"506cf8527a7d4712"{"id":"1000453","slug":"buildings-vol-9-modular-pipes-and-gutters-nanite-and-low-poly","title":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)","category":"Residential Buildings","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Residential Buildi","accent":"cyan","visual":"mech","summary":"Unreal Engine modular pipes and gutters pack with 220 Nanite and low-poly meshes, 4K textures, channel-packed maps, Lumen support, and color-changeable painted","platform":"Unreal Engine","updatedAt":"2026-07-11","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)","src":"/wp-content/uploads/published/2026/07/44ad0f52be13-919d78f7-3a95-4791-af9a-e7914b09902c-70e302bccb.webp"},"hasDownloadLink":true,"galleryImages":[{"src":"/wp-content/uploads/published/2026/07/8466c919f7ed-ea7dbb46-687e-47c2-a1be-ca69a3e1ec0e-5ef203b6a5.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/69cf03782682-e85d0c58-bedd-473c-a34f-18a1155338c3-4ec694e6fc.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/651c30f52edd-d7a16ff5-f5bb-4b20-851d-27681fb4716a-16569c50f4.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/ea93bbb6b07c-0153a0b4-4a00-4ee7-9010-615e75aaacdf-115f00aab3.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/2de4fe0d91a5-1cfc253c-e4a1-4714-8a50-5daaeffe0a40-38b36214ad.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/7dd08c8ef43b-bbefa4a9-ec7b-4794-a043-b48c03b15f66-c49d42a1c0.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/fa64e00c6a05-f6d027be-6042-46b2-9c5e-ae4ece4d1613-8d30bb793c.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/9f6fd07456e9-c82908ed-056b-4c95-9f03-3c8f590f6ab3-1a18bb38db.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/3558e6b35094-e2655599-8ffd-4f32-9c10-2722785fac2f-217983eac4.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"},{"src":"/wp-content/uploads/published/2026/07/e21794f2a160-1e32ce17-5ecd-460c-9526-43c7a47ad789-5a46a3dfb2.webp","alt":"Buildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly)"}],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Content.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive","sourceShortcode":"cryptomus_member"},"contentHtml":"\u003cp\u003eBuildings VOL.9 - Modular Pipes \u0026 Gutters (Nanite \u0026 Low Poly) is a comprehensive Unreal Engine package focused on exterior and interior plumbing infrastructure. The collection provides 220 individual meshes, divided equally between 110 Nanite-compatible models and 110 low-poly counterparts. These components are built to be assembled modularly, allowing artists to construct complex pipe networks, drainage systems, and gutter lines across building facades or underground areas.\u003c/p\u003e \u003ch2\u003eMesh Layout and Nanite Integration\u003c/h2\u003e\n\u003cp\u003eThe inclusion of both Nanite and low-poly variants for every mesh gives developers direct control over performance trade-offs. Nanite meshes allow for high geometric detail without the traditional LOD chain overhead, making them suitable for hero shots or environments running on capable hardware. The low-poly versions serve as drop-in replacements for scenes where memory and render budgets are tighter, ensuring the same modular logic applies regardless of the target platform or performance profile.\u003c/p\u003e\n\u003cp\u003eEvery asset in the package was created for realistic AAA quality visuals, style, and budget. The tags associated with the project—ranging from plumbing, gutter, and rain to apocalyptic, underground, and neighborhood—indicate the breadth of environments these pieces can populate. Whether staining the side of a weathered apartment block or routing pipes through a subterranean tunnel, the geometry is intended to hold up under close scrutiny.\u003c/p\u003e \u003ch2\u003eMaster Material Setup and Texture Pipeline\u003c/h2\u003e\n\u003cp\u003eThe pack relies on a master material setup that governs the majority of the included props and models. Instead of maintaining individual materials for every pipe junction or gutter segment, users can tweak global parameters and instance-specific values to achieve the desired look. The system provides additional controls for roughness, albedo, normals, and more, exposing the core shading attributes to artists without requiring them to dive into the material graph.\u003c/p\u003e\n\u003cp\u003eTexture sets are delivered at 4K resolution to support high-fidelity surface detail. The assets utilize channel-packed textures, combining Roughness, Metalness, and Ambient Occlusion into a single map. This consolidation reduces the number of texture samplers required at runtime, freeing up memory and material instruction slots. By packing these maps efficiently, the package maintains detailed surface response while keeping the rendering cost optimized for game environments.\u003c/p\u003e \u003ch2\u003eColor Customization and Custom Branding\u003c/h2\u003e\n\u003cp\u003eA specific functional highlight of the modular system is the ability to change the color of painted parts. Sections of the pipes and gutters that feature a painted finish can be adjusted via the material controls, allowing environment artists to match specific studio color palettes or indicate different functional zones within a facility. A bright red pipe can be shifted to industrial yellow, or a neutral grey gutter can be tinted to match a specific building exterior, without needing new texture files.\u003c/p\u003e\n\u003cp\u003eThe resource also guarantees that all branding and labels included on the models are custom-made by the studio. This ensures the product is free of all legal issues, allowing developers to use the assets in commercial projects without worrying about trademarked logos or copyrighted industrial labels appearing on their plumbing fixtures.