"cba81eac4e6c1419"{"id":"1000510","slug":"foliage-vol-11-bushes-nanite-and-low-poly","title":"Foliage VOL.11 - Bushes (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Unreal Engine 5.1–5.7 foliage pack by Dekogon Studios featuring 10 Nanite and 10 low poly bush meshes with 4K PBR textures, Lumen support, and master material c","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/4d90cddf8dd5-4ffb6a90-6638-45c7-b9eb-3ec7e7ffc26f-b177be19c7.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/06f362352278-cd42cd8d-0607-4252-a88b-b7ceef883d83-03eb548b85.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/b8b5ee0ef0b1-6b6b77f3-969c-4cbb-9a1c-3c11aa367810-7520933aaf.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/303d8ff59879-9bc5ad1d-854d-4213-bfdd-9495835fdfa7-d05dc894ca.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/660fbf453f48-c8007b72-fb73-4874-9aba-2899120bc0c0-85844358be.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/be138a5884e9-5656a642-fbd2-4bd2-a31b-48178269c287-293644dfe0.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/819a4971d4b1-45a50de9-c6e3-4edf-a85c-5eb56a655e44-82f1a88ab1.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/eb6603371cc5-1451856c-9296-4eba-876e-a3b8c9109445-7e3bbbfb25.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/421cd640259c-0c95fcd6-4057-4c6c-84e8-e0d50668698f-1406cdf1f6.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/ccdc1f2a493f-aba2e29e-6469-4ace-b163-bbbd69e86383-f3bcd3af85.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/a816496665d4-acce4aa5-7cd5-43af-a7f4-486548a2c73d-4e86f91086.webp","alt":"Foliage VOL.11 - Bushes (Nanite and Low Poly)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eFoliage VOL.11 - Bushes (Nanite and Low Poly) enters a scene based on two distinct mesh tiers beyond one one-size-fits-all fallback. Every asset in this pack ships as a Nanite version and a low poly version, and the intended division of labor between the two is explicit. Nanite meshes handle high-quality fidelity polycounts throughout the environment. Low poly versions are meant for close-up usage rather than background elements. This two-track structure lets environment artists place heavier geometry where visual scrutiny demands it and retain leaner models where proximity—not distance—makes the low poly option the correct call.\u003c/p\u003e\u003ch2\u003eDekogon Studios’ Unreal-Native Approach\u003c/h2\u003e\u003cp\u003eAll assets, maps, and materials in this pack were created directly in Unreal Engine, not authored in an external DCC pipeline and merely exported. This Unreal-native authoring approach means the resource leverages the engine's native material and rendering systems. Each asset was created for realistic AAA quality visuals, style, and budget, optimized to meet production standards without sacrificing performance.\u003c/p\u003e\u003ch2\u003eMesh Count, Nanite Construction, and Low Poly Usage\u003c/h2\u003e\u003cp\u003eThe pack contains \u003cstrong\u003e20 meshes total\u003c/strong\u003e: 10 Nanite bushes and 10 low poly bushes.\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eNanite meshes\u003c/strong\u003e – Constructed for high-quality fidelity polycounts, deployed wherever visual density is paramount.\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eLow poly meshes\u003c/strong\u003e – Intended for close-up usage rather than background elements, counterintuitively serving proximity over distance.\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eDocumentation linked from the pack provides exact polycounts for every mesh, allowing teams to budget geometry density appropriately across environment tiers.\u003c/p\u003e\u003ch2\u003eTexture Sets, Master Material, and Channel-Packed Maps\u003c/h2\u003e\u003cp\u003eVisual quality rests on \u003cstrong\u003e4K high-fidelity texture sets\u003c/strong\u003e Applied across the bushes. Beyond raw resolution, the technical implementation matters:\u003c/p\u003e\u003cul\u003e\u003cli\u003e\u003cstrong\u003eMaster material setup\u003c/strong\u003e – A single advanced material controls the majority of all props and models.\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eAdditional controls\u003c/strong\u003e – Roughness, albedo, and normal parameters can be tweaked directly.