"cba81eac4e6c1419"{"id":"1000506","slug":"foliage-vol-4-spruce-trees-nanite-and-low-poly","title":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Dekogon's spruce tree pack delivers 22 Nanite and low-poly Unreal Engine meshes with 4K textures, master material controls, and Lumen support for forest scenes.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/c33fe7178295-c87ac621-c13d-4fa3-a77a-6df6066263b8-831370d73c.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/dbad50947e33-bf019802-479c-412e-8a6e-b3ba86510691-7f324f7637.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/68aae398c54c-dd126d7e-e471-498c-bd73-fe9d8e0630a6-e3a4818869.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/d2c51d2dc7f4-14312c16-ee02-4989-97e9-c5cb1ef110eb-a0efd63cdf.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/9b4b2c51e032-3bbd31a0-3420-48f0-9615-df716031bda5-e2fdb1e938.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/94d6164bc5f2-7a8b8440-858f-4efb-a827-bd5e02af2247-def652e580.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/ea40200596dc-37e225a9-3a99-4a45-8c65-438a3820a5f9-a1accb0f4f.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/7f79a5cff0c1-1b64eac9-806a-4af1-a7e2-0e44a813bf36-17ef7e0d8a.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/25eac8a2e45e-b47bc399-3de8-4710-b0de-dd54f3c2dde3-e5413e006a.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/74b560f2b40e-84195a8c-d5d2-49df-ae83-175e17b4ad2d-b45ffa059c.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/1463f141026d-c9d861fb-3034-4091-bb5b-63399d763f8c-bd4e89e862.webp","alt":"Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eSpruce trees anchor a wide range of digital environments. A lone conifer on a windswept ridge, a dense Norwegian pine forest, or rows of spruce softening the edges of an industrial site all demand consistent, believable foliage. \u003cstrong\u003eFoliage VOL.4 - Spruce Trees (Nanite and Low Poly)\u003c/strong\u003e Addresses these situations by pairing high-fidelity Nanite meshes with low-poly counterparts, giving landscape artists and level designers flexibility across hero shots and distant fills.\u003c/p\u003e \u003ch2\u003eWhere Sprue Trees Belong in a Scene Build\u003c/h2\u003e\n\u003cp\u003eThe asset set is targeted at spruce and pine environments, with tags referencing Norway spruce, forest, nature, and industrial contexts. Norway spruce is one of the most widely planted conifers across Europe and North America, making it a natural choice for temperate and boreal forest scenes. Beyond wild landscapes, spruce trees serve as windbreaks or perimeter greenery around industrial facilities, and as specimen plantings in architectural visualisation.\u003c/p\u003e\n\u003cp\u003eThe pack's tags — Leaf, Tree, Foliage, Pine, Leaves, Branch, Nature, Realistic, Spruce, Norway, Industrial, Forest, Architecture, Nanite — point to all of these use cases at once. A developer building a forested hillside, a facility perimeter obscured by conifers, or a rural architectural setting can draw from the same collection without mixing incompatibly styled assets. Because the branding and labels on every model are custom-made by the studio, there are no trademarked or licensed elements to strip out before shipping a project.\u003c/p\u003e \u003ch2\u003eEleven Nanite Meshes and Eleven Low-Poly Counterparts\u003c/h2\u003e\n\u003cp\u003eThe package contains 22 meshes total, split evenly between Nanite and low-poly variants. The 11 Nanite versions are built for high-quality fidelity polygon counts, meaning they can hold up in foreground shots where silhouette detail, branch structure, and needle coverage all need to read clearly. Nanite's virtualised geometry pipeline lets these dense meshes stream and render efficiently inside Unreal Engine 5, so a developer can place detailed spruces close to camera without the traditional performance cost of high polygon counts.\u003c/p\u003e\n\u003cp\u003eThe 11 low-poly meshes serve a separate purpose. For distant tree lines, background plate foliage, or scenarios where Nanite overhead is unnecessary — mobile builds, lower-end hardware targets, or scenes where the budget is tight — the low-poly versions provide the same silhouettes at a fraction of the triangle cost. Having both sets within one pack lets a project use detailed Nanite spruces near the player and swap to low-poly versions for terrain painting across far hills or forests that stretch into the horizon.