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Free Unity assets and resources

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Physics

Realistic Mesh Deformation

Realistic Mesh Deformation handles collision-driven changes on meshes that need to react in real time. It can target selected meshes or all meshes on a game object, with settings that stay adjustable through script and API support.

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Physics

Ragdoll Animator 2

Ragdoll Animator 2 sets up humanoid ragdolls in a few clicks and extends to animals and other creature models with automatic assistance and scene gizmos. It works through rigidbody and joint physics, adds Extra Features and Equipables APIs, and includes utility components for custom interactions.

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Physics

Projectile Toolkit 3

Projectile Toolkit 3 brings projectile launch, trajectory prediction, and projectile aerodynamics into one Unity physics package. Version 3.1 adds an Aero Projectile Launcher template, frame-rate-independent predictor animation, and updated docs.

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Physics

Obi Rope

Obi Rope brings rope, rod, and bone-driven motion into a single Unity workflow. It combines particle-based simulation with spline editing, runtime changes, and collision handling across the scene.

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Physics

NWH Vehicle Physics 2

NWH Vehicle Physics 2 focuses on getting drivable vehicles into Unity quickly, then keeps them editable through modular parts and runtime control. It adds surface detection, vehicle switching, multiplayer support, and the full C# source code.

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Physics

Magica Cloth 2

Magica Cloth 2 brings cloth simulation to Unity DOTS and works with both Transform and Mesh setups. It avoids special shaders, supports runtime builds, and adds collision tools such as edge collision, backstop, and self-collision.

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Physics

Hurricane VR – Physics Interaction Toolkit

HurricaneVR is a Unity VR interaction framework centered on physics hands, responsive grabbing, and object collisions. It also covers player movement, sockets, weapons, and sample interactables for projects that need a physical VR loop.

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Physics

Easy Character Movement 2

Easy Character Movement 2 centers on a CharacterMovement component that replaces Unity’s built-in Character Controller with a more flexible kinematic workflow. It also adds movement modes, grounding tools, platform handling, and options for custom gravity and locked-axis motion. The package is spl

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3DCGHUB
Physics

Easy Collider Editor

Easy Collider Editor speeds up collider placement in Unity by letting you select mesh vertices, preview the result, and create common collider shapes with a shortcut. It also reaches into VHACD-based convex hull generation and skinned mesh bone colliders when simple primitives are not enough.

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Physics

Dynamic Water Physics 2

Dynamic Water Physics 2 simulates buoyancy and hydrodynamics from mesh data, so objects of any shape or size can react to water above or below the surface. It also includes ship and submarine controls, multiplayer support, and integration with several water systems.

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