"8667bcfac1e78c02"{"id":"1001157","slug":"unreal-engine-5-create-and-publish-a-3d-action-mobile-game","title":"Unreal Engine 5: Create and Publish a 3D Action Mobile Game","category":"Unreal Engine","engine":"File Content: video + English subtitles","assetVersion":"Video Language: English","engineVersion":"File Content: video + English subtitles","tag":"Unreal Engine","accent":"blue","visual":"mech","summary":"Learn to create a Sekiro-like melee combat framework, build advanced AI, optimize performance, and publish to Google Play using Unreal Engine 5.","platform":"Unreal Engine","publishedAt":"2026-09-11T01:53:32.696Z","updatedAt":"2026-09-11T01:53:32.696Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Video Language: English","File Content: video + English subtitles"],"featuredImage":{"alt":"Unreal Engine 5: Create and Publish a 3D Action Mobile Game","src":"/wp-content/uploads/published/2026/09/145b4cf1b3c1-4900408-8371-2-4eb752900c.webp"},"hasDownloadLink":true,"downloads":0,"terms":[{"taxonomy":"category","slug":"tutoriallibrary-unrealengine","name":"Unreal Engine"}],"galleryImages":[],"accessPanel":{"kind":"resource","title":"Download this resource","eyebrow":"Free Download","message":"Log in or create a free account to start your download.","fileName":"Unreal Engine 5 Create and Publish a 3D Action Mobile Game.7z","safetyNote":"Resources are manually reviewed before listing to improve quality and reduce obvious risks.","actionLabel":"Download Free","resourceType":"Resource archive"},"contentHtml":"\u003ch2\u003eThe Challenge of High-Impact Mobile Action Frameworks\u003c/h2\u003e\u003cp\u003eDeveloping responsive 3D melee combat for mobile hardware presents an intricate balancing act between complex mechanical logic and constrained hardware budgets. While modern game engines offer extensive toolsets, adapting high-tempo melee mechanics to portable touchscreen devices demands a disciplined implementation path from the very first frame.\u003c/p\u003e\u003cp\u003eUnreal Engine 5: Create and Publish a 3D Action Mobile Game addresses this specific production hurdle. Spanning 8 hours and 41 minutes of structured training, the curriculum walks through constructing a complete action combat framework from scratch. Developed for all skill levels, the course guides creators through the technical steps required to assemble responsive character systems, configure reactive opponents, tune performance parameters for handheld devices, and successfully deploy the finished project to the Google Play Store.\u003c/p\u003e\u003ch2\u003eProject Setup and Reference Architecture in Unreal Engine 5 and UE5.1\u003c/h2\u003e\u003cp\u003eStarting an action title on the wrong technical foot often creates cascading architecture issues when combat systems grow more intricate down the line.\u003c/p\u003e\u003cp\u003eThe initial curriculum focuses on foundational engine configuration, providing dedicated setup instructions alongside technical hints for both Unreal Engine 5 and UE5.1. Utilizing a reference project layout, developers learn how to configure an organized environment capable of managing character data, assets, and engine settings systematically. Establishing these baseline parameters early simplifies debugging and ensures that subsequent animation packages and gameplay logic integrate cleanly into the main environment.\u003c/p\u003e\u003ch2\u003eCharacter Animations and Advanced Player Movement\u003c/h2\u003e\u003cp\u003eResponsive melee encounters rely on dependable character states where movement and animation blend seamlessly together.\u003c/p\u003e\u003cp\u003eFollowing level preparation, the project introduces character animation pipelines paired with advanced player movement mechanics. Setting up baseline movement parameters allows creators to test locomotion transitions, directional changes, and input responsiveness. To ensure combat mechanics function reliably before adding complex adversary routines, the curriculum incorporates dummy AI targets. This isolation approach allows precise evaluation of hit reactions, positional tracking, and animation timings in a controlled test setting.\u003c/p\u003e\u003ch2\u003eBuilding Sekiro-Like Melee Combat for Mobile and PC\u003c/h2\u003e\u003cp\u003eCreating tactical melee mechanics requires tight control over attack states, defense timing, and instantaneous player feedback.\u003c/p\u003e\u003cp\u003eThe core training details how to build a Sekiro-like melee combat system from scratch, engineered specifically to translate across both PC controls and mobile interfaces. Instead of relying on pre-built generic templates, each interaction is constructed directly inside the engine to capture crisp offensive strokes, parries, and evasive steps. Achieving this degree of control requires structuring gameplay logic so input latency remains imperceptible, giving players the precision needed to survive demanding combat encounters on handheld screens.\u003c/p\u003e\u003ch2\u003eAdvanced AI with Structured Behavior Logics\u003c/h2\u003e\u003cp\u003eAction gameplay loses its tension if computer-controlled adversaries behave unpredictably or fail to present a coherent tactical threat.\u003c/p\u003e\u003cp\u003eTo solve this, the instruction advances beyond stationary practice dummies into comprehensive AI design. Creators learn to construct advanced AI governed by structured behavior logics and specialized combat skills. These behavior frameworks dictate how hostile units calculate distance, initiate coordinated attacks, deploy abilities, and defend against the player's offensive actions. By structuring these behaviors modularly, developers can tune combat difficulty, adjust tactical patterns, and create diverse encounter designs that remain manageable within the project architecture.