Tools & Plugins

Tools & Plugins

Engine Tools
Karl

Modular Movement

The Modular Movement plugin is a powerful, flexible framework for your Unreal Engine 5 toolkit, designed to bring your vehicle simulations to life with unparalleled realism and control. Whether you’re creating a cutting-edge racing game, a dynamic open-world experience, or a high-fidelity military simulation, this plugin empowers you to craft the most

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Engine Tools
Karl

File System Library

Struggling to manage files, create save/load systems, or let players interact with their computer’s file system from within your game? The File System Library is the powerful, cross-platform blueprint library that solves this problem, giving you complete control over files and directories without writing a single line of C++. This plugin is

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Engine Tools
Karl

R-Tune Vehicle Physics 2.0 – Vehicle System for Games & Animation

Tired of fighting with complex, unreliable vehicle physics? Stop wasting time on systems that are difficult to set up and impossible to customize. R-Tune Vehicle Physics 2.0 – Vehicle System for Games & Animation is a professional-grade, custom vehicle physics solution, written in C++ from the ground up for the best possible

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Animations
Karl

Mixamo Animation Retargeting 2 

Are you tired of the tedious, manual process of getting Mixamo animations to work correctly in Unreal Engine 5? Do you spend hours fighting with complex retargeting setups, only to end up with mediocre results? Say goodbye to wasted time and frustration. Mixamo Animation Retargeting 2 is a powerful editor plugin designed

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Physics
Karl

Collision Disabler

This plugin will allow you to turn off collisions between indicated pairs of physical objects in runtime. Unreal Engine provides several methods to disable collisions between objects. Collision Disabled uses the last method to provide a very simple and convenient way to disable collisions between objects using physics simulation. Click

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Engine Tools
Karl

Combo Graph

Combo Graph is an Unreal plugin based on GAS (Gameplay Ability System) that lets you focus on Combo / Combat design with a Custom Graph and node-based Editor to deliver a fast, flexible and enjoyable developer experience. The main idea behind this plugin is to try to cut down iteration

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