Animals

Suburbs VOL.5 - Around the House Retro (Nanite and Low Poly)

A 124-mesh Unreal Engine asset pack by Dekogon Studios delivering Nanite and low-poly retro 1970s–1980s household props with 4K textures and Lumen support.

Suburbs VOL.5 - Around the House Retro (Nanite and Low Poly)Animals

Resource overview

Building a convincing late-twentieth-century interior means piecing together the mundane objects that filled those rooms. Suburbs VOL.5 - Around the House Retro (Nanite and Low Poly), created by Dekogon Studios Artists, addresses that need with a focused collection of 124 meshes covering bedroom, living room, pet, and general household items from the 1970s and 1980s. The pack is built entirely in Unreal Engine and structured for realistic AAA-quality visuals.

The objects span a range that a scene-builder would actually reach for when dressing a suburban home: cages, towels, rotary-style phones, lunch containers, crates, beds, vacuums, fans, and pet accessories. Each was selected to evoke that specific retro domestic atmosphere rather than serving as a generic prop library.

Dual Fidelity: Nanite and Low Poly Coverage

Every mesh in the pack is provided in two forms: a Nanite version for high-quality fidelity polycounts and a low-poly counterpart. This split runs through the entire set of 124 meshes, meaning no asset is locked to a single workflow. Artists can place Nanite versions in foreground hero shots where geometry detail matters, then swap to the low-poly variants for background elements or performance-sensitive areas without changing the prop selection.

Because each model is fully detailed from all sides, the same mesh can be used in open scenes where objects are viewed from multiple angles. There is no need to hide flat or unsupported faces behind walls or furniture.

Material Control and Texture Workflow

The pack relies on a master material setup that controls the majority of props and models. Rather than each asset carrying its own isolated shader logic, most surfaces funnel through this shared system, which helps maintain visual consistency and reduces material complexity across a scene.

Creators using the resource gain additional material controls for roughness, albedo, normals, and more. This makes it possible to adjust how surfaces respond to lighting without needing to re-export textures. Roughness, metalness, and ambient occlusion are channel-packed, keeping texture memory usage efficient while preserving the separate data needed for physically based rendering.

Texture sets are delivered at 4K resolution, placing them at a fidelity level suited to close-range viewing and high-quality cinematics. For painted assets specifically, tinting is handled directly through material instances, which means a single mesh can represent multiple color variants without duplicating geometry or texture files.

Custom Branding and Legal Clarity

All branding and labels included on the assets—logos, product names, packaging marks—are custom-made by the studio. The pack is stated to be free of all legal issues arising from third-party branding. For developers building commercial projects or presenting portfolios, that clearance matters: it removes the need to scrub recognizable real-world trademarks from props before shipping footage or screenshots.

Render Configuration: Lumen, Post Process, and Look-Up Tables

The pack supports Lumen for Unreal Engine 5.0 and above, aligning it with current-generation global illumination workflows. Scenes lit with Lumen can benefit from Nanite geometry generating detailed bounce lighting and contact shadows, since the two systems are designed to work together in the engine.

Alongside geometry and materials, the project includes a realistic post-process setup and a look-up table (LUT). These elements provide a color-grading baseline that reinforces the vintage tone of the collection. Rather than starting from scratch, artists can use the included LUT as a reference or starting point.

Art Direction for Retro Domestic Scenes

The thematic anchor of Suburbs VOL.5 is its retro household identity. Objects such as the old fan and vacuum, the crate, the caged pet accessories, and the period-appropriate phone, bedroom pieces, and lunch containers establish a coherent setting rooted in the 1970s and 1980s.

For developers using these assets, the tintable material system offers significant creative leverage.

  • Repaint a vacuum or fan in a different hue to match a specific character's personality
  • Alter the color of a bedroom or pet accessory to fit a new location
  • Use the roughness and albedo controls to simulate wear and age

The textures support a realistic appearance.

The optimizations target game deployment.

Project Fit and Practical Considerations

The audience for this resource includes developers and artists assembling game-ready environments in Unreal Engine 5.0+, such as a first-person narrative adventure set in a 1980s home, or a VR experience prioritizing low-poly assets while maintaining visual fidelity via Nanite systems for hero props.

The practical utility of the asset pack centers on its design for game optimization combined with AAA visual quality standards.

Suburbs VOL.5 fits projects that require authentic period environments rendered with modern engines.

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