Characters

Stylized Male and Female characters (assets only)

Modular stylized character bundle for Unreal Engine with ethnic heads, clothing, hair, and accessories across 9 skeleton variants including MetaHuman and Lyra.

Stylized Male and Female characters (assets only)Characters

Resource overview

Modular bodies, ethnic heads across White, Black, and Asian variants, clothing pieces, hairstyles, and accessories form the core of this stylized character bundle. Built on the Epic skeleton, the package targets both UE4 and UE5, giving developers a flexible assembly system for constructing playable characters from interchangeable parts.

Nine Skeleton Variants and How They Differ

The bundle ships with nine distinct character variants, each tied to a specific skeleton configuration. These span three main families: standard UE4 skeletons, tall MetaHuman skeletons, and UE5 Lyra skeletons. Within those families, body types and proportions vary to cover a range of character archetypes.

The UE4 group includes four variants: UE4 Male, UE4 Female, UE4 Tall Female, and UE4 Buff Male. The MetaHuman group provides two tall options: Tall MetaHuman Male and Tall MetaHuman Female. The Lyra group covers three variants for UE5 projects: UE5 Lyra Male, UE5 Lyra Female, and UE5 Lyra Buff Male. This spread allows developers to match the package against different Unreal project templates and character frameworks without reparenting or retargeting manually.

Modular Part Breakdown Across Head, Upper, Lower, Hands, and Feet

Character items are split into five part categories: head, upper, lower, hands, and feet. This segmentation applies across the bundle, meaning each variant can be assembled or reassembled by swapping individual body regions rather than replacing whole meshes. The modular approach extends to the ethnic head options, which come in White, Black, and Asian variants, providing facial diversity within the same rig framework.

Clothing pieces, hairstyles, and accessories operate on the same swap logic. A character can be reconfigured by replacing the upper body garment, changing the hairstyle, or adding accessories without touching the underlying skeleton or the other body segments. This part-based structure is what enables the on-the-fly swapping behavior that the bundle supports.

On-the-Fly Preset Swapping in Third Person

Because this is the assets-only version of the bundle, it does not include a demo UI. The full version with UI is available separately. Despite the absence of a demo UI, the assets-only package still allows swapping character presets on the fly while in third-person mode. A simple swapper Blueprint demo is included to demonstrate this functionality.

The swapper Blueprint serves as a practical reference for how preset switching works at runtime. Developers can examine the Blueprint to see how part categories are queried, replaced, and updated during gameplay. For teams building their own character customization interfaces, the Blueprint provides a starting point that can be expanded into a full UI-driven system.

Documentation and Custom Character Integration

The package includes documentation and a tutorial covering two related workflows. The first is how to use a custom character model with a character controller. The second is how to assemble multiple parts into a complete character. Together, these guides address the two main integration challenges: getting a custom-assembled mesh recognized by an existing controller, and understanding the part-assembly logic that produces a coherent character from modular segments.

For developers working with Lyra, MetaHuman, or standard UE4 character controllers, the tutorial provides a concrete path for connecting the bundle's modular outputs to a playable pawn. The assembly guide covers how the five part categories combine, which is useful both for manual assembly in the editor and for scripted assembly at runtime.

Compatibility With Other PO-Art Character Sets

The bundle is part of a broader PO-Art product line, and the listing identifies several other compatible sets. These include the Sci-Fi Trooper set with heads, the Elf set with heads, the Fantasy Knight set, and the Female Mannequin. Compatibility here means that the modular logic, part categories, and skeleton structure align across these products, allowing developers to mix components from different PO-Art sets within the same character framework.

For projects that need genre variety, such as a game with both contemporary and fantasy characters, this cross-product compatibility reduces the integration work. A developer could use the stylized base bodies from this bundle alongside armor from the Fantasy Knight set or heads from the Elf set, provided the skeleton variant matches.

Where This Bundle Fits and Who It Serves

This package targets Unreal Engine developers who need modular, stylized playable characters built on established skeleton frameworks. The nine variant options cover the major UE4, MetaHuman, and Lyra configurations, making it suitable for projects ranging from standard third-person UE4 games to UE5 Lyra-based games and MetaHuman-oriented productions.

Teams building character customization systems, RPG inventories with visible equipment changes, or games with multiple playable body types will find the part-based structure directly applicable. The ethnic head options support character diversity without requiring separate asset purchases. The assets-only nature of this version suits developers who want the modular components and runtime swapping capability without needing the prebuilt demo UI, or who already have their own UI system and only need the underlying meshes, parts, and Blueprint reference.

The included documentation and swapper Blueprint lower the barrier for integration, especially for developers unfamiliar with assembling modular characters at runtime. For projects that demand genre crossover, the PO-Art compatible sets extend the same modular logic into science fiction and fantasy territory.

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