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Category: Asset Library

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Fullscreen & Camera Effects

Altos – Volumetric Clouds, Skybox, and Weather for Unity URP

Altos adds moving volumetric clouds, a dynamic skybox, atmospheric fog, and a day-night cycle to Unity URP projects. It also includes real-time lighting behavior, weather simulation, and Unity 6 updates for teams shaping skies inside production scenes.

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Shaders

Flat Kit: Toon Shading and Water

Flat Kit brings cel shading, stylized water, outlines, fog, pixelation, and terrain shading into a single Unity-focused setup. It also supports Built-in and URP workflows, with XR, mobile, WebGL, and console coverage stated for the package.

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Shaders

Enviro 3 – UBER Shader

Enviro 3 – UBER Shader is a PBR shader for Unity surfaces that need rain, puddles, snow, and wetness to change in step with weather. It works with Enviro 3 integration, fog, and volume lighting, while covering Built-in, HDRP, and URP pipelines.

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Shaders

Enviro 3 – Terrain Shader

Enviro 3 – Terrain Shader is a PBR terrain shader for Unity that focuses on weather-driven surface changes. It covers dynamic snow, puddles, wetness, blending control, and terrain hole support across supported render pipelines.

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DirectX 11

DirectX 11 Grass Shader

DirectX 11 Grass Shader adds GPU-generated grass blades to terrain and custom meshes, with CPU fallback for hardware that cannot use DirectX 11. It also includes grass painting tools, texture atlas creation, and interaction with characters, vehicles, and other game events.

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Shaders

Cyber Effects – Shield

Cyber Effects – Shield centers on a comb-shaped grid sphere whose cells animate through a vertex shader in Unity. It includes an interactive demo and exposes many animation parameters in the Inspector, making it a practical shield VFX reference.

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Shaders

COZY: Stylized Weather 3

COZY: Stylized Weather 3 handles the weather layer with a hand-crafted look instead of realism. It covers time-of-day, seasons, clouds, storms, fog, and scene-color tweaks, while supporting Built-In, HDRP, and URP.

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Shaders

Chroma: Easy Pro Shaders

Chroma focuses on the parts of shader work that slow setup down: Material Inspector layout, gradient controls, and curve handling. It fits into Shader Graph and hand-written shaders while keeping existing workflows intact.

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Shaders

Atmospheric Height Fog | Optimized Fog for Consoles, Mobile and VR

Atmospheric Height Fog brings a shader-based height fog setup to Unity with directional light, animated noise, and transparent-shader support. It fits projects that need a fog layer across Standard, URP, and HD pipelines without moving away from editable shader workflows.

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Shaders

Anime Shading Plus

Anime Shading Plus focuses on one specific problem: getting anime-style character rendering into Unity without building the lighting and pass logic from scratch. It combines shader work, outline options, shadow handling, and a few workflow tools for character production. The plugin also includes doc

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