"1f00f67f9253451b"{"id":"1001269","slug":"objectdeliverer-tcp-udp-websocket-shared-memory-etc","title":"ObjectDeliverer(TCP/UDP/WebSocket/Shared Memory/etc.)","category":"Engine Tools","engine":"4.20 - 5.8","assetVersion":"Asset Version: 1.3.0 - 1.9.0","engineVersion":"Engine Version: 4.20 - 5.8","tag":"Engine Tools","accent":"blue","visual":"mech","summary":"ObjectDeliverer brings modular networking to Unreal Engine with TCP, UDP, WebSocket, SharedMemory, TLS encryption, and full Blueprint workflow integration.","platform":"Unreal Engine","publishedAt":"2026-09-30T05:54:14.568Z","updatedAt":"2026-09-30T05:54:14.568Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Asset Version: 1.3.0 - 1.9.0","Engine Version: 4.20 - 5.8"],"featuredImage":{"alt":"ObjectDeliverer(TCP/UDP/WebSocket/Shared Memory/etc.)","src":"/wp-content/uploads/published/2026/09/b4e0b47bf6ab-412bf2da-ef67-4a77-9587-8bed0d586ef6-1a43ce27b2.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"engine-tools-tools-and-plugins","name":"Engine Tools"}],"galleryImages":[{"src":"/wp-content/uploads/published/2026/09/0091347e5588-e288273b-4d4f-469b-8210-91b98783150b-1e5abf65b8.webp","alt":"ObjectDeliverer(TCP/UDP/WebSocket/Shared Memory/etc.)"},{"src":"/wp-content/uploads/published/2026/09/f776300ccc0d-38ca2d20-111b-4603-9a61-e3e4c8664661-75de405808.webp","alt":"ObjectDeliverer(TCP/UDP/WebSocket/Shared Memory/etc.)"},{"src":"/wp-content/uploads/published/2026/09/994ddc1bbf3e-dd1bbaa0-a80e-4eb9-9a0e-3235c0b50580-5458d41558.webp","alt":"ObjectDeliverer(TCP/UDP/WebSocket/Shared Memory/etc.)"},{"src":"/wp-content/uploads/published/2026/09/0767a3c363e7-340db3e0-efce-4ad0-bce1-0390d8e7f1c2-75354d57b5.webp","alt":"ObjectDeliverer(TCP/UDP/WebSocket/Shared Memory/etc.)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"ObjectDeliverer(TCPUDPetc.).7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003ch2\u003eManaging Protocol Changes in Unreal Engine Pipelines\u003c/h2\u003e\u003cp\u003eSwitching transport layers mid-production often stalls technical pipelines. Shifting an established project from a TCP connection to UDP for lower latency or adapting an internal system to talk with an external browser interface frequently demands extensive code refactoring, network rewriting, and serialization adjustments.\u003c/p\u003e\u003cp\u003eObjectDeliverer addresses this pipeline friction by standardizing how data flows in and out of Unreal Engine. The plugin abstracts low-level socket management behind an interchange layer, enabling developers to alternate between different communication backends with a single line of code. Instead of locking a project into a single transport mechanism, the plugin isolates communication tasks so that protocol swaps do not disrupt the surrounding application logic.\u003c/p\u003e\u003ch2\u003eRouting Data Through TCP, UDP, WebSocket, and Shared Memory\u003c/h2\u003e\u003cp\u003eDifferent development tasks demand drastically different transfer mediums depending on whether the priority is transmission speed, cross-network delivery, or low-overhead host-level performance.\u003c/p\u003e\u003cp\u003eObjectDeliverer accommodates these requirements by packing multiple foundational protocols into a single framework. Standard TCP/IP handles tasks where absolute delivery reliability and ordered packets are mandatory. For low-latency data feeds where minimal transmission delay overrides packet recovery, UDP serves as the high-speed alternative. WebSocket support facilitates direct integration with web services and browser frontends. For local applications running on the same hardware, SharedMemory allows rapid data sharing without passing through network stacks, while dedicated log file writing supports recording data streams for later replay.\u003c/p\u003e\u003ch2\u003eData Division Rules, JSON Serialization, and Modular Architecture\u003c/h2\u003e\u003cp\u003eTransporting raw bytes requires defined boundaries so receiving systems understand where packets start and finish.\u003c/p\u003e\u003cp\u003eThe plugin utilizes a three-part modular architecture: the communication protocol, the data division rule, and the serialization method. Developers can combine any protocol module with specific framing rules to parse raw payloads cleanly. Serialization handling includes direct JSON support, simplifying structured object delivery between external desktop utilities, microservices, and Unreal Engine. For environments requiring structured markup parsing alongside network delivery, the system also functions smoothly alongside tools like EasyXMLParser to handle diverse data interchange schemas.\u003c/p\u003e\u003ch2\u003eSecuring Production Streams with Version 1.9.0 TLS Communication\u003c/h2\u003e\u003cp\u003eDeploying projects to production infrastructure introduces strict security compliance standards that unencrypted sockets cannot satisfy.\u003c/p\u003e\u003cp\u003eWith the release of version 1.9.0, ObjectDeliverer adds TLS communication support for encrypted transport. This capability protects data pipelines against tampering and interception, creating a verified pathway for sensitive runtime data. Teams operating across public networks or interfacing directly with protected cloud endpoints can maintain the same modular workflow while guaranteeing transport-layer encryption across their connected sessions.\u003c/p\u003e\u003ch2\u003eBlueprint Node Implementation Across Modern Engine Releases\u003c/h2\u003e\u003cp\u003eAdvanced networking tools often require deep C++ expertise, restricting artists, technical designers, and scripters from building custom interactive pipelines.