Physics

Physics

Free Unity Resources
Karl

WaveMaker 2

Create truly dynamic and interactive water surfaces with WaveMaker 2, a powerful real-time wave simulation system for Unity. This asset allows fluid to realistically interact with rigidbodies and respond to user input, opening up new possibilities for gameplay and immersion. 💎 Why Choose WaveMaker 2? Key Differentiators WaveMaker 2 is fundamentally

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Physics
Karl

Obi Rope

Obi is an advanced particle-based physics engine capable of simulating a wide range of deformable material behaviors, capable of running both in the CPU and the GPU. (CPU mode depends on the Burst, Jobs, Collections, and Mathematics packages, GPU mode requires compute shader support). With Obi Rope you can create ropes and rods in a

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Physics
Karl

Arcade Vehicle Physics

Arcade Vehicle Physics is very easy to use Arcade style Vehicle Physics Tool. You can create drivable vehicles under 1 minute. Simplify your game development process, especially if you’re aiming for arcade-based vehicle games like car combats, races, or any action-packed arena with collectibles and projectiles. 🛠️ Quick Setup: Just reference

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Physics
Karl

Projectile Toolkit 3 – Targeting and Trajectory Prediction

Projectile Toolkit is a physics toolkit that solves 3 key problems related to projectile motion: targeting algorithms for gravity-affected rigidbodies to hit the specified target, trajectory prediction algorithms that predict and render the trajectory of a rigidbody, and simulation of aerodynamic movement common in sports such as football, baseball, golf (draw/fade),

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Physics
Karl

Easy Character Movement 2

A feature-rich, highly customizable, general purpose (not game-genre tied) kinematic character controller. Description Easy Character Movement 2 (ECM2) is a comprehensive set of components crafted to facilitate seamless character movement in both 3D and 2.5D environments. The primary objective of ECM2 is to simplify the process of maneuvering game characters, empowering developers to

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Physics
Karl

Toolkit for Unity Physics 2025

Bring your game to life with Heathe’s Toolkit for Unity’s Physics! Create ropes, add buoyancy, simulate softbody-like behaviour, generate force effects, predict projectile trajectories and more! Description Toolkit for Physics is a comprehensive collection of physics-based tools and systems designed to add realistic and engaging physics effects to your game.

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Free Unity Resources
Karl

Magica Cloth 2

MagicaCloth2 is a cloth simulation that works with Unity DOTS. Available for both Transform and Mesh. It will be the successor version of the previous MagicaCloth. Description ★ What is MagicaCloth2 ? ★ MagicaCloth2 is a cloth simulation system that can be used with both Transform and Mesh. With this

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Physics
Karl

Realistic Mesh Deformation

Realtime mesh deformation on collisions. Meshes can be selected individually, or let the script takes all of them. Customizable deform settings. Realistic Mesh Deformation has the same deformation methods used in Realistic Car Controller. More customizable and more stable version. Can be used on any object, but wireframe topology must

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