"506cf8527a7d4712"{"id":"24031","slug":"advanced-dissolve","title":"Advanced Dissolve","category":"Shaders","engine":"Original Unity version: 2019.4.0","assetVersion":"Original Unity version: 2019.4.0","engineVersion":"Asset Version:2024.2","tag":"Shaders","accent":"teal","visual":"luts","summary":"Advanced Dissolve gives Unity shaders a shape-driven dissolve system with Plane, Sphere, Cube, Capsule, and Cone cutouts. Edge color controllers, texture blending, and optional feature mixing keep the effect flexible, while Shader Graph integration opens th...","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.4.0","Asset Version: 2024.2"],"featuredImage":{"alt":"Advanced Dissolve","src":"https://3dcghub.com/wp-content/uploads/2026/04/55119519cae7_a2c667af-4584-4508-a13f-7372abbace85_1280x720_stretch.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"https://3dcghub.com/wp-content/uploads/2026/04/3660f46c6fed_e604d98a-6828-410e-b333-25de25b3338e_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/a045fefcd0e3_1b6aeb3b-16a1-47c7-9c76-37db8a6d4b51_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/b68d0f14b5f3_29557c03-9ca9-4e67-84dd-e058440a97df_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/5bc91f788be9_9617710e-6cb7-4de7-b49a-89c3ead280b9_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/a1236c9cb537_73f9c680-614d-4ff2-aabe-15b77a53c7b1_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/e5cb25efec65_d7879598-463f-4954-86d9-cc30e8a3fcbf_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/688c4afe401b_3ab73555-6395-45dd-a20a-1c403e6b8aa0_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/16ff9f212efc_53f92d33-3a66-4869-adf3-8aac07433d49_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/196b21faef61_5a56180a-3785-4af2-9c03-bd3285d2a9e5_scaled.webp","alt":"Advanced Dissolve"},{"src":"https://3dcghub.com/wp-content/uploads/2026/04/cfce92b8a3be_914aae8a-136d-44f8-add1-e7b9c79da2a3_scaled.webp","alt":"Advanced Dissolve"}],"accessPanel":{"kind":"resource","title":"Access this resource","eyebrow":"Free protected download","message":"Sign in or create an account to continue to the protected download through the managed storage service.","fileName":"Advanced Dissolve v2024.2 (11 Dec 2024).7z","safetyNote":"All resources are 100% manually reviewed to eliminate all risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003ch2\u003eGeometric cutouts instead of a flat fade\u003c/h2\u003e\nAdvanced Dissolve is an advanced alpha cutout shader effect that gives a surface a more controlled way to disappear, reveal, or break apart. Rather than relying on a single generic dissolve, it offers geometric shapes such as Plane, Sphere, Cube, Capsule, and Cone. That shape set gives artists and developers a direct way to match the movement of the cutout to the look they want in a scene.\n\nThe effect is not limited to one presentation. Multiple texture blends are available for alpha cutout and edge noise control, so the dissolve can stay clean or pick up more texture at the border. Triplanar and screen-space dissolve projections are also available, adding more than one way to place the effect on a surface.\n\u003ch2\u003eEdge styling and how the dissolve reads\u003c/h2\u003e\nThe border of the effect carries a lot of the visual character. Advanced Dissolve includes simple color, gradient, and ramp texture controllers for edge color, along with Solid, Smooth, and Noisy edge types. That makes the edge a controllable part of the effect instead of a fixed byproduct of the cutout.\n\nColor emission is visible to the Global Illumination system, so the edge can participate in the scene lighting. All shader features are optional and can be switched on or off at any time, or mixed together, which lets a project keep the setup minimal or layer in more behavior only where it is needed.\n\u003ch2\u003eShader Graph integration and package notes\u003c/h2\u003e\nAdvanced Dissolve can be integrated into shaders created with Shader Graph, with user-defined unlimited cutout variations. The package includes source code, and the shaders are Curved World compatible. A practical note is attached to the collection as well: it is made up of quite complex shaders and is not meant to be manually integrated into hand-written shaders.