\u003c/p\u003e\n\u003cp\u003eEvery model is fully detailed from all sides, so individual trees can be placed as standalone elements rather than relying on terrain coverage to hide flat or empty backsides.\u003c/p\u003e \u003ch2\u003eTexture Sets, Master Material, and Channel Packing\u003c/h2\u003e\n\u003cp\u003eSurface quality across the spruce set comes from high-resolution 4K textures combined with a master material setup that governs the majority of the props and models. Rather than each tree carrying its own isolated shader, the master material consolidates control, making it easier to adjust the look across an entire forest placement without editing individual instances.\u003c/p\u003e\n\u003cp\u003eThe material exposes additional controls for roughness, albedo, normals, and more, so an artist can tune how the spruce bark and needle canopies respond to lighting without opening a texture editing tool. Channel-packed masks drive the roughness, metalness, and ambient occlusion data, keeping the shader efficient by combining multiple surface attributes into shared texture channels.\u003c/p\u003e\n\u003cp\u003eThis matters most when a scene needs to shift between seasons or lighting moods. A winter establishing shot can push albedo toward colder greens and raise roughness to catch snow or frost. A warmer autumn pass can warm the canopy and adjust specular response. Both can be achieved through material instance parameters rather than re-authoring textures.\u003c/p\u003e \u003ch2\u003eLumen Support and Unreal Engine 5 Integration\u003c/h2\u003e\n\u003cp\u003eThe product supports Lumen for Unreal Engine 5.0 and above. Lumen, the engine's dynamic global illumination and reflections system, interacts directly with how foliage reads in a scene. Dense spruce canopies block and scatter skylight, casting soft shadow gradients across the ground and neighbouring trees. Bark surfaces catch bounced light from the surrounding terrain and sky. With Lumen enabled, the spruce meshes can sit in fully dynamic lighting environments without requiring baked lightmaps or precomputed GI.\u003c/p\u003e\n\u003cp\u003eThe pack also includes a realistic post-process setup and a Look Up Table (LUT). The post-process and LUT help unify the final rendered image — adjusting colour grading, contrast, and tone so that the spruce trees sit naturally within the broader environment rather than reading as separate asset drops.\u003c/p\u003e\n\u003cp\u003eAll assets, maps, and materials were created directly inside Unreal Engine, built for realistic AAA quality visuals, style, and budget. The meshes are optimised for games, meaning the detail budget is balanced against real-time rendering requirements rather than approaching the set purely as offline-rendered art.\u003c/p\u003e \u003ch2\u003eCompatibility and Practical Pipeline Notes\u003c/h2\u003e\n\u003cp\u003eCompatibility spans Unreal Engine versions 5.1 through 5.8. Because Nanite and Lumen are core to the asset's intended use, an earlier 5.0 project may still run the content, but the supported range begins at 5.1. The assets are constructed using Nanite as the primary fidelity path, with the low-poly meshes serving as fallbacks where Nanite is disabled or unnecessary.\u003c/p\u003e\n\u003cp\u003eThe art was created by Dekogon Studios artists, and full documentation for the foliage line is referenced through the studio's Notion site. Developers integrating the pack can use that documentation alongside Unreal's own engine documentation for Nanite, Lumen, and material setup.\u003c/p\u003e \u003ch2\u003eWho Benefits Most from This Spruce Set\u003c/h2\u003e\n\u003cp\u003eEnvironment artists and level designers working on forest, industrial-perimeter, or architectural scenes within Unreal Engine 5 will get the most direct value. The dual Nanite and low-poly approach suits teams that need foreground hero trees and distant forest fills from a single coherent set. Because the master material and channel-packed textures expose broad control over albedo, roughness, and normals, the spruces can be tuned across seasons, lighting conditions, and art-direction passes without leaving the engine.\u003c/p\u003e\n\u003cp\u003eFor projects where visual consistency, legal clarity, and Lumen-ready dynamic lighting all matter, this pack offers a focused spruce solution rather than a generalised foliage dump.