
COZY: Stylized Weather 3
COZY: Stylized Weather 3 handles the weather layer with a hand-crafted look instead of realism. It covers time-of-day, seasons, clouds, storms, fog, and scene-color tweaks, while supporting Built-In, HDRP, and URP.

COZY: Stylized Weather 3 handles the weather layer with a hand-crafted look instead of realism. It covers time-of-day, seasons, clouds, storms, fog, and scene-color tweaks, while supporting Built-In, HDRP, and URP.

Chroma focuses on the parts of shader work that slow setup down: Material Inspector layout, gradient controls, and curve handling. It fits into Shader Graph and hand-written shaders while keeping existing workflows intact.

Atmospheric Height Fog brings a shader-based height fog setup to Unity with directional light, animated noise, and transparent-shader support. It fits projects that need a fog layer across Standard, URP, and HD pipelines without moving away from editable shader workflows.

Anime Shading Plus focuses on one specific problem: getting anime-style character rendering into Unity without building the lighting and pass logic from scratch. It combines shader work, outline options, shadow handling, and a few workflow tools for character production. The plugin also includes doc

Amplify Shader Pack collects more than 180 editable shader samples for HDRP, URP, and the Built-in Renderer. It covers basic shader types, VFX examples, terrain cases, and custom shaders with supporting scripts.

All In 1 Sprite Shader brings sprites, UI elements, and particles into one fast workflow. It combines 46+ effects, supports multiple render pipelines, and includes tools for inspection, baking, and script access.

Advanced Edge Detection adds clear outlines through normals, depth buffer detection, and URP-only custom data options. It also includes masking, sketch-style effects, and support for transparent shader behaviors such as water effects. The package targets Unity 6.0+ and supports both URP and Built-in

Advanced Dissolve gives Unity shaders a shape-driven dissolve system with Plane, Sphere, Cube, Capsule, and Cone cutouts. Edge color controllers, texture blending, and optional feature mixing keep the effect flexible, while Shader Graph integration opens the door to custom variations.

Quibli brings together shaders, post-processing, and mesh generation tools for anime-inspired scenes. It gives artists a range of ways to shape color, outlines, foliage, clouds, and other stylized elements without locking the work into a single visual style.

UNI VFX brings event-driven visual effects into Unity URP with GPU particle systems, custom shaders, and a large set of prefabs, textures, and meshes. It is set up for quick inspection-level control, so colors, spawn rates, and pattern textures can be adjusted without opening the Visual Effect Graph