\u003c/li\u003e\u003cli\u003e\u003cstrong\u003eChannel packing\u003c/strong\u003e – Roughness | Metalness | Ambient Occlusion packed together for efficient sampling.\u003c/li\u003e\u003c/ul\u003e\u003cp\u003eThe master material approach allows environment artists to manage visual appearance globally while retaining per-instance fine-tuning through exposed parameters.\u003c/p\u003e\u003ch2\u003eLumen Support and Unreal Engine 5.1–5.7 Compatibility\u003c/h2\u003e\u003cp\u003eThe pack explicitly lists compatibility with \u003cstrong\u003eUnreal Engine 5.1 through 5.7\u003c/strong\u003e, covering recent releases through current-generation versions. For global illumination, the pack \u003cstrong\u003eSupports Lumen for Unreal Engine 5.0+\u003c/strong\u003e. Lumen’s dynamic GI integration complements the AAA visual goals, making exterior bush scenes react naturally to changing lighting without requiring baked lightmaps.\u003c/p\u003e\u003ch2\u003eFoliage VOL.11: From Studio Pipeline to Scene Implementation\u003c/h2\u003e\u003cp\u003eAll art in this pack was created by \u003cstrong\u003eDekogon Studios Artists\u003c/strong\u003e. The pack is optimized for games, fully detailed from all sides, and free of legal issues—every branding mark and label is custom-made by the studio. A \u003cem\u003eRealistic Post Process and Look Up Table\u003c/em\u003e Is included to help match final render output to the intended art direction straight out of the box.\u003c/p\u003e\u003ch2\u003ePractical Takeaway for Environment Teams\u003c/h2\u003e\u003cp\u003eFoliage VOL.11 - Bushes presents a clear decision matrix: use Nanite bushes for fidelity-critical placement, low poly bushes for close-up scene work, and rely on the master material for global control. Between 4K textures, channel-packed PBR maps, Lumen support, and custom-authored branding, the pack is engineered to drop into an Unreal Engine 5.1+ production environment with minimal setup friction.\u003c/p\u003e\n\n\u003ch2\u003eMore From The Same Workflow\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-24-farming-plants-low-poly/\" title=\"Foliage VOL.24 - Farming Plants (Low Poly)\"\u003eFoliage VOL.24 - Farming Plants (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-10-yard-plants-nanite-and-low-poly/\" title=\"Foliage VOL.10 - Yard Plants (Nanite and Low Poly)\"\u003eFoliage VOL.10 - Yard Plants (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-8-dead-trees-nanite-and-low-poly/\" title=\"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)\"\u003eFoliage VOL.8 - Dead Trees (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-7-ash-trees-nanite-and-low-poly/\" title=\"Foliage VOL.7 - Ash Trees (Nanite and Low Poly)\"\u003eFoliage VOL.7 - Ash Trees (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-4-spruce-trees-nanite-and-low-poly/\" title=\"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)\"\u003eFoliage VOL.4 - Spruce Trees (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3831,"navigation":{"current":2458,"total":2464,"previous":{"id":"1000509","slug":"foliage-vol-10-yard-plants-nanite-and-low-poly","title":"Foliage VOL.10 - Yard Plants (Nanite and Low Poly)","category":"Trees","platform":"Unreal Engine","updatedAt":"2026-07-13"},"next":{"id":"1000511","slug":"french-quarter-street-environment-french-quarter-street-environment-house-3d","title":"French Quarter Street Environment ( French Quarter Street Environment House 3D )","category":"Streets \u0026 Construction","platform":"Unreal Engine","updatedAt":"2026-07-13"}},"relatedResources":[{"id":"1000506","slug":"foliage-vol-4-spruce-trees-nanite-and-low-poly","title":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Dekogon's spruce tree pack delivers 22 Nanite and low-poly Unreal Engine meshes with 4K textures, master material controls, and Lumen support for forest scenes.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/c33fe7178295-c87ac621-c13d-4fa3-a77a-6df6066263b8-831370d73c.webp"},"hasDownloadLink":true},{"id":"1000507","slug":"foliage-vol-7-ash-trees-nanite-and-low-poly","title":"Foliage VOL.7 - Ash Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Unreal Engine ash tree foliage pack with 20 Nanite and low-poly meshes, 4K textures, master materials, PBR channel packing, Lumen support, and game optimization","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.7 - Ash Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/e457087b5357-ac8d5fe5-3566-42b7-8dc6-75785f02c340-3151dd9f35.webp"},"hasDownloadLink":true},{"id":"1000508","slug":"foliage-vol-8-dead-trees-nanite-and-low-poly","title":"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Dekogon's dead tree foliage pack for Unreal Engine 5.1–5.8 includes 20 Nanite and low poly meshes with 4K textures, master materials, and Lumen support.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/4d4a80fb47e5-f5603d4a-3a26-4710-a077-3d18946d4845-bb157f2f59.webp"},"hasDownloadLink":true}]}