\u003c/p\u003e\u003ch2\u003eMobile Game Optimization and Google Play Store Publishing\u003c/h2\u003e\u003cp\u003eA mechanically refined action title cannot succeed if high rendering loads and unoptimized logic drag mobile hardware below playable frame rates.\u003c/p\u003e\u003cp\u003eThe later stages of the course focus on rigorous optimization for mobile games within Unreal Engine 5. Developers examine performance profiling strategies to handle geometry budgets, manage memory footprint, and maintain stable execution speeds during frantic melee battles. Once the project meets smooth performance targets, the curriculum moves through final deployment procedures, covering the technical configurations and packaging methods required to publish the mobile game directly to the Google Play Store, supported by bonus material covering the full release pipeline.\u003c/p\u003e\n\n\u003ch2\u003eExplore Similar Assets\u003c/h2\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/unreal-engine-5-6-build-an-action-rpg-using-lyra-framework/\" title=\"Unreal Engine 5.6 - Build an Action RPG using Lyra Framework\"\u003eUnreal Engine 5.6 - Build an Action RPG using Lyra Framework\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/unreal-blueprints-create-games-with-visual-scripting-in-unreal-5-6/\" title=\"Unreal Blueprints: Create Games with Visual Scripting in Unreal 5.6\"\u003eUnreal Blueprints: Create Games with Visual Scripting in Unreal 5.6\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/easily-create-captivating-environments-in-unreal-engine/\" title=\"Easily Create Captivating Environments in Unreal Engine\"\u003eEasily Create Captivating Environments in Unreal Engine\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/how-to-create-a-movie-in-unreal-engine-5-beginners-edition/\" title=\"How to create a movie in Unreal Engine 5 Beginners Edition\"\u003eHow to create a movie in Unreal Engine 5 Beginners Edition\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://3dcghub.com/create-a-first-person-shooter-fps-game-in-unreal-engine-5/\" title=\"Create a First Person Shooter (FPS) Game in Unreal Engine 5\"\u003eCreate a First Person Shooter (FPS) Game in Unreal Engine 5\u003c/a\u003e\u003c/li\u003e\n\u003c/ul\u003e","contentTextLength":5004,"navigation":{"current":5,"total":3105,"previous":{"id":"1001158","slug":"unreal-engine-5-multiplayer-prop-hunt-game-smartpoly","title":"Unreal Engine 5 Multiplayer Prop Hunt Game - SmartPoly","category":"Unreal Engine","platform":"Unreal Engine","updatedAt":"2026-09-11T02:18:19.834Z"},"next":{"id":"1001156","slug":"unreal-engine-5-the-complete-beginner-s-course","title":"Unreal Engine 5: The Complete Beginner’s Course","category":"Unreal Engine","platform":"Unreal Engine","updatedAt":"2026-09-11T00:37:06.865Z"}},"relatedResources":[{"id":"1000749","slug":"unreal-engine-5-6-build-an-action-rpg-using-lyra-framework","title":"Unreal Engine 5.6 - Build an Action RPG using Lyra Framework","category":"Unreal Engine","engine":"File Content: video + English subtitles","assetVersion":"Video Language: English","engineVersion":"File Content: video + English subtitles","tag":"Unreal Engine","accent":"blue","visual":"mech","summary":"Build a complete Action RPG in Unreal Engine 5.6 using the Lyra Framework. Create melee, archer, and magic abilities, enemy AI with State Trees, and automated l","platform":"Unreal Engine","publishedAt":"2026-07-27T13:40:29.223Z","updatedAt":"2026-07-27T13:40:29.223Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Video Language: English","File Content: video + English subtitles"],"featuredImage":{"alt":"Unreal Engine 5.6 - Build an Action RPG using Lyra Framework","src":"/wp-content/uploads/published/2026/07/be02053c81e1-6801271-d252-3-f82b10130c.webp"},"hasDownloadLink":true,"downloads":0},{"id":"1000910","slug":"unreal-blueprints-create-games-with-visual-scripting-in-unreal-5-6","title":"Unreal Blueprints: Create Games with Visual Scripting in Unreal 5.6","category":"Unreal Engine","engine":"File Content: video + English subtitles","assetVersion":"Video Language: English","engineVersion":"File Content: video + English subtitles","tag":"Unreal Engine","accent":"blue","visual":"mech","summary":"Build three complete games—Marble Run, Crystal Caverns, and Mars Marine—using Unreal 5.6's Blueprint visual scripting. A beginner-friendly course from GameDev.t","platform":"Unreal Engine","publishedAt":"2026-08-06T13:20:33.760Z","updatedAt":"2026-08-06T13:20:33.760Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Video Language: English","File Content: video + English subtitles"],"featuredImage":{"alt":"Unreal Blueprints: Create Games with Visual Scripting in Unreal 5.6","src":"/wp-content/uploads/published/2026/08/8a135189a0df-ragzbmpcjb5j-2f97113de1.webp"},"hasDownloadLink":true,"downloads":3},{"id":"1001153","slug":"easily-create-captivating-environments-in-unreal-engine","title":"Easily Create Captivating Environments in Unreal Engine","category":"Unreal Engine","engine":"File Content: video + English subtitles","assetVersion":"Video Language: English","engineVersion":"File Content: video + English subtitles","tag":"Unreal Engine","accent":"blue","visual":"city","summary":"Learn to build photorealistic environments in Unreal Engine 4 using Quixel Megascans, structured map layout, foliage placement, and post-processing.","platform":"Unreal Engine","publishedAt":"2026-09-10T23:37:52.970Z","updatedAt":"2026-09-10T23:57:53.448Z","sourceNotes":[],"fileContents":[],"compatibility":["Unreal Engine","Video Language: English","File Content: video + English subtitles"],"featuredImage":{"alt":"Easily Create Captivating Environments in Unreal Engine","src":"/wp-content/uploads/published/2026/09/9c0b1db53d69-708b68fb1c82-w1200-3350e4d46d.webp"},"hasDownloadLink":true,"downloads":0}]}
Unreal Engine
Unreal Engine 5: Create and Publish a 3D Action Mobile Game
Learn to create a Sekiro-like melee combat framework, build advanced AI, optimize performance, and publish to Google Play using Unreal Engine 5.
