
WaveMaker 2
WaveMaker 2 turns a procedurally created rectangular mesh into a real-time wave surface that runs on the CPU. It reacts to rigidbodies, supports two-way interaction, and works with any material that already functions on a normal mesh.

WaveMaker 2 turns a procedurally created rectangular mesh into a real-time wave surface that runs on the CPU. It reacts to rigidbodies, supports two-way interaction, and works with any material that already functions on a normal mesh.

Toolkit for Unity Physics 2026 brings together physics-based systems that plug into Unityâs built-in Physics behaviours. It focuses on projectile control, buoyancy, ropes, force effects, and softbody-like behaviour, with APIs, structs, and scripts meant to keep implementation practical.

Silantro Flight Simulator Toolkit is a Unity package for setting up and simulating fixed-wing aircraft with detailed aerodynamics, engine models, cockpit instruments, and input support. It also includes sample scenes that show manual, mobile, stabilized, and weapons-equipped configurations.

Realistic Mesh Deformation handles collision-driven changes on meshes that need to react in real time. It can target selected meshes or all meshes on a game object, with settings that stay adjustable through script and API support.

Ragdoll Animator 2 sets up humanoid ragdolls in a few clicks and extends to animals and other creature models with automatic assistance and scene gizmos. It works through rigidbody and joint physics, adds Extra Features and Equipables APIs, and includes utility components for custom interactions.

Projectile Toolkit 3 brings projectile launch, trajectory prediction, and projectile aerodynamics into one Unity physics package. Version 3.1 adds an Aero Projectile Launcher template, frame-rate-independent predictor animation, and updated docs.

Obi Rope brings rope, rod, and bone-driven motion into a single Unity workflow. It combines particle-based simulation with spline editing, runtime changes, and collision handling across the scene.

NWH Vehicle Physics 2 focuses on getting drivable vehicles into Unity quickly, then keeps them editable through modular parts and runtime control. It adds surface detection, vehicle switching, multiplayer support, and the full C# source code.

Magica Cloth 2 brings cloth simulation to Unity DOTS and works with both Transform and Mesh setups. It avoids special shaders, supports runtime builds, and adds collision tools such as edge collision, backstop, and self-collision.

HurricaneVR is a Unity VR interaction framework centered on physics hands, responsive grabbing, and object collisions. It also covers player movement, sockets, weapons, and sample interactables for projects that need a physical VR loop.