"cba81eac4e6c1419"{"id":"1000457","slug":"f3-modern-girl-ashley","title":"F3 Modern Girl Ashley","category":"Characters \u0026 Creatures","engine":"4.27,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.27,5.0+","tag":"Characters","accent":"cyan","visual":"character","summary":"F3 Modern Girl Ashley is a modular, customizable Unreal Engine character rigged to the Epic Skeleton with ARkit Live-Link, runtime blueprint creation, and Xandr","platform":"Unreal Engine","updatedAt":"2026-07-11","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.27,5.0+"],"featuredImage":{"alt":"F3 Modern Girl Ashley","src":"/wp-content/uploads/published/2026/07/2129ea642188-0ec78e93-e763-45aa-b41d-c04ad5428407-8d8369a974.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/2edd8e42b69c-e56bac7c-30e5-46d2-b68c-4bcb380737a5-1b22a355b8.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/ec3d719965df-ed5b6274-3a3e-4559-a861-f3d1255134f3-703c7c7ea3.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/aa96a691d800-b166376c-ddd0-44bf-bc48-d763bd4e8696-3e9f1dff6d.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/f3688711f698-1d3031d3-81e7-45cc-a0eb-9c9d577a7cd1-3e71cc57cc.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/cb48e09e8a3e-7b5ce6a8-10c0-48eb-9461-d7b0f6f90e7c-3d83949a33.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/ea32cb7346c1-c9a371ef-5354-4aef-9502-c8d99c113d59-beb1d18c63.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/09c2f50338d2-7907ccb5-9c8b-4b89-92ef-1da0f85f5bdd-ce50fa377a.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/663cd6a4d2f2-664af8ee-ae10-4f3c-8748-039e3bba939b-a0789fbd67.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/4f0e8456ffa6-6cbf4a4a-0908-418a-86f3-ba903a8deee3-5091e733d1.webp","alt":"F3 Modern Girl Ashley"},{"src":"/wp-content/uploads/published/2026/07/164ef2bc8fe9-21604f1d-7c65-4359-87ba-b80653563d84-5a34216184.webp","alt":"F3 Modern Girl Ashley"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eSetting up F3 Modern Girl Ashley begins with the demo maps provided in the project files. Developers and artists can locate these maps directly in the content browser at Content/XANDRA/Characters/YourCharacter/Maps. Checking the documentation is the recommended first step for implementation. These demo maps serve as functional examples, showing how the character is intended to be viewed, manipulated, and integrated into a working Unreal Engine environment. By starting from these pre-built maps, users can immediately test the character's modular swappable parts, blueprint customization controls, and animation compatibility before moving the asset into their own scenes.\u003c/p\u003e\u003ch2\u003eBlueprint Avatar Design And Runtime Construction\u003c/h2\u003e\u003cp\u003eThe core utility of F3 Modern Girl Ashley lies in its blueprint-driven avatar creation system. The character is fully customizable using the included blueprints, allowing developers to design avatars directly within the engine. This system supports runtime character model design. Creators can build characters while the game or application is running. These runtime-created models can be used immediately in-game, or saved as blueprints for later use. This functionality allows for dynamic character generation systems where players or users can customize the character to their preferences on the fly.\u003c/p\u003e\u003cp\u003eThe asset operates effectively as a standalone product, but it is also built to fit into the creator's in-game character creator interface. When integrated into this interface, it allows for a cohesive character generation pipeline. The blueprint architecture handles the modular swapping and customization logic, meaning developers do not need to build the underlying framework from scratch to support visual character alterations.\u003c/p\u003e\u003ch2\u003eModular Parts And Xandra Character Creator Integration\u003c/h2\u003e\u003cp\u003eModularity is a central feature of the asset. F3 Modern Girl Ashley is constructed with modular parts that can be easily swapped with content from the creator's other asset packs. The creator offers more body parts, hair, and clothing options. This cross-compatibility means the asset is not limited to its default appearance. Artists can mix and match elements to create varied visual styles fitting different narrative or gameplay needs.\u003c/p\u003e\u003ch3\u003eCompatibility With Xandra Character Creator\u003c/h3\u003e\u003cp\u003eThe asset works directly with the Xandra Character Creator. This integration expands the customization scope beyond the base package. By connecting this product to the Xandra system, developers can leverage a wider ecosystem of modular content. This setup allows for a scalable character creation pipeline where new visual elements can be introduced without breaking existing character configurations.\u003c/p\u003e\u003ch2\u003eEpic Skeleton Rigging And Marketplace Animation Support\u003c/h2\u003e\u003cp\u003eF3 Modern Girl Ashley is rigged to the Epic Skeleton. This specific rigging standard ensures the character is compatible with a wide range of animations available on the marketplace. Developers can apply existing animation libraries to the character without needing complex retargeting processes. This compatibility is functional both in gameplay scenarios and in cinematic rendering setups. The rigging allows the character to move naturally within Unreal Engine's animation blueprints, taking advantage of the engine's built-in animation tools.