\n\nFor Built-in and Universal render pipelines, the package includes ready-to-use shaders for various scenarios covering PC, VR, console, and mobile devices. That makes the same dissolve system usable in projects that need a version already set up for those pipeline paths, while the Shader Graph route remains available for teams building custom shader logic.\n\u003ch2\u003eUnity support and release status\u003c/h2\u003e\nSupported Unity versions are limited to LTS releases: 2019.4, 2020.3, 2021.3, 2022.3, 6000.0, and 6000.3. Render pipeline compatibility is listed for Built-in, Universal (URP), and High Definition (HDRP). The original Unity version is 2019.4.0, and the latest release is 2025.4, updated for Unity 6000.3.\n\nThe current release notes also mark the end of support for Unity 2019.4, 2020.3, and 2021.3. 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For teams evaluating it, the most concrete takeaway is that this is a full dissolve shader collection with shape control, edge styling, and pipeline support already laid out.\n\n\u003ch2\u003eRelated Resources Worth Checking\u003c/h2\u003e\n\u003cul\u003e\n \t\u003cli\u003e\u003ca title=\"Toolkit for Unity Physics 2026\" href=\"https://3dcghub.com/toolkit-for-unity-physics-2026/\"\u003eToolkit for Unity Physics 2026\u003c/a\u003e\u003c/li\u003e\n \t\u003cli\u003e\u003ca title=\"OpenCV for Unity\" href=\"https://3dcghub.com/opencv-for-unity/\"\u003eOpenCV for Unity\u003c/a\u003e\u003c/li\u003e\n \t\u003cli\u003e\u003ca title=\"Exporter for Unreal to/for Unity 2026\" href=\"https://3dcghub.com/exporter-for-unreal-to-for-unity-2026/\"\u003eExporter for Unreal to/for Unity 2026\u003c/a\u003e\u003c/li\u003e\n \t\u003cli\u003e\u003ca title=\"Dialogue System for Unity\" href=\"https://3dcghub.com/dialogue-system-for-unity/\"\u003eDialogue System for Unity\u003c/a\u003e\u003c/li\u003e\n \t\u003cli\u003e\u003ca title=\"Ambient Sounds – Interactive Soundscapes for Unity 6\" href=\"https://3dcghub.com/ambient-sounds-interactive-soundscapes-for-unity-6/\"\u003eAmbient Sounds – Interactive Soundscapes for Unity 6\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":3149,"navigation":{"current":1704,"total":2446,"previous":{"id":"24018","slug":"quibli-anime-shaders-and-tools","title":"Quibli: Anime Shaders and Tools","category":"VFX","platform":"Unity","updatedAt":"2026-04-19"},"next":{"id":"24040","slug":"advanced-edge-detection","title":"Advanced Edge Detection","category":"Shaders","platform":"Unity","updatedAt":"2026-04-19"}},"relatedResources":[{"id":"24112","slug":"cyber-effects-shield","title":"Cyber Effects - Shield","category":"Shaders","engine":"Original Unity version: 2019.3.14","assetVersion":"Original Unity version: 2019.3.14","engineVersion":"Asset Version:1.1","tag":"Shaders","accent":"amber","visual":"character","summary":"Cyber Effects - Shield centers on a comb-shaped grid sphere whose cells animate through a vertex shader in Unity. It includes an interactive demo and exposes many animation parameters in the Inspector, making it a practical shield VFX reference.","platform":"Unity","updatedAt":"2026-04-19","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2019.3.14","Asset Version: 1.1"],"featuredImage":{"alt":"Cyber Effects - Shield","src":"https://3dcghub.com/wp-content/uploads/2026/04/fa088cd3fa20_f9c2d282-d254-4c74-b99d-83afa2a175d3_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"24303","slug":"marine-shader-pack","title":"Marine Shader Pack","category":"Shaders","engine":"Original Unity version: 2018.4.2","assetVersion":"Original Unity version: 2018.4.2","engineVersion":"Asset Version:1.0","tag":"Shaders","accent":"teal","visual":"luts","summary":"Marine Shader Pack gives Unity projects an ocean shader, a river shader, and supporting shaders for ground, ruffles, clover, sand, and rock. It also includes environment models and supports Built-In and URP workflows.","platform":"Unity","updatedAt":"2026-04-20","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2018.4.2","Asset Version: 1.0"],"featuredImage":{"alt":"Marine Shader