\u003c/p\u003e\u003cp\u003eObjectDeliverer features full Blueprint integration, exposing its complete protocol suite and serialization steps to node graphs. Developers can construct socket receivers, bind event dispatchers to incoming payloads, and send formatted messages without writing native code. Alongside visual scripting, C++ developers retain single-line modular switching. The plugin maintains steady updates with continuous community support, remaining compatible with the latest three Unreal Engine releases to keep pace with modern studio pipelines.\u003c/p\u003e\u003ch2\u003eDeploying ObjectDeliverer for Digital Twins, IoT, and Visualization\u003c/h2\u003e\u003cp\u003eInteractive projects increasingly depend on data streams generated outside the immediate Unreal Engine runtime environment.\u003c/p\u003e\u003cp\u003eThese capabilities map directly into several operational scenarios. In digital twin and real-time visualization projects, the plugin ingests high-frequency metrics from industrial sensors and simulation nodes. Internet of Things (IoT) hardware can stream sensor telemetry directly into interactive viewports via TCP or WebSockets. Studio teams can use local SharedMemory modules to connect standalone editor tools and authoring suites directly to Unreal Engine without network friction. Whether handling game networking or orchestrating complex external data flows, the plugin functions as an adaptable transmission bridge across diverse technical setups.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/udp-socket-server-and-client/\" title=\"UDP Socket Server And Client\"\u003eUDP Socket Server And Client\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/web-socket-client/\" title=\"Web Socket Client\"\u003eWeb Socket Client\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/blueprint-web-communication-helper-http-websocket/\" title=\"[Blueprint] Web Communication Helper (Http / Websocket)\"\u003e[Blueprint] Web Communication Helper (Http / Websocket)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/replicated-interaction-kit-vol-1-switch-valve-chain-etc/\" title=\"Replicated Interaction Kit Vol 1 (Switch, Valve, Chain etc.)\"\u003eReplicated Interaction Kit Vol 1 (Switch, Valve, Chain etc.)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/http-and-json/\" title=\"HTTP AND JSON\"\u003eHTTP AND JSON\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":4991,"navigation":{"current":12,"total":3222,"previous":{"id":"1001270","slug":"runtime-audio-importer","title":"Runtime Audio Importer","category":"Engine Tools","platform":"Unreal Engine","updatedAt":"2026-09-30T05:55:43.013Z"},"next":{"id":"1001268","slug":"mazen-level-tool","title":"Mazen Level Tool","category":"Engine Tools","platform":"Unreal Engine","updatedAt":"2026-09-30T05:52:49.722Z"}},"relatedResources":[{"id":"14695","slug":"udp-socket-server-and-client","title":"UDP Socket Server And Client","category":"Engine Tools","engine":"4.26 - 5.8","assetVersion":"Asset Version:1.1 - 2.0","engineVersion":"Engine version: 4.26 - 5.8","tag":"Engine Tools","accent":"blue","visual":"city","summary":"UDP Socket Server And Client is an Unreal Engine plugin for Blueprint-facing UDP data communication, combining server and client components for sending and receiving messages.","platform":"Unreal Engine","publishedAt":"2026-03-11T19:00:59.000Z","updatedAt":"2026-09-30T03:08:35.970Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Asset Version:1.1 - 2.0","Engine version: 4.26 - 5.8"],"featuredImage":{"alt":"UDP Socket Server And Client","src":"https://3dcghub.com/wp-content/uploads/2026/03/476d920b-e32b-4bbc-b437-2a91aca5e181.webp"},"hasDownloadLink":true,"downloads":1},{"id":"14819","slug":"web-socket-client","title":"Web Socket Client","category":"Engine Tools","engine":"4.26 - 5.8","assetVersion":"Asset Version:1.0","engineVersion":"Engine version: 4.26 - 5.8","tag":"Engine Tools","accent":"blue","visual":"mech","summary":"The Web Socket Client is a powerful tool designed for developers who need to integrate real-time web communication into their projects. It offers direct Blueprint access to manage connections and server messages efficiently.","platform":"Unreal Engine","publishedAt":"2026-03-11T19:28:46.000Z","updatedAt":"2026-09-30T03:51:54.722Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Asset Version:1.0","Engine version: 4.26 - 5.8"],"featuredImage":{"alt":"Web Socket Client","src":"https://3dcghub.com/wp-content/uploads/2026/03/1a5d3f40-1afd-4e96-a5d6-c29f47d562bd.webp"},"hasDownloadLink":true,"downloads":0},{"id":"15174","slug":"blueprint-web-communication-helper-http-websocket","title":"[Blueprint] Web Communication Helper (Http / Websocket)","category":"Network \u0026 Multiplayer","engine":"4.26 - 4.27,5.0 - 5.4","assetVersion":"Engine version: 4.26 - 4.27,5.0 - 5.4","engineVersion":"Asset Version:2.0.4 - 2.1.4","tag":"Network","accent":"blue","visual":"animation","summary":"Enhance your project's networking capabilities with the [Blueprint] Web Communication Helper (Http / Websocket). This plugin offers easy-to-use functions for HTTP requests, secure websockets, and real-time data tracking.","platform":"Unreal Engine","publishedAt":"2026-03-12T08:10:27.000Z","updatedAt":"2026-04-19T15:44:53.000Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 4.26 - 4.27,5.0 - 5.4","Asset Version: 2.0.4 - 2.1.4"],"featuredImage":{"alt":"[Blueprint] Web Communication Helper (Http / Websocket)","src":"https://3dcghub.com/wp-content/uploads/2026/03/29dcf012-1c98-414b-8994-1d16b2f0978c.webp"},"hasDownloadLink":true,"downloads":0}]}
ObjectDeliverer brings modular networking to Unreal Engine with TCP, UDP, WebSocket, SharedMemory, TLS encryption, and full Blueprint workflow integration.