\u003c/p\u003e \u003ch3\u003eModule Usage Across Environment Types\u003c/h3\u003e\n\u003cp\u003eModular pipes and gutters fundamentally dictate how a building handles water runoff and utility routing, and this pack reflects that practical function. In a neighborhood setting, the gutter components attach along rooflines and eaves to direct rainwater away from the structure. In an apocalyptic or abandoned context, the same pipes can be snapped together in broken configurations to simulate decay, with the metalness and roughness controls allowing for heavily oxidized or rusted appearances.\u003c/p\u003e\n\u003cp\u003eThe plumbing and interior piping modules integrate into ceiling and flooring cavities. Because the system is optimized for games, combining these modular elements into continuous runs across large architectural spaces will not bottleneck the rendering thread. The realistic post-process and Look Up Table (LUT) included with the project ensure that the color grading applied to the scene accurately represents the metallic and painted surfaces under the intended lighting conditions.\u003c/p\u003e \u003ch2\u003eLumen Support and Unreal Engine Compatibility\u003c/h2\u003e\n\u003cp\u003eThe package explicitly supports Lumen for Unreal Engine 5.0 and above. Lumen's dynamic global illumination reacts to the metallic surfaces and complex geometric crevices of the pipes and gutters, meaning the channel-packed ambient occlusion and metalness maps will correctly feed into the real-time lighting system. This compatibility ensures that the pipe networks will catch accurate bounce light in tight alleyways or artificial glow in underground areas.\u003c/p\u003e\n\u003cp\u003eCreated by the artists at Dekogon Studios, the toolkit is engineered to drop directly into existing Unreal Engine pipelines. The combination of realistic post-processing, modular snapping points, and dual Nanite and low-poly options makes this pack a functional piece of environment assembly for both modern rendering showcases and performance-conscious game builds.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/lighting-vol-3-industrial-nanite-and-low-poly/\" title=\"Lighting VOL.3 - Industrial (Nanite and Low Poly)\"\u003eLighting VOL.3 - Industrial (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-22-wild-grass-low-poly/\" title=\"Foliage VOL.22 - Wild Grass (Low Poly)\"\u003eFoliage VOL.22 - Wild Grass (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/suburbs-vol-2-couches-and-sofas-nanite-and-low-poly/\" title=\"Suburbs VOL.2 - Couches and Sofas (Nanite and Low Poly)\"\u003eSuburbs VOL.2 - Couches and Sofas (Nanite and Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/foliage-vol-24-farming-plants-low-poly/\" title=\"Foliage VOL.24 - Farming Plants (Low Poly)\"\u003eFoliage VOL.24 - Farming Plants (Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/seaside-docks-vol-2-boats-nanite-low-poly/\" title=\"Seaside Docks VOL.2 - Boats (Nanite + Low Poly)\"\u003eSeaside Docks VOL.2 - Boats (Nanite + Low Poly)\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5491,"navigation":{"current":2404,"total":2446,"previous":{"id":"1000452","slug":"asylum","title":"Asylum","category":"Horror","platform":"Unreal Engine","updatedAt":"2026-07-11"},"next":{"id":"1000454","slug":"city-street-stylized-pack","title":"City Street Stylized Pack","category":"Cities","platform":"Unreal Engine","updatedAt":"2026-07-11"}},"relatedResources":[{"id":"24962","slug":"lighting-vol-3-industrial-nanite-and-low-poly","title":"Lighting VOL.3 - Industrial (Nanite and Low Poly)","category":"Residential Buildings","engine":"5.1+","assetVersion":"Engine version: 5.1+","engineVersion":"","tag":"Residential Buildi","accent":"teal","visual":"luts","summary":"Lighting VOL.3 - Industrial combines industrial lighting assets, maps, and materials made in Unreal Engine. It includes Nanite and low-poly versions, 4K textures, a master material system, and UE5 Lumen support for game-ready scenes.","platform":"Unreal Engine","updatedAt":"2026-04-20","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine version: 5.1+"],"featuredImage":{"alt":"Lighting VOL.3 - Industrial (Nanite and Low Poly)","src":"https://3dcghub.com/wp-content/uploads/2026/04/1012fcb3d054_63253149-6cd4-4489-bf85-074d47b0529e.webp"},"hasDownloadLink":true},{"id":"1000488","slug":"suburbs-vol-16-bedroom-nanite-and-low-poly","title":"Suburbs VOL.16 - Bedroom (Nanite and Low Poly)","category":"Home","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Home","accent":"cyan","visual":"mech","summary":"Dekogon's bedroom asset pack with 130 Nanite and low poly meshes, 4k textures, tintable materials, Lumen support, and channel-packed maps for Unreal Engine 5.1-","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Suburbs VOL.16 - Bedroom (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/d48994177062-892e9ce1-17e9-404d-ae61-acb847ef05d5-282b749809.webp"},"hasDownloadLink":true},{"id":"1000489","slug":"suburbs-vol-19-retro-office-nanite-and-low-poly","title":"Suburbs VOL.19 - Retro Office (Nanite and Low Poly)","category":"Seating","engine":"5.1+","assetVersion":"","engineVersion":"Engine Version: 5.1+","tag":"Seating","accent":"cyan","visual":"mech","summary":"Retro office environment asset pack for Unreal Engine with 350 Nanite and low poly meshes, 4K textures, master material controls, and Lumen support.","platform":"Unreal Engine","updatedAt":"2026-07-13","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Engine Version: 5.1+"],"featuredImage":{"alt":"Suburbs VOL.19 - Retro Office (Nanite and Low Poly)","src":"/wp-content/uploads/published/2026/07/6894ddc8fa53-d0ea6e33-981c-4569-af3f-dbffd1f2e28e-f495b0f805.webp"},"hasDownloadLink":true}]}
Buildings VOL.9 - Modular Pipes & Gutters (Nanite & Low Poly) is a comprehensive Unreal Engine package focused on exterior and interior plumbing infrastructure. The collection provides 220 individual meshes, divided equally between 110 Nanite-compatible models and 110 low-poly counterparts. These components are built to be assembled modularly, allowing artists to construct complex pipe networks, drainage systems, and gutter lines across building facades or underground areas.