Pack","src":"https://3dcghub.com/wp-content/uploads/2026/04/2f94d725b646_d9234812-7931-4bca-a269-8bf3b3a7170a_1280x720_stretch.webp"},"hasDownloadLink":true},{"id":"24364","slug":"sprite-shaders-ultimate","title":"Sprite Shaders Ultimate","category":"Shaders","engine":"Original Unity version: 2020.3.0","assetVersion":"Original Unity version: 2020.3.0","engineVersion":"Asset Version:6.10","tag":"Shaders","accent":"teal","visual":"luts","summary":"Sprite Shaders Ultimate brings sprites and UI elements into motion with a large set of combinable shaders. It includes tools for masking, fading, pixel art handling, shader baking, and support across render pipelines.","platform":"Unity","updatedAt":"2026-04-20","sourceNotes":[],"fileContents":[],"compatibility":["Unity","Original Unity version: 2020.3.0","Asset Version: 6.10"],"featuredImage":{"alt":"Sprite Shaders Ultimate","src":"https://3dcghub.com/wp-content/uploads/2026/04/dc468761f253_7796ac63-cceb-4e61-9b8d-fe845bffe76d_1280x720_stretch.webp"},"hasDownloadLink":true}]}
Shaders
Advanced Dissolve
Advanced Dissolve gives Unity shaders a shape-driven dissolve system with Plane, Sphere, Cube, Capsule, and Cone cutouts. Edge color controllers, texture blending, and optional feature mixing keep the effect flexible, while Shader Graph integration opens th...
Advanced Dissolve is an advanced alpha cutout shader effect that gives a surface a more controlled way to disappear, reveal, or break apart. Rather than relying on a single generic dissolve, it offers geometric shapes such as Plane, Sphere, Cube, Capsule, and Cone. That shape set gives artists and developers a direct way to match the movement of the cutout to the look they want in a scene.
The effect is not limited to one presentation. Multiple texture blends are available for alpha cutout and edge noise control, so the dissolve can stay clean or pick up more texture at the border. Triplanar and screen-space dissolve projections are also available, adding more than one way to place the effect on a surface.
Edge styling and how the dissolve reads
The border of the effect carries a lot of the visual character. Advanced Dissolve includes simple color, gradient, and ramp texture controllers for edge color, along with Solid, Smooth, and Noisy edge types. That makes the edge a controllable part of the effect instead of a fixed byproduct of the cutout.
Color emission is visible to the Global Illumination system, so the edge can participate in the scene lighting. All shader features are optional and can be switched on or off at any time, or mixed together, which lets a project keep the setup minimal or layer in more behavior only where it is needed.
Shader Graph integration and package notes
Advanced Dissolve can be integrated into shaders created with Shader Graph, with user-defined unlimited cutout variations. The package includes source code, and the shaders are Curved World compatible. A practical note is attached to the collection as well: it is made up of quite complex shaders and is not meant to be manually integrated into hand-written shaders.
For Built-in and Universal render pipelines, the package includes ready-to-use shaders for various scenarios covering PC, VR, console, and mobile devices. That makes the same dissolve system usable in projects that need a version already set up for those pipeline paths, while the Shader Graph route remains available for teams building custom shader logic.
Unity support and release status
Supported Unity versions are limited to LTS releases: 2019.4, 2020.3, 2021.3, 2022.3, 6000.0, and 6000.3. Render pipeline compatibility is listed for Built-in, Universal (URP), and High Definition (HDRP). The original Unity version is 2019.4.0, and the latest release is 2025.4, updated for Unity 6000.3.
The current release notes also mark the end of support for Unity 2019.4, 2020.3, and 2021.3. The package is delivered as a unitypackage, lists a file size of 136.6 MB, includes four assets, and carries source code in the package. For teams evaluating it, the most concrete takeaway is that this is a full dissolve shader collection with shape control, edge styling, and pipeline support already laid out.