\u003c/p\u003e\u003ch2\u003eVTubing Pipeline And ARkit Blendshape Live-Link\u003c/h2\u003e\u003cp\u003eBeyond standard game development, the asset is built for VTubing applications. It includes a Live-Link setup configured with ARkit Blendshapes. This allows the character's face to be driven by real-time motion capture data. The ARkit blendshape standard enables precise facial tracking, translating facial movements from a performer or webcam directly onto the Ashley model. The combination of the Epic Skeleton rigging for body movement and the ARkit blendshapes for facial animation provides a comprehensive setup for live-performance digital avatars.\u003c/p\u003e\u003ch2\u003eProduction Utility And Implementation Notes\u003c/h2\u003e\u003cp\u003eThe asset's tags—Customization, Street, System, Customizable, Modular, Female, Script, Animated, Realistic, Casual, Rigged, Outfit, Wear, Character, Creator, Animationblueprint—indicate a versatile, casual-styled character intended for interactive use. The realistic aesthetic combined with street-wear and casual outfits gives the model a specific visual identity suited for modern settings. The inclusion of animation blueprints ensures the character is ready for immediate movement testing and implementation.\u003c/p\u003e\u003cp\u003eIn terms of production readiness, the asset requires Unreal Engine version 4.27 or versions 5.0 through 5.4. This wide version support allows teams to implement the character into both previous-generation and current-generation Unreal Engine projects. The reliance on blueprint scripting for the core character creator logic means the asset is self-contained regarding its functionality. Animators, game developers, and VTubers can expect a package that is structured to support runtime customization, cross-compatibility with a modular ecosystem, and live-performance tracking.\u003c/p\u003e\n\n\u003ch2\u003eContinue Browsing Similar Packs\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/daemon-girl-deluxe-version-game-ready/\" title=\"Daemon Girl Deluxe Version - Game Ready\"\u003eDaemon Girl Deluxe Version - Game Ready\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/pirate-girl-2/\" title=\"Pirate Girl\"\u003ePirate Girl\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/fantasy-girls-pack/\" title=\"Fantasy Girls Pack\"\u003eFantasy Girls Pack\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/cosmo-fox-girl-sci-fi-kitsune/\" title=\"Cosmo Fox Girl / Sci-fi Kitsune\"\u003eCosmo Fox Girl / Sci-fi Kitsune\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/pink-cyber-girl/\" title=\"PINK CYBER GIRL\"\u003ePINK CYBER GIRL\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5195,"navigation":{"current":2406,"total":2464,"previous":{"id":"1000456","slug":"cosmo-cat-girl","title":"Cosmo Cat Girl","category":"Humans","platform":"Unreal Engine","updatedAt":"2026-07-11"},"next":{"id":"1000458","slug":"feudal-japan-megapack","title":"Feudal Japan Megapack","category":"Historical","platform":"Unreal Engine","updatedAt":"2026-07-11"}},"relatedResources":[{"id":"1000497","slug":"amazonian-warrior-girl","title":"Amazonian warrior girl","category":"Characters \u0026 Creatures","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Characters","accent":"cyan","visual":"character","summary":"A rigged, low-poly Amazonian warrior girl character model with 4K PBR textures, two interchangeable skin materials, and default skeleton compatibility for Unrea","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Amazonian warrior girl","src":"/wp-content/uploads/published/2026/07/6dff3d76561b-2ab1fcb9-dce7-4128-a8dc-9f79d681a72a-92625e72af.webp"},"hasDownloadLink":true},{"id":"1000390","slug":"pirate-girl-2","title":"Pirate Girl","category":"Characters \u0026 Creatures","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Characters","accent":"cyan","visual":"character","summary":"A fully rigged, modular female character featuring 4K PBR textures, dynamic hair and cloth physics, and Apple blendshapes for Live Link Face integration.","platform":"Unreal Engine","updatedAt":"2026-07-07","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Pirate Girl","src":"/wp-content/uploads/published/2026/07/d5b9a4f3b1b4-d2969ffe-54f9-4c47-967c-11944d120c4d-e9f1e81ffc.webp"},"hasDownloadLink":true},{"id":"1000357","slug":"fantasy-girls-pack","title":"Fantasy Girls Pack","category":"Characters \u0026 Creatures","engine":"4.26+,5.0+","assetVersion":"","engineVersion":"Engine Version: 4.26+,5.0+","tag":"Characters","accent":"cyan","visual":"character","summary":"A detailed breakdown of the Fantasy Girls Pack, featuring seven rigged, PBR-textured female character models designed for modular RPG and medieval projects.","platform":"Unreal Engine","updatedAt":"2026-07-05","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 4.26+,5.0+"],"featuredImage":{"alt":"Fantasy Girls Pack","src":"/wp-content/uploads/published/2026/07/6abe5b4a79d3-62ff126b-770f-4bcd-a5cf-bd51cab5c853-7dedbbc649.webp"},"hasDownloadLink":true}]}
Characters
F3 Modern Girl Ashley
F3 Modern Girl Ashley is a modular, customizable Unreal Engine character rigged to the Epic Skeleton with ARkit Live-Link, runtime blueprint creation, and Xandr
Setting up F3 Modern Girl Ashley begins with the demo maps provided in the project files. Developers and artists can locate these maps directly in the content browser at Content/XANDRA/Characters/YourCharacter/Maps. Checking the documentation is the recommended first step for implementation. These demo maps serve as functional examples, showing how the character is intended to be viewed, manipulated, and integrated into a working Unreal Engine environment. By starting from these pre-built maps, users can immediately test the character's modular swappable parts, blueprint customization controls, and animation compatibility before moving the asset into their own scenes.