\u003c/p\u003e\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-24-farming-plants-low-poly/\" title=\"Foliage VOL.24 - Farming Plants (Low Poly)\"\u003eFoliage VOL.24 - Farming Plants (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-6-broom-bushes-nanite-and-low-poly/\" title=\"Foliage VOL.6 - Broom Bushes (Nanite and Low Poly)\"\u003eFoliage VOL.6 - Broom Bushes (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-17-ground-plants-low-poly/\" title=\"Foliage VOL.17 - Ground Plants (Low Poly)\"\u003eFoliage VOL.17 - Ground Plants (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-13-southern-oak-trees-nanite-and-low-poly/\" title=\"Foliage VOL.13 - Southern Oak Trees (Nanite and Low Poly)\"\u003eFoliage VOL.13 - Southern Oak Trees (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-21-cypress-trees-low-poly/\" title=\"Foliage VOL.21 - Cypress Trees ( Low Poly)\"\u003eFoliage VOL.21 - Cypress Trees ( Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":6852,"navigation":{"current":2454,"total":2464,"previous":{"id":"1000505","slug":"flips-and-tricks","title":"Flips and Tricks","category":"Variety","platform":"Unreal Engine","updatedAt":"2026-07-13"},"next":{"id":"1000507","slug":"foliage-vol-7-ash-trees-nanite-and-low-poly","title":"Foliage VOL.7 - Ash Trees (Nanite and Low Poly)","category":"Trees","platform":"Unreal Engine","updatedAt":"2026-07-13"}},"relatedResources":[{"id":"1000507","slug":"foliage-vol-7-ash-trees-nanite-and-low-poly","title":"Foliage VOL.7 - Ash Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Unreal Engine ash tree foliage pack with 20 Nanite and low-poly meshes, 4K textures, master materials, PBR channel packing, Lumen support, and game optimization","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.7 - Ash Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/e457087b5357-ac8d5fe5-3566-42b7-8dc6-75785f02c340-3151dd9f35.webp"},"hasDownloadLink":true},{"id":"1000508","slug":"foliage-vol-8-dead-trees-nanite-and-low-poly","title":"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Dekogon's dead tree foliage pack for Unreal Engine 5.1–5.8 includes 20 Nanite and low poly meshes with 4K textures, master materials, and Lumen support.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.8 - Dead Trees (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/4d4a80fb47e5-f5603d4a-3a26-4710-a077-3d18946d4845-bb157f2f59.webp"},"hasDownloadLink":true},{"id":"1000509","slug":"foliage-vol-10-yard-plants-nanite-and-low-poly","title":"Foliage VOL.10 - Yard Plants (Nanite and Low Poly)","category":"Trees","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Trees","accent":"cyan","visual":"mech","summary":"Unreal Engine foliage pack with 92 yard plant meshes, offering Nanite and low poly versions. Features 4K textures, master material controls, Lumen support, and","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Foliage VOL.10 - Yard Plants (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/05fc8a61fd95-96306253-9f2f-4128-8779-6c3a88d5aae4-146e4b2df9.webp"},"hasDownloadLink":true}]}
Trees
Foliage VOL.4 - Spruce Trees (Nanite and Low Poly)
Dekogon's spruce tree pack delivers 22 Nanite and low-poly Unreal Engine meshes with 4K textures, master material controls, and Lumen support for forest scenes.
Spruce trees anchor a wide range of digital environments. A lone conifer on a windswept ridge, a dense Norwegian pine forest, or rows of spruce softening the edges of an industrial site all demand consistent, believable foliage. Foliage VOL.4 - Spruce Trees (Nanite and Low Poly) Addresses these situations by pairing high-fidelity Nanite meshes with low-poly counterparts, giving landscape artists and level designers flexibility across hero shots and distant fills.
Where Sprue Trees Belong in a Scene Build
The asset set is targeted at spruce and pine environments, with tags referencing Norway spruce, forest, nature, and industrial contexts. Norway spruce is one of the most widely planted conifers across Europe and North America, making it a natural choice for temperate and boreal forest scenes. Beyond wild landscapes, spruce trees serve as windbreaks or perimeter greenery around industrial facilities, and as specimen plantings in architectural visualisation.
The pack's tags — Leaf, Tree, Foliage, Pine, Leaves, Branch, Nature, Realistic, Spruce, Norway, Industrial, Forest, Architecture, Nanite — point to all of these use cases at once. A developer building a forested hillside, a facility perimeter obscured by conifers, or a rural architectural setting can draw from the same collection without mixing incompatibly styled assets. Because the branding and labels on every model are custom-made by the studio, there are no trademarked or licensed elements to strip out before shipping a project.
