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Category: Asset Library

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Physics

NWH Vehicle Physics 2

NWH Vehicle Physics 2 focuses on getting drivable vehicles into Unity quickly, then keeps them editable through modular parts and runtime control. It adds surface detection, vehicle switching, multiplayer support, and the full C# source code.

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Physics

Magica Cloth 2

Magica Cloth 2 brings cloth simulation to Unity DOTS and works with both Transform and Mesh setups. It avoids special shaders, supports runtime builds, and adds collision tools such as edge collision, backstop, and self-collision.

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Physics

Hurricane VR – Physics Interaction Toolkit

HurricaneVR is a Unity VR interaction framework centered on physics hands, responsive grabbing, and object collisions. It also covers player movement, sockets, weapons, and sample interactables for projects that need a physical VR loop.

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Physics

Easy Character Movement 2

Easy Character Movement 2 centers on a CharacterMovement component that replaces Unity’s built-in Character Controller with a more flexible kinematic workflow. It also adds movement modes, grounding tools, platform handling, and options for custom gravity and locked-axis motion. The package is spl

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Physics

Easy Collider Editor

Easy Collider Editor speeds up collider placement in Unity by letting you select mesh vertices, preview the result, and create common collider shapes with a shortcut. It also reaches into VHACD-based convex hull generation and skinned mesh bone colliders when simple primitives are not enough.

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Physics

Dynamic Water Physics 2

Dynamic Water Physics 2 simulates buoyancy and hydrodynamics from mesh data, so objects of any shape or size can react to water above or below the surface. It also includes ship and submarine controls, multiplayer support, and integration with several water systems.

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Physics

Arcade Vehicle Physics

Arcade Vehicle Physics focuses on quick, drivable vehicle setup for arcade racing, car combat, and arena-style games. It uses a body-and-wheels workflow, includes camera behavior through Cinemachine, and keeps movement logic open for project-specific changes.

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Particles & Effects

Volumetric Shadows for Particles

Volumetric Shadows for Particles combines slice-based particle rendering with a volumetric shadow map for smoke, steam, dust, and fire. It gives a Unity workflow for shaping particle shadows with light type, slice count, and surface shading controls.

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Particles & Effects

Sky Master ULTIMATE: Volumetric Skies, Clouds & Weather

Sky Master ULTIMATE is a Unity weather system that brings dynamic sky, volumetric clouds, lighting, GI, and ocean modules into one setup. It centers on Sky Manager control for day-night cycles and weather transitions, with pipeline-specific versions available for different render paths.

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Particles & Effects

See-through Shader

The See-through Shader keeps playable characters visible even when they move behind walls, structures, or other meshes. It works without modifying the mesh and comes with tools that make the effect quick to set up in a project.

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