Managing Protocol Changes in Unreal Engine Pipelines
Switching transport layers mid-production often stalls technical pipelines. Shifting an established project from a TCP connection to UDP for lower latency or adapting an internal system to talk with an external browser interface frequently demands extensive code refactoring, network rewriting, and serialization adjustments.
ObjectDeliverer addresses this pipeline friction by standardizing how data flows in and out of Unreal Engine. The plugin abstracts low-level socket management behind an interchange layer, enabling developers to alternate between different communication backends with a single line of code. Instead of locking a project into a single transport mechanism, the plugin isolates communication tasks so that protocol swaps do not disrupt the surrounding application logic.
Routing Data Through TCP, UDP, WebSocket, and Shared Memory
Different development tasks demand drastically different transfer mediums depending on whether the priority is transmission speed, cross-network delivery, or low-overhead host-level performance.
ObjectDeliverer accommodates these requirements by packing multiple foundational protocols into a single framework. Standard TCP/IP handles tasks where absolute delivery reliability and ordered packets are mandatory. For low-latency data feeds where minimal transmission delay overrides packet recovery, UDP serves as the high-speed alternative. WebSocket support facilitates direct integration with web services and browser frontends. For local applications running on the same hardware, SharedMemory allows rapid data sharing without passing through network stacks, while dedicated log file writing supports recording data streams for later replay.
Data Division Rules, JSON Serialization, and Modular Architecture
Transporting raw bytes requires defined boundaries so receiving systems understand where packets start and finish.
The plugin utilizes a three-part modular architecture: the communication protocol, the data division rule, and the serialization method. Developers can combine any protocol module with specific framing rules to parse raw payloads cleanly. Serialization handling includes direct JSON support, simplifying structured object delivery between external desktop utilities, microservices, and Unreal Engine. For environments requiring structured markup parsing alongside network delivery, the system also functions smoothly alongside tools like EasyXMLParser to handle diverse data interchange schemas.
Securing Production Streams with Version 1.9.0 TLS Communication
Deploying projects to production infrastructure introduces strict security compliance standards that unencrypted sockets cannot satisfy.
With the release of version 1.9.0, ObjectDeliverer adds TLS communication support for encrypted transport. This capability protects data pipelines against tampering and interception, creating a verified pathway for sensitive runtime data. Teams operating across public networks or interfacing directly with protected cloud endpoints can maintain the same modular workflow while guaranteeing transport-layer encryption across their connected sessions.
Blueprint Node Implementation Across Modern Engine Releases
Advanced networking tools often require deep C++ expertise, restricting artists, technical designers, and scripters from building custom interactive pipelines.
ObjectDeliverer features full Blueprint integration, exposing its complete protocol suite and serialization steps to node graphs. Developers can construct socket receivers, bind event dispatchers to incoming payloads, and send formatted messages without writing native code. Alongside visual scripting, C++ developers retain single-line modular switching. The plugin maintains steady updates with continuous community support, remaining compatible with the latest three Unreal Engine releases to keep pace with modern studio pipelines.
Deploying ObjectDeliverer for Digital Twins, IoT, and Visualization
Interactive projects increasingly depend on data streams generated outside the immediate Unreal Engine runtime environment.
These capabilities map directly into several operational scenarios. In digital twin and real-time visualization projects, the plugin ingests high-frequency metrics from industrial sensors and simulation nodes. Internet of Things (IoT) hardware can stream sensor telemetry directly into interactive viewports via TCP or WebSockets. Studio teams can use local SharedMemory modules to connect standalone editor tools and authoring suites directly to Unreal Engine without network friction. Whether handling game networking or orchestrating complex external data flows, the plugin functions as an adaptable transmission bridge across diverse technical setups.