Blueprint Avatar Design And Runtime Construction
The core utility of F3 Modern Girl Ashley lies in its blueprint-driven avatar creation system. The character is fully customizable using the included blueprints, allowing developers to design avatars directly within the engine. This system supports runtime character model design. Creators can build characters while the game or application is running. These runtime-created models can be used immediately in-game, or saved as blueprints for later use. This functionality allows for dynamic character generation systems where players or users can customize the character to their preferences on the fly.
The asset operates effectively as a standalone product, but it is also built to fit into the creator's in-game character creator interface. When integrated into this interface, it allows for a cohesive character generation pipeline. The blueprint architecture handles the modular swapping and customization logic, meaning developers do not need to build the underlying framework from scratch to support visual character alterations.
Modular Parts And Xandra Character Creator Integration
Modularity is a central feature of the asset. F3 Modern Girl Ashley is constructed with modular parts that can be easily swapped with content from the creator's other asset packs. The creator offers more body parts, hair, and clothing options. This cross-compatibility means the asset is not limited to its default appearance. Artists can mix and match elements to create varied visual styles fitting different narrative or gameplay needs.
Compatibility With Xandra Character Creator
The asset works directly with the Xandra Character Creator. This integration expands the customization scope beyond the base package. By connecting this product to the Xandra system, developers can leverage a wider ecosystem of modular content. This setup allows for a scalable character creation pipeline where new visual elements can be introduced without breaking existing character configurations.
Epic Skeleton Rigging And Marketplace Animation Support
F3 Modern Girl Ashley is rigged to the Epic Skeleton. This specific rigging standard ensures the character is compatible with a wide range of animations available on the marketplace. Developers can apply existing animation libraries to the character without needing complex retargeting processes. This compatibility is functional both in gameplay scenarios and in cinematic rendering setups. The rigging allows the character to move naturally within Unreal Engine's animation blueprints, taking advantage of the engine's built-in animation tools.
VTubing Pipeline And ARkit Blendshape Live-Link
Beyond standard game development, the asset is built for VTubing applications. It includes a Live-Link setup configured with ARkit Blendshapes. This allows the character's face to be driven by real-time motion capture data. The ARkit blendshape standard enables precise facial tracking, translating facial movements from a performer or webcam directly onto the Ashley model. The combination of the Epic Skeleton rigging for body movement and the ARkit blendshapes for facial animation provides a comprehensive setup for live-performance digital avatars.
Production Utility And Implementation Notes
The asset's tags—Customization, Street, System, Customizable, Modular, Female, Script, Animated, Realistic, Casual, Rigged, Outfit, Wear, Character, Creator, Animationblueprint—indicate a versatile, casual-styled character intended for interactive use. The realistic aesthetic combined with street-wear and casual outfits gives the model a specific visual identity suited for modern settings. The inclusion of animation blueprints ensures the character is ready for immediate movement testing and implementation.
In terms of production readiness, the asset requires Unreal Engine version 4.27 or versions 5.0 through 5.4. This wide version support allows teams to implement the character into both previous-generation and current-generation Unreal Engine projects. The reliance on blueprint scripting for the core character creator logic means the asset is self-contained regarding its functionality. Animators, game developers, and VTubers can expect a package that is structured to support runtime customization, cross-compatibility with a modular ecosystem, and live-performance tracking.