underbuilt.
The manual for fire and smoke shaders adds another practical piece for working through the included setups. Combined with the wind script, support files, and effect variants, the resource is set up for fire and smoke work that needs both structure and motion. Anyone assembling Unity scenes around burning props, drifting smoke, or wind-reactive particle effects will find the contents aimed directly at that task.