Category:Unreal Engine, Unreal EnginePlatform: Unreal EngineVideo Language: EnglishFile Content: video + English subtitlesPublished: Sep 11, 2026
Unreal Engine
Resource overview
The Challenge of High-Impact Mobile Action Frameworks
Developing responsive 3D melee combat for mobile hardware presents an intricate balancing act between complex mechanical logic and constrained hardware budgets. While modern game engines offer extensive toolsets, adapting high-tempo melee mechanics to portable touchscreen devices demands a disciplined implementation path from the very first frame.
Unreal Engine 5: Create and Publish a 3D Action Mobile Game addresses this specific production hurdle. Spanning 8 hours and 41 minutes of structured training, the curriculum walks through constructing a complete action combat framework from scratch. Developed for all skill levels, the course guides creators through the technical steps required to assemble responsive character systems, configure reactive opponents, tune performance parameters for handheld devices, and successfully deploy the finished project to the Google Play Store.
Project Setup and Reference Architecture in Unreal Engine 5 and UE5.1
Starting an action title on the wrong technical foot often creates cascading architecture issues when combat systems grow more intricate down the line.
The initial curriculum focuses on foundational engine configuration, providing dedicated setup instructions alongside technical hints for both Unreal Engine 5 and UE5.1. Utilizing a reference project layout, developers learn how to configure an organized environment capable of managing character data, assets, and engine settings systematically. Establishing these baseline parameters early simplifies debugging and ensures that subsequent animation packages and gameplay logic integrate cleanly into the main environment.
Character Animations and Advanced Player Movement
Responsive melee encounters rely on dependable character states where movement and animation blend seamlessly together.
Following level preparation, the project introduces character animation pipelines paired with advanced player movement mechanics. Setting up baseline movement parameters allows creators to test locomotion transitions, directional changes, and input responsiveness. To ensure combat mechanics function reliably before adding complex adversary routines, the curriculum incorporates dummy AI targets. This isolation approach allows precise evaluation of hit reactions, positional tracking, and animation timings in a controlled test setting.
Building Sekiro-Like Melee Combat for Mobile and PC
Creating tactical melee mechanics requires tight control over attack states, defense timing, and instantaneous player feedback.
The core training details how to build a Sekiro-like melee combat system from scratch, engineered specifically to translate across both PC controls and mobile interfaces. Instead of relying on pre-built generic templates, each interaction is constructed directly inside the engine to capture crisp offensive strokes, parries, and evasive steps. Achieving this degree of control requires structuring gameplay logic so input latency remains imperceptible, giving players the precision needed to survive demanding combat encounters on handheld screens.
Advanced AI with Structured Behavior Logics
Action gameplay loses its tension if computer-controlled adversaries behave unpredictably or fail to present a coherent tactical threat.
To solve this, the instruction advances beyond stationary practice dummies into comprehensive AI design. Creators learn to construct advanced AI governed by structured behavior logics and specialized combat skills. These behavior frameworks dictate how hostile units calculate distance, initiate coordinated attacks, deploy abilities, and defend against the player's offensive actions. By structuring these behaviors modularly, developers can tune combat difficulty, adjust tactical patterns, and create diverse encounter designs that remain manageable within the project architecture.
Mobile Game Optimization and Google Play Store Publishing
A mechanically refined action title cannot succeed if high rendering loads and unoptimized logic drag mobile hardware below playable frame rates.
The later stages of the course focus on rigorous optimization for mobile games within Unreal Engine 5. Developers examine performance profiling strategies to handle geometry budgets, manage memory footprint, and maintain stable execution speeds during frantic melee battles. Once the project meets smooth performance targets, the curriculum moves through final deployment procedures, covering the technical configurations and packaging methods required to publish the mobile game directly to the Google Play Store, supported by bonus material covering the full release pipeline.