Eleven Nanite Meshes and Eleven Low-Poly Counterparts
The package contains 22 meshes total, split evenly between Nanite and low-poly variants. The 11 Nanite versions are built for high-quality fidelity polygon counts, meaning they can hold up in foreground shots where silhouette detail, branch structure, and needle coverage all need to read clearly. Nanite's virtualised geometry pipeline lets these dense meshes stream and render efficiently inside Unreal Engine 5, so a developer can place detailed spruces close to camera without the traditional performance cost of high polygon counts.
The 11 low-poly meshes serve a separate purpose. For distant tree lines, background plate foliage, or scenarios where Nanite overhead is unnecessary — mobile builds, lower-end hardware targets, or scenes where the budget is tight — the low-poly versions provide the same silhouettes at a fraction of the triangle cost. Having both sets within one pack lets a project use detailed Nanite spruces near the player and swap to low-poly versions for terrain painting across far hills or forests that stretch into the horizon.
Every model is fully detailed from all sides, so individual trees can be placed as standalone elements rather than relying on terrain coverage to hide flat or empty backsides.
Texture Sets, Master Material, and Channel Packing
Surface quality across the spruce set comes from high-resolution 4K textures combined with a master material setup that governs the majority of the props and models. Rather than each tree carrying its own isolated shader, the master material consolidates control, making it easier to adjust the look across an entire forest placement without editing individual instances.
The material exposes additional controls for roughness, albedo, normals, and more, so an artist can tune how the spruce bark and needle canopies respond to lighting without opening a texture editing tool. Channel-packed masks drive the roughness, metalness, and ambient occlusion data, keeping the shader efficient by combining multiple surface attributes into shared texture channels.
This matters most when a scene needs to shift between seasons or lighting moods. A winter establishing shot can push albedo toward colder greens and raise roughness to catch snow or frost. A warmer autumn pass can warm the canopy and adjust specular response. Both can be achieved through material instance parameters rather than re-authoring textures.
Lumen Support and Unreal Engine 5 Integration
The product supports Lumen for Unreal Engine 5.0 and above. Lumen, the engine's dynamic global illumination and reflections system, interacts directly with how foliage reads in a scene. Dense spruce canopies block and scatter skylight, casting soft shadow gradients across the ground and neighbouring trees. Bark surfaces catch bounced light from the surrounding terrain and sky. With Lumen enabled, the spruce meshes can sit in fully dynamic lighting environments without requiring baked lightmaps or precomputed GI.
The pack also includes a realistic post-process setup and a Look Up Table (LUT). The post-process and LUT help unify the final rendered image — adjusting colour grading, contrast, and tone so that the spruce trees sit naturally within the broader environment rather than reading as separate asset drops.
All assets, maps, and materials were created directly inside Unreal Engine, built for realistic AAA quality visuals, style, and budget. The meshes are optimised for games, meaning the detail budget is balanced against real-time rendering requirements rather than approaching the set purely as offline-rendered art.
Compatibility and Practical Pipeline Notes
Compatibility spans Unreal Engine versions 5.1 through 5.8. Because Nanite and Lumen are core to the asset's intended use, an earlier 5.0 project may still run the content, but the supported range begins at 5.1. The assets are constructed using Nanite as the primary fidelity path, with the low-poly meshes serving as fallbacks where Nanite is disabled or unnecessary.
The art was created by Dekogon Studios artists, and full documentation for the foliage line is referenced through the studio's Notion site. Developers integrating the pack can use that documentation alongside Unreal's own engine documentation for Nanite, Lumen, and material setup.
Who Benefits Most from This Spruce Set
Environment artists and level designers working on forest, industrial-perimeter, or architectural scenes within Unreal Engine 5 will get the most direct value. The dual Nanite and low-poly approach suits teams that need foreground hero trees and distant forest fills from a single coherent set. Because the master material and channel-packed textures expose broad control over albedo, roughness, and normals, the spruces can be tuned across seasons, lighting conditions, and art-direction passes without leaving the engine.
For projects where visual consistency, legal clarity, and Lumen-ready dynamic lighting all matter, this pack offers a focused spruce solution rather than a generalised foliage dump.