Mesh Layout and Nanite Integration
The inclusion of both Nanite and low-poly variants for every mesh gives developers direct control over performance trade-offs. Nanite meshes allow for high geometric detail without the traditional LOD chain overhead, making them suitable for hero shots or environments running on capable hardware. The low-poly versions serve as drop-in replacements for scenes where memory and render budgets are tighter, ensuring the same modular logic applies regardless of the target platform or performance profile.
Every asset in the package was created for realistic AAA quality visuals, style, and budget. The tags associated with the project—ranging from plumbing, gutter, and rain to apocalyptic, underground, and neighborhood—indicate the breadth of environments these pieces can populate. Whether staining the side of a weathered apartment block or routing pipes through a subterranean tunnel, the geometry is intended to hold up under close scrutiny.
Master Material Setup and Texture Pipeline
The pack relies on a master material setup that governs the majority of the included props and models. Instead of maintaining individual materials for every pipe junction or gutter segment, users can tweak global parameters and instance-specific values to achieve the desired look. The system provides additional controls for roughness, albedo, normals, and more, exposing the core shading attributes to artists without requiring them to dive into the material graph.
Texture sets are delivered at 4K resolution to support high-fidelity surface detail. The assets utilize channel-packed textures, combining Roughness, Metalness, and Ambient Occlusion into a single map. This consolidation reduces the number of texture samplers required at runtime, freeing up memory and material instruction slots. By packing these maps efficiently, the package maintains detailed surface response while keeping the rendering cost optimized for game environments.
Color Customization and Custom Branding
A specific functional highlight of the modular system is the ability to change the color of painted parts. Sections of the pipes and gutters that feature a painted finish can be adjusted via the material controls, allowing environment artists to match specific studio color palettes or indicate different functional zones within a facility. A bright red pipe can be shifted to industrial yellow, or a neutral grey gutter can be tinted to match a specific building exterior, without needing new texture files.
The resource also guarantees that all branding and labels included on the models are custom-made by the studio. This ensures the product is free of all legal issues, allowing developers to use the assets in commercial projects without worrying about trademarked logos or copyrighted industrial labels appearing on their plumbing fixtures.
Module Usage Across Environment Types
Modular pipes and gutters fundamentally dictate how a building handles water runoff and utility routing, and this pack reflects that practical function. In a neighborhood setting, the gutter components attach along rooflines and eaves to direct rainwater away from the structure. In an apocalyptic or abandoned context, the same pipes can be snapped together in broken configurations to simulate decay, with the metalness and roughness controls allowing for heavily oxidized or rusted appearances.
The plumbing and interior piping modules integrate into ceiling and flooring cavities. Because the system is optimized for games, combining these modular elements into continuous runs across large architectural spaces will not bottleneck the rendering thread. The realistic post-process and Look Up Table (LUT) included with the project ensure that the color grading applied to the scene accurately represents the metallic and painted surfaces under the intended lighting conditions.
Lumen Support and Unreal Engine Compatibility
The package explicitly supports Lumen for Unreal Engine 5.0 and above. Lumen's dynamic global illumination reacts to the metallic surfaces and complex geometric crevices of the pipes and gutters, meaning the channel-packed ambient occlusion and metalness maps will correctly feed into the real-time lighting system. This compatibility ensures that the pipe networks will catch accurate bounce light in tight alleyways or artificial glow in underground areas.
Created by the artists at Dekogon Studios, the toolkit is engineered to drop directly into existing Unreal Engine pipelines. The combination of realistic post-processing, modular snapping points, and dual Nanite and low-poly options makes this pack a functional piece of environment assembly for both modern rendering showcases and performance-conscious game builds.