Trees
Foliage VOL.11 - Bushes (Nanite and Low Poly)
Unreal Engine 5.1–5.7 foliage pack by Dekogon Studios featuring 10 Nanite and 10 low poly bush meshes with 4K PBR textures, Lumen support, and master material c
Foliage VOL.11 - Bushes (Nanite and Low Poly) enters a scene based on two distinct mesh tiers beyond one one-size-fits-all fallback. Every asset in this pack ships as a Nanite version and a low poly version, and the intended division of labor between the two is explicit. Nanite meshes handle high-quality fidelity polycounts throughout the environment. Low poly versions are meant for close-up usage rather than background elements. This two-track structure lets environment artists place heavier geometry where visual scrutiny demands it and retain leaner models where proximity—not distance—makes the low poly option the correct call.
Dekogon Studios’ Unreal-Native Approach
All assets, maps, and materials in this pack were created directly in Unreal Engine, not authored in an external DCC pipeline and merely exported. This Unreal-native authoring approach means the resource leverages the engine's native material and rendering systems. Each asset was created for realistic AAA quality visuals, style, and budget, optimized to meet production standards without sacrificing performance.
Mesh Count, Nanite Construction, and Low Poly Usage
The pack contains 20 meshes total: 10 Nanite bushes and 10 low poly bushes.
Nanite meshes – Constructed for high-quality fidelity polycounts, deployed wherever visual density is paramount.
Low poly meshes – Intended for close-up usage rather than background elements, counterintuitively serving proximity over distance.
Documentation linked from the pack provides exact polycounts for every mesh, allowing teams to budget geometry density appropriately across environment tiers.
Texture Sets, Master Material, and Channel-Packed Maps
Visual quality rests on 4K high-fidelity texture sets Applied across the bushes. Beyond raw resolution, the technical implementation matters:
Master material setup – A single advanced material controls the majority of all props and models.
Additional controls – Roughness, albedo, and normal parameters can be tweaked directly.
Channel packing – Roughness | Metalness | Ambient Occlusion packed together for efficient sampling.
The master material approach allows environment artists to manage visual appearance globally while retaining per-instance fine-tuning through exposed parameters.
Lumen Support and Unreal Engine 5.1–5.7 Compatibility
The pack explicitly lists compatibility with Unreal Engine 5.1 through 5.7, covering recent releases through current-generation versions. For global illumination, the pack Supports Lumen for Unreal Engine 5.0+. Lumen’s dynamic GI integration complements the AAA visual goals, making exterior bush scenes react naturally to changing lighting without requiring baked lightmaps.
Foliage VOL.11: From Studio Pipeline to Scene Implementation
All art in this pack was created by Dekogon Studios Artists. The pack is optimized for games, fully detailed from all sides, and free of legal issues—every branding mark and label is custom-made by the studio. A Realistic Post Process and Look Up Table Is included to help match final render output to the intended art direction straight out of the box.
Practical Takeaway for Environment Teams
Foliage VOL.11 - Bushes presents a clear decision matrix: use Nanite bushes for fidelity-critical placement, low poly bushes for close-up scene work, and rely on the master material for global control. Between 4K textures, channel-packed PBR maps, Lumen support, and custom-authored branding, the pack is engineered to drop into an Unreal Engine 5.1+ production